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Posts Made By:
SunDevil
Forum:
Space Empires: IV & V
January 8th, 2001, 07:01 PM
Replies:
10
Most useful Intelligence Projects
Views:
3,283
Posted By
SunDevil
Re: Most useful Intelligence Projects
bump
Forum:
Space Empires: IV & V
January 5th, 2001, 09:30 PM
Replies:
10
Trading
Views:
3,523
Posted By
SunDevil
Re: Trading
bump
Forum:
Space Empires: IV & V
January 5th, 2001, 06:11 PM
Replies:
93
Compiled Questions/Bug List/Wish List
Views:
13,709
Posted By
SunDevil
Re: Compiled Questions/Bug List/Wish List
That is one hell of a list. Great job.
Forum:
Space Empires: IV & V
January 5th, 2001, 03:50 AM
Replies:
1
New Facilities
Views:
1,437
Posted By
SunDevil
New Facilities
Here are some new facility ideas? If these have already been mentioned than sorry.
1. Crew training quarters: Either take the place as an update to regular crew quarters on ships or a ground...
Forum:
Space Empires: IV & V
January 5th, 2001, 03:40 AM
Replies:
7
Phased Shields
Views:
2,571
Posted By
SunDevil
Re: Phased Shields
Thanks.
Forum:
Space Empires: IV & V
January 5th, 2001, 03:25 AM
Replies:
7
Phased Shields
Views:
2,571
Posted By
SunDevil
Phased Shields
How do they work?
Are they any good?
I was looking in the components.txt file in the data folder, I can't see where they are that much better than regular shields.
Forum:
Space Empires: IV & V
January 4th, 2001, 11:48 PM
Replies:
10
Most useful Intelligence Projects
Views:
3,283
Posted By
SunDevil
Most useful Intelligence Projects
What are the most useful intelligence projects.
1. What ones are the best at the early stages
2. " " middle stages
3. " " late stages
Are...
Forum:
Space Empires: IV & V
January 4th, 2001, 11:42 PM
Replies:
2
Government Attributes
Views:
1,449
Posted By
SunDevil
Re: Government Attributes
CIV II
Forum:
Space Empires: IV & V
January 4th, 2001, 10:34 PM
Replies:
2
Government Attributes
Views:
1,449
Posted By
SunDevil
Government Attributes
Is it possible to incorporate a feature that will actually have different governments in the game that has benefits or negatives compared to one another. If you had an empire compared to a...
Forum:
Space Empires: IV & V
January 4th, 2001, 10:10 PM
Replies:
2
FAQ: Turns 51 through 150
Views:
1,436
Posted By
SunDevil
Re: FAQ: Turns 51 through 150
bump
Forum:
Space Empires: IV & V
January 4th, 2001, 10:04 PM
Replies:
8
Do you know what really hurts
Views:
2,464
Posted By
SunDevil
Re: Do you know what really hurts
JPC:
I second what you said and I think it was a great post, and appropriate.
jpinard:
We defintely have one thing in common. I am trying to understand as much about this game as possible. If...
Forum:
Space Empires: IV & V
January 4th, 2001, 05:57 PM
Replies:
10
Trading
Views:
3,523
Posted By
SunDevil
Re: Trading
Bump
Forum:
Space Empires: IV & V
January 4th, 2001, 12:22 AM
Replies:
5
Race analysis and AI file tracking worksheet
Views:
1,470
Posted By
SunDevil
Re: Race analysis and AI file tracking worksheet
Thanks.
Forum:
Space Empires: IV & V
January 4th, 2001, 12:21 AM
Replies:
10
Trading
Views:
3,523
Posted By
SunDevil
Trading
I did a search of the dicussion board and could only find some Posts in October about trading and tactics to use. Does anyone have anymore advice on this subject. Thanks.
Forum:
Space Empires: IV & V
December 21st, 2000, 06:27 PM
Replies:
2
Where can I find the mods???
Views:
1,686
Posted By
SunDevil
Re: Where can I find the mods???
Thanks.
Forum:
Space Empires: IV & V
December 21st, 2000, 06:22 PM
Replies:
2
Where can I find the mods???
Views:
1,686
Posted By
SunDevil
Where can I find the mods???
Where can I find the mods. Please if anyone could put a link to them I would appreciate it. Thanks.
Forum:
Space Empires: IV & V
December 20th, 2000, 10:08 PM
Replies:
2
FAQ: Turns 51 through 150
Views:
1,436
Posted By
SunDevil
FAQ: Turns 51 through 150
Since this first post had mild success, I figured why not start a new one. I'm still waiting for my game to come in the mail, but I am curious what are the successful steps taken within these turns.
Forum:
Space Empires: IV & V
December 20th, 2000, 10:02 PM
Replies:
8
New Sound Mod
Views:
2,551
Posted By
SunDevil
Re: New Sound Mod
Steve,
Can't wait to hear your sound mod, no if only that damn mail man would show up, I could then get my full Version of the game. Hopefully Santa will come early this year!
Forum:
Space Empires: IV & V
December 20th, 2000, 09:59 PM
Replies:
5
Word comparison of ver 1.19 to 1.08 data files
Views:
1,761
Posted By
SunDevil
Re: Word comparison of ver 1.19 to 1.08 data files
I'm looking forward to seeing it, thanks Tampa_Gamer for all your work.
P.S. What other areas can you edit/mod that will most likely not be affected by any future patches.
Forum:
Space Empires: IV & V
December 20th, 2000, 09:56 PM
Replies:
1
What program to use for designing ships?
Views:
1,188
Posted By
SunDevil
What program to use for designing ships?
I was wondering what paint or graphics program that is either cheap or FREE to use to make a ship set for SE4. Thanks for all reponses.
Forum:
Space Empires: IV & V
December 20th, 2000, 06:21 PM
Replies:
6
Modder's Corner #1 : Default_AI_Politics
Views:
2,156
Posted By
SunDevil
Modder\'s Corner #1 : Default_AI_Politics
At the beginning of the document it states this:
This file governs how an empire decides to send Messages.
Score percent:
This is the percentage of the <b>target player's score</b> to...
Forum:
Space Empires: IV & V
December 19th, 2000, 09:42 PM
Replies:
27
FAQ...First 50 turns
Views:
5,765
Posted By
SunDevil
FAQ...First 50 turns
I am new to this board, but I have been reading a lot of Posts, (currently on page three). I would like to say that there a lot of civil and intelligent people on this board and all the Posts have...
Showing results 226 to 247 of 247
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