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New Sweet Mod is out
1057895784.zip
This is a PBW mod.... People seem to enjoy playing it. This is a mod in work... As each game is played new suggestions are added. Those who play the sweet games ask for additional stuff... and it is added http://forum.shrapnelgames.com/images/icons/icon7.gif Look for 2 new sweet games coming up within the next two months. History ver 1.0 1) removed DUC, APB, PPB, MB, Quantum Reactors and Stellar Manu. 2) increased cost of ancient race to 5000 points Ver 1.1 1) Added FQM mod 2.04 and deathstalkers mount mod 2)added monoliths (now you need level 4 of mineral , organic and rads ) value starts at 800 per resource ver 1.2 1) added usm 1.01 ver 1.3 Brach for Sweet ancients ( only Version 1.3) 1)increased cost of ice and gas colony by 2x 2) removed all unique ruins traits and added them to the current tech trees 3) removed talisman and made it a standard mount. 4)Intel is adjusted as follows Level 1 Ship Blueprints, Covert Recon Census Thefts, Unit Blueprints Counter - Intelligence Level 1 Level 2 Ship Bomb,Engine Damage,Fuel Leak Cargo Bomb,Order Snafu Level 3 Queue Concentrations,Embassy Taps Empire Star Charts,Empire Archives Communications Taps Force Concentrations Tech Reports Level 4 Crew Rotation,Resource Procurement Counter - Intelligence Level 2 Level 5 Technological Espionage,Technological Sabotage Intelligence Sabotage,Communication Interceptors Level 6 Ground Contamination,Weather Disruptions Food Contamination,Cargo Maintenance Problems Industrial Sabotage Level 7 Anarchy Groups,Economic Disruption,Trade Disruption Counter - Intelligence Level 3 Level 8 Crew Insurrection Level 9 Communications Mimic Level 10 Puppet Political Parties Ver 1.4 1) changed ice and gas back to stock values 2) added qn space travel 2a) ion has 2 movement points 2b) contra has 3 movement points 2c)jack has 5 movement points 2d) quantum has 7 movement points 2e) solar sail starts at 2 and increase by 2 for each level 3) ships max engines is 35 and values goes as follows 3a) es = 3 engines per move 3a) fg = 4 engines per move 3a) ds = 5 engines per move 3a) ls =7 engines per move 3a) cr = 10 engines per move 3a) bc = 12 engines per move 3a) bb = 15 engines per move 3a) dn = 20 engines per move 3a) ba = 25 engines per move 3a) lx = 10 engines per move 3a) cx = 12 engines per move 3a) hx = 14 engines per move 3a) cl =4 engines per move 3a) st = 4 engines per move 3a) mt = 8 engines per move 3a) lt = 12 engines per move Units 3a) fs = 1 engines per move 3a) fm = 2 engines per move 3a) fl = 3 engines per move 3a) rs = 1 engines per move 3a) rm = 2 engines per move 3a) rl = 3 engines per move ver 1.5 1)increased size of units as follows 1a)fs= 25 kt 1a)fm= 30 kt 1a)fl= 35 kt 1a)ss= 100 kt 1a)sm= 150 kt 1a)sl= 200 kt 1a)rs= 120 kt 1a)rm= 160 kt 1a)rl= 200 kt 2) increased storage for the unit launch components to match the new sizes 3) added armor plating 3a) 1kt size componet for filling in space ( 1/10 the value of regular armor ) 4) added shield regeneration to shields and phased shields 4a) increased the values of the shield generation for shields and phased shields 5) increased the abilities of all seeker weapons ( they increase in speed , damage resistance , decrease in size and fire rate ) per level 6) point defence cannons decrease damage at range and increase in size per level 7) climate control now goes to level 5 8) atmosphere now goes 5 levels and the final planet change atmosphere is 1 year 9) advanced military science now costs 50000 per level 10) increased cloaking to 10 levels 11) increased only hyper optics , gravitic and tachyon sensors to counter this 12) changed planet size values as follows name , max fac max domed tiny , 6 , 4 small , 12 , 8 med, 18, 12 large 24,16 huge 30,20 this is to counter population swapping as the increase is minumal. 13)Increased the cost of advanced storage techniuqes to 1500 points EDIT : NOT IMPLIMENTED 14) increased minimum empire storage to 75kt 15) increased trade percentage to 50 % 16) decreased maintence cost to 10% [ July 12, 2003, 15:25: Message edited by: tesco samoa ] |
Re: New Sweet Mod is out
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IE: Base maintenance = 100% max. purchasable maintenance reduction to +50% or more. All hulls have the base-style maintenance reduction of 90% (95% for bases) Thus, a maintenance reduction of +10% will leave you paying 9% maintenance instead of 10% maintenance (or 0% maintenance) |
Re: New Sweet Mod is out
doh...
yes i will use that idea... thanks sj done. [ July 11, 2003, 04:58: Message edited by: tesco samoa ] |
Re: New Sweet Mod is out
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[ July 11, 2003, 05:53: Message edited by: Imperator Fyron ] |
Re: New Sweet Mod is out
This sounds like a great mod for PBW, but if you have removed "1) removed DUC, APB, PPB, MB, Quantum Reactors and Stellar Manu." What is left?
Arming my ships with Rock throwers and spear chuckers. |
Re: New Sweet Mod is out
Racial weapons, torpedos, GHB, etc. Plenty of weapons. Just the uber ones are gone. http://forum.shrapnelgames.com/images/icons/icon12.gif
That part started with my idea to disable MB, PPB and APB and require players to take 2 racial tech traits. [ July 11, 2003, 05:59: Message edited by: Imperator Fyron ] |
Re: New Sweet Mod is out
At. I have never played the mod... So i do not know what the players are using in the mid to late stages of the game.
Perhaps some of them can answer. Most take at least one advanced racial tech tree. |
Re: New Sweet Mod is out
In the first sweet game, I took no racial trait. I used GHB's w/repulser, and Rippers w/repulser, and Torpedoes. I got my arse handed to me when I thought I was all powerful. Won't make that mistake again.
In another sweet game, I took Crystal/Religious and I am doing OK. Crystal is a bad race. Yes it's nice to combine War shrine, death shrine, and crystal (shield boost) facility, but think about it. They only work when you are fighting in your own system. When this happens, you are usually not far from death. The viable way to play these sweet games, IMHO, is with Organic, Psychic, or Temporal as these racial weapons are very good indeed. |
Re: New Sweet Mod is out
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Re: New Sweet Mod is out
I was trying to find a place to download the mod - so I checked the official mod list and could not find this mod listed. This is strange. http://forum.shrapnelgames.com/images/icons/tongue.gif
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