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Component destroyed on use - but it wasn\'t
My second attempt at modding something today has met with the same failure as the first. =(
This time I am just trying to get a mine-laying component to destroy itself after use. I can't seem to get the message across, however; the component stubbornly refuses to destroy itself. Here's the entry; any ideas? Name := Mine Layer I Description := Lays a minefield in space. Pic Num := 73 Tonnage Space Taken := 50 Tonnage Structure := 50 Cost Minerals := 200 Cost Organics := 0 Cost Radioactives := 0 Vehicle Type := Ship\Base Supply Amount Used := 0 Restrictions := One Per Vehicle General Group := Unit Launch Family := 16 Roman Numeral := 1 Custom Group := 0 Number of Tech Req := 1 Tech Area Req 1 := Mines Tech Level Req 1 := 1 Number of Abilities := 3 Ability 1 Type := Lay Mines Ability 1 Descr := Can create a minefield of 5 mines. Ability 1 Val 1 := 1 Ability 1 Val 2 := 5 Ability 2 Type := Cargo Storage Ability 2 Descr := Provides 50kT of cargo space. Ability 2 Val 1 := 50 Ability 2 Val 2 := 0 Ability 3 Type := Component Destroyed On Use Ability 3 Descr := Component is destroyed after use. Ability 3 Val 1 := 0 Ability 3 Val 2 := 0 Weapon Type := None |
Re: Component destroyed on use - but it wasn\'t
"destroy on use" only works for components that are triggered using the "use component" button or the Stellar Manipulation button.
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Re: Component destroyed on use - but it wasn\'t
Quote:
Thanks for the info anyway, and the quick reply. |
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