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Showing results 226 to 250 of 254
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Posts Made By:
Emperor's Child
Forum:
Space Empires: IV & V
March 4th, 2002, 10:25 PM
Replies:
3
I'll take one cannon, one missile, one PD...
Views:
1,700
Posted By
Emperor's Child
Re: I\'ll take one cannon, one missile, one PD...
Danke!
Forum:
Space Empires: IV & V
March 4th, 2002, 10:23 PM
Replies:
5
How to have AI mix ship designs?
Views:
1,479
Posted By
Emperor's Child
How to have AI mix ship designs?
I've been trying to figure out a way to have the AI build a mixed fleet of attack ships with different capabilities, and have not had any success as yet. For instance, I'd like to build one "point...
Forum:
Space Empires: IV & V
March 4th, 2002, 08:56 PM
Replies:
16
My first Shipset, The Slaanesh, Need Feedback
Views:
3,233
Posted By
Emperor's Child
Re: My first Shipset, The Slaanesh, Need Feedback
Again,
Thank you all for being so supportive. It really jazzes me, and I'm sure all the other budding artists, to get the feedback.
<blockquote><font size="1" face="Verdana,...
Forum:
Space Empires: IV & V
March 4th, 2002, 05:31 PM
Replies:
3
I'll take one cannon, one missile, one PD...
Views:
1,700
Posted By
Emperor's Child
I\'ll take one cannon, one missile, one PD...
How does the AI select a weapon from the list of selections you lay out in the vehicle design file? Does it take the first one always if it is there, or does it determine which ones are valid and...
Forum:
Space Empires: IV & V
March 4th, 2002, 05:16 PM
Replies:
2
Comp Enhancement Conundrum...
Views:
2,697
Posted By
Emperor's Child
Re: Comp Enhancement Conundrum...
Ah, thanks. Another solution is when importing your mods to the comp enhancement file, append them to the top ABOVE the "normal" file entry at the top of the list, that way they AI will still take...
Forum:
Space Empires: IV & V
March 3rd, 2002, 09:13 PM
Replies:
2
Colonization Minister on Strike
Views:
1,378
Posted By
Emperor's Child
Re: Colonization Minister on Strike
Aha! I shot myself in the foot on this one. I was playing around with a component option that would allow you to increase the damage resistance of "other" components, increasing the wieght by 50%...
Forum:
Space Empires: IV & V
March 3rd, 2002, 05:01 AM
Replies:
2
Colonization Minister on Strike
Views:
1,378
Posted By
Emperor's Child
Colonization Minister on Strike
In my playtesting of my new race, I've noticed that the colonization minister appears not to be doing anything with newly created colony ships when I've checked my new empire's status. When I took...
Forum:
Space Empires: IV & V
March 1st, 2002, 11:37 PM
Replies:
5
Design name question
Views:
1,332
Posted By
Emperor's Child
Re: Design name question
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>Another reason is that it doesn’t matter too much how the AI calls its ships exactly as long as it is in the style.<hr></blockquote>...
Forum:
Space Empires: IV & V
March 1st, 2002, 10:53 PM
Replies:
5
Design name question
Views:
1,332
Posted By
Emperor's Child
Design name question
I've noticed that the AI apparently selects new design names from the top of the list. So if you alphabetize your list the AI's appear to just roll down the alphabet as the game continues. I guess I...
Forum:
Space Empires: IV & V
March 1st, 2002, 08:37 PM
Replies:
28
The Wallpaper Challenge
Views:
5,625
Posted By
Emperor's Child
Re: The Wallpaper Challenge
Ok Ok, Wallpaper! sheesh! But, the Wallpaper challenge.... Just does not have the same ring...
Well, I guess this would be better titled the (ho-hum) Wallpaper challenge. Let's everybody see...
Forum:
Space Empires: IV & V
March 1st, 2002, 08:09 PM
Replies:
16
My first Shipset, The Slaanesh, Need Feedback
Views:
3,233
Posted By
Emperor's Child
Re: My first Shipset, The Slaanesh, Need Feedback
Well, uh.... Sure! Even misguided Khorne followers need troops to conquer the rest of the galaxy with. Here they are: 1015007987.zip (http://forum.shrapnelgames.com/newuploads/1015007987.zip)
[...
Forum:
Space Empires: IV & V
March 1st, 2002, 07:40 PM
Replies:
28
The Wallpaper Challenge
Views:
5,625
Posted By
Emperor's Child
The Wallpaper Challenge
This is the Wallpaper Challenge, I'm throwing down the gauntlet to all you guys and gals that have nothing better to do but punch out shipsets. Render your fleet in a large format and show the world...
Forum:
Space Empires: IV & V
March 1st, 2002, 07:31 PM
Replies:
16
My first Shipset, The Slaanesh, Need Feedback
Views:
3,233
Posted By
Emperor's Child
Re: My first Shipset, The Slaanesh, Need Feedback
Thank you all for the very rapid positive feedback. It’s great to get recognition and that sort of thing just keeps the creative fires lit.
And if you are not pumped up by the pictures yet, check...
Forum:
SEIV Scenarios and Mods
March 1st, 2002, 07:08 PM
Replies:
273
Sticky:
Space Empires IV: AI Races/Ship Sets
Views:
90,572
Posted By
Emperor's Child
Re: Space Empires IV: AI Races/Ship Sets
Slaanesh Fleet Wallpaper. This turned out pretty well, so I'd thought I'd share it with everybody here.
1015002417.zip (http://forum.shrapnelgames.com/newuploads/1015002417.zip)
[ 01 March...
Forum:
Space Empires: IV & V
March 1st, 2002, 05:33 PM
Replies:
16
My first Shipset, The Slaanesh, Need Feedback
Views:
3,233
Posted By
Emperor's Child
My first Shipset, The Slaanesh, Need Feedback
I've just uploaded my first shipset, the Slaanesh, onto this board and would appreciate any feedback. The AI is 1.49 compatable but has very little playtime under its belt.
1014996314.zip...
Forum:
SEIV Scenarios and Mods
March 1st, 2002, 05:26 PM
Replies:
273
Sticky:
Space Empires IV: AI Races/Ship Sets
Views:
90,572
Posted By
Emperor's Child
Re: Space Empires IV: AI Races/Ship Sets
This is my first try at a race set, the Slaanesh. Inspired by the great mods and races on this board and at USY and 1.49 compatable. I've used Doga L2 for generating the race set. The AI is...
Forum:
Space Empires: IV & V
February 15th, 2002, 02:40 AM
Replies:
47
Malfador, Bring back retreat option from SEIII
Views:
8,037
Posted By
Emperor's Child
Re: Malfador, Bring back retreat option from SEIII
If you want to have a retreat option, you almost need to be in simultaneous movement mode. Consider this: At the very end of your movement phase you move into a zone with an enemy ship. This enemy...
Forum:
Space Empires: IV & V
February 14th, 2002, 09:54 PM
Replies:
3
Need DesignCreation help
Views:
1,416
Posted By
Emperor's Child
Re: Need DesignCreation help
Thanks! And I presume that in order to have only one component installed per hull you would select a very large number. I nave noticed that in various AI files that the figure of 10000 is used...
Forum:
Space Empires: IV & V
February 14th, 2002, 08:49 PM
Replies:
3
Need DesignCreation help
Views:
1,416
Posted By
Emperor's Child
Need DesignCreation help
I'm not so sure about a major concept of the AI's design Creation file. What does "Spaces per one" mean, exactly? I think this is somehow related to ship tonnage, with one space equaling one ton.
...
Forum:
Space Empires: IV & V
February 12th, 2002, 02:03 AM
Replies:
8
Q for Shipset Designers
Views:
1,751
Posted By
Emperor's Child
Re: Q for Shipset Designers
Great Thread! I too have been playing for years but only now have begun to try my own shipset. The Dogga suggestion was fantastic, doing the ships in 3D is much easier than I expected. The AI...
Forum:
Space Empires: IV & V
February 8th, 2002, 05:55 AM
Replies:
21
Planet conditions red herring?
Views:
3,910
Posted By
Emperor's Child
Re: Planet conditions red herring?
Thanks SJ! (Ni!)
Forum:
Space Empires: IV & V
February 7th, 2002, 08:37 PM
Replies:
21
Planet conditions red herring?
Views:
3,910
Posted By
Emperor's Child
Planet conditions red herring?
It appears to me that race growth is not connected to the planet conditions, nor does Environmental Resistance seem to do anything for a race's environmental conditions. Are these things used by any...
Forum:
Space Empires: IV & V
February 6th, 2002, 04:30 PM
Replies:
18
Stronger Planets mod idea
Views:
3,529
Posted By
Emperor's Child
Re: Stronger Planets mod idea
<blockquote><font size="1" face="Verdana, Arial">quote:</font><hr>
Weapon Seeker Speed := 10
Oh my! That's fast!
<hr></blockquote>
Reasoning is that planet-based weapons are not limited as...
Forum:
Space Empires: IV & V
February 6th, 2002, 12:23 AM
Replies:
18
Stronger Planets mod idea
Views:
3,529
Posted By
Emperor's Child
Re: Stronger Planets mod idea
I have just put together a set of planet-based missiles to beef up the wep platforms based on much of the feedback from the group. Thanks to SkiGrinder, Q, geoschmo and PVK for your inputs.
To...
Forum:
Space Empires: IV & V
February 5th, 2002, 07:16 PM
Replies:
18
Stronger Planets mod idea
Views:
3,529
Posted By
Emperor's Child
Re: Stronger Planets mod idea
Excellent ideas! This forum is great, lots of new approaches to the same problem!
I was originally going the line of component enhancements to get the same effect based on the bunkers idea found...
Showing results 226 to 250 of 254
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