![]() |
speeding up construction through modding
Hello,
i have a modding question. What bothers me about standard SEIV (i mostly play TDM+FQM) is that the planets do not have enough cargo space to place weapons platforms and are to easy to hit. I also think that the 100 units per sector for mines and sats is to low. I would set it to 200 and raise the limit of total possible number of units. Also the construction rates bothers me. In bigger games, you have to wait and wait in order to build a decent fleet with fighters and troops so i would like to speed this up so it doesn't take that long to get into a major fights http://forum.shrapnelgames.com/images/icons/icon7.gif These are the settings that i changed, any comments welcome: Settings.txt ============ Minimum Empire Point Storage := 250000 Scrap Facility Percent Returned := 40 ( to help the ai) Scrap Unit Percent Returned := 40 Scrap Ship Percent Returned := 40 Pop Modifier 1 Population Amount := 99 Pop Modifier 1 Production Modifier Percent := 300 Pop Modifier 1 SY Rate Modifier Percent := 300 Pop Modifier 2 Population Amount := 499 Pop Modifier 2 Production Modifier Percent := 305 Pop Modifier 2 SY Rate Modifier Percent := 305 Pop Modifier 3 Population Amount := 999 Pop Modifier 3 Production Modifier Percent := 310 Pop Modifier 3 SY Rate Modifier Percent := 310 Pop Modifier 4 Population Amount := 1999 Pop Modifier 4 Production Modifier Percent := 320 Pop Modifier 4 SY Rate Modifier Percent := 320 Pop Modifier 5 Population Amount := 2999 Pop Modifier 5 Production Modifier Percent := 330 Pop Modifier 5 SY Rate Modifier Percent := 330 Pop Modifier 6 Population Amount := 3999 Pop Modifier 6 Production Modifier Percent := 340 Pop Modifier 6 SY Rate Modifier Percent := 340 Pop Modifier 7 Population Amount := 4999 Pop Modifier 7 Production Modifier Percent := 350 Pop Modifier 7 SY Rate Modifier Percent := 350 Pop Modifier 8 Population Amount := 5999 Pop Modifier 8 Production Modifier Percent := 360 Pop Modifier 8 SY Rate Modifier Percent := 360 Pop Modifier 9 Population Amount := 6999 Pop Modifier 9 Production Modifier Percent := 370 Pop Modifier 9 SY Rate Modifier Percent := 370 Pop Modifier 10 Population Amount := 7999 Pop Modifier 10 Production Modifier Percent := 380 Pop Modifier 10 SY Rate Modifier Percent := 380 Pop Modifier 11 Population Amount := 9999 Pop Modifier 11 Production Modifier Percent := 390 Pop Modifier 11 SY Rate Modifier Percent := 390 Pop Modifier 12 Population Amount := 2000000 Pop Modifier 12 Production Modifier Percent := 400 Pop Modifier 12 SY Rate Modifier Percent := 400 Maximum Mines Per Player Per Sector := 200 Maximum Satellites Per Player Per Sector := 200 Default Number Of Units Per Player := 50000 Default Number Of Ships Per Player := 4000 Planet Combat Defense Modifier := -400 PlanetSize.txt ============== ( basically tripling the cargo values) Tiny planet Max Cargo Spaces := 3000 Max Cargo Spaces Domed := 600 Small planet Max Cargo Spaces := 6000 Max Cargo Spaces Domed := 1200 Medium Max Cargo Spaces := 12000 Max Cargo Spaces Domed := 1800 Large Max Cargo Spaces := 24000 Max Cargo Spaces Domed := 2400 Huge Max Cargo Spaces := 48000 Max Cargo Spaces Domed := 3000 Ringworld Max Cargo Spaces := 192000 Max Cargo Spaces Domed := 96000 Sphereworld Max Cargo Spaces := 384000 Max Cargo Spaces Domed := 192000 And then for asteroids i also tripled the cargo spaces and domed cargo spaces values Will these settings help makeing planets tougher and speed up production? |
Re: speeding up construction through modding
You don't need to do any modding...
Just build 10 SY bases above your homeworld, and use them to pump out warships and troops at a phenomenal rate. If you find you still have resources left over, just build more SY bases. |
Re: speeding up construction through modding
Quote:
|
Re: speeding up construction through modding
Quote:
|
Re: speeding up construction through modding
Fyron: Yeah, i know but it add's cargospace just didn't seem enough so i thought i increase it a bit more http://forum.shrapnelgames.com/images/icons/icon7.gif
Suicide Junkie: About building more SY around the homeworld: i suppose these orbital SY also benefit from the population modifier for speeding up construction? As it stands, construction is to slow. Together with the inefficient UI reqarding queues it's getting tiresome in the late game. I really hope Aaron implements a search and replace function for queues. This can't be that difficult. I'll try what you said. But i'm not sure if it will construct in such a way that it speeds up the game as i already have several SY around my ringworlds. I use 11 SY around a ringworld and 21 for a sphereworld. First i placed them there to construct the ring/sphereworld and i leave them there to construct fighters,troops, platforms and ships. Anyway, enough whining, let's play so more ... wiieeeeeee ! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: speeding up construction through modding
Construction seems pretty fast to me. If you increase it much more, then destroying ships won't have much Lasting effect at all (since they get rebuilt almost immediately), and it'll be even more a battle of resource limits.
PvK |
Re: speeding up construction through modding
Quote:
|
Re: speeding up construction through modding
Quote:
|
Re: speeding up construction through modding
Rather than increase the costs, why not slow down the build rates?
Make a spaceyard build at a rate of only 500 instead of 2000, for example. |
Re: speeding up construction through modding
Quote:
|
All times are GMT -4. The time now is 08:11 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.