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-   -   AI Moving Fighters In-System (http://forum.shrapnelgames.com/showthread.php?t=9913)

General Woundwort July 11th, 2003 02:36 PM

AI Moving Fighters In-System
 
Someone asked me this on my Highliner thread, but I'm stumped as to a solution.

How do you get the AI to use Fighters in strategic combat?

EDIT - I'm assuming this is other than from carriers...

[ July 11, 2003, 19:14: Message edited by: General Woundwort ]

Rollo July 11th, 2003 05:13 PM

Re: AI Moving Fighters In-System
 
As far as I know, you can't.

Sometimes you see a few fighters on the map, but those are left over from a battle and they don't move.

Rollo

Q July 11th, 2003 05:22 PM

Re: AI Moving Fighters In-System
 
I am not sure if I understand your question correctly: In strategic combat I see no problem for the AI with fighters but probably you mean that the AI moves fighters in the system without carriers.
That indeed I never saw the AI doing, not even to resupply the fighters. One more thing for the next patch!

General Woundwort July 11th, 2003 05:43 PM

Re: AI Moving Fighters In-System
 
Quote:

Originally posted by Q:
probably you mean that the AI moves fighters in the system without carriers.
That indeed I never saw the AI doing, not even to resupply the fighters. One more thing for the next patch!

<font size="2" face="Verdana, Helvetica, sans-serif">That's what I think Maleldil was asking in his question here. I'd never seen it either, but I wanted to double-check with the more experienced folks here.

Well, that's that then. Not that I won't continue to tinker with my AIs to make them tougher... http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Phoenix-D July 11th, 2003 08:08 PM

Re: AI Moving Fighters In-System
 
He said on the system map..that's a bit different from Strategic combat. http://forum.shrapnelgames.com/images/icons/icon7.gif

Taera July 11th, 2003 09:45 PM

Re: AI Moving Fighters In-System
 
i think this should be put to Newbie FAQ / Modding 101 or whatever

Urendi Maleldil July 12th, 2003 05:34 PM

Re: AI Moving Fighters In-System
 
A single carrier full of fighters can decimate an entire system in a few turns if it would only launch them and send them out to different planets, but the AI keeps them in the carrier.

General Woundwort July 12th, 2003 06:20 PM

Re: AI Moving Fighters In-System
 
Quote:

Originally posted by Urendi Maleldil:
A single carrier full of fighters can decimate an entire system in a few turns if it would only launch them and send them out to different planets, but the AI keeps them in the carrier.
<font size="2" face="Verdana, Helvetica, sans-serif">This, maybe, I can fix. What I'll try doing is adding some more specialty fighter types to the design and construction files for the AI's (in this case, fighters designed to attack planets), and see if the AI uses them.


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