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Showing results 226 to 250 of 500
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Posts Made By:
thejeff
Forum:
Dominions 3: The Awakening
January 26th, 2011, 04:32 PM
Replies:
23
Guide:
Yet Another Hinnom Guide
Views:
22,307
Posted By
thejeff
Re: Yet Another Hinnom Guide
As a sort of tangent to this, what do people recommend for weapons for thugs to use against giants, either Jotun or Hinnom type. The standard Fire/Frost brands don't seem as useful when there's only...
Forum:
Dominions 3: The Awakening
January 25th, 2011, 06:42 PM
Replies:
23
Guide:
Yet Another Hinnom Guide
Views:
22,307
Posted By
thejeff
Re: Yet Another Hinnom Guide
I think the Protection listed in the wiki entries is natural Protection. Protection from armor is added to that (in a complicated fashion of course.) Probably the same with Defense. Shield and weapon...
Forum:
Dominions 3: The Awakening
January 25th, 2011, 06:25 PM
Replies:
23
Behemoth?
Views:
8,040
Posted By
thejeff
Re: Behemoth?
It's actually called the "Hero's Blade". With CBM 1.6 you should be able to forge it. 2E. Two-handed weapon. Does extra damage to larger creatures.
Forum:
Dominions 3: The Awakening
January 25th, 2011, 05:32 PM
Replies:
23
Behemoth?
Views:
8,040
Posted By
thejeff
Re: Behemoth?
Not necessarily useful, but the combat AI does try for maximum effect, usually by total damage done. Essentially it simulates the spell a few times, picks the target that did best and then rerolls...
Forum:
Dominions 3: The Awakening
January 25th, 2011, 05:30 PM
Replies:
13
Turn rollback ramifications
Views:
6,127
Posted By
thejeff
Re: Turn rollback ramifications
That actually avoids the easy problems and ignores one of the others.
As others here have said the preferred way is to use the old files for as many players as possible to minimize the chance of...
Forum:
Dominions 3: The Awakening
January 24th, 2011, 08:11 PM
Replies:
13
Turn rollback ramifications
Views:
6,127
Posted By
thejeff
Re: Turn rollback ramifications
Thirded. Don't do it.
If you really must, a couple of suggestions:
The llamaserver still has your old turns. Anyone who hasn't submitted a new turn since the problem one does not have to send...
Forum:
Dominions 3: The Awakening
January 24th, 2011, 11:34 AM
Replies:
11
Diplomacy question
Views:
4,276
Posted By
thejeff
Re: Diplomacy question
So how do you get rid of BoT or similar things that you just don't want up?
Do you just suffer with them?
Forum:
Dominions 3: The Awakening
January 24th, 2011, 09:15 AM
Replies:
11
Diplomacy question
Views:
4,276
Posted By
thejeff
Re: Diplomacy question
No. Casting a different global while the slots are full will try to overwrite one of the existing ones.
Dispel allows you to pick which one you want to kill.
There are a number of reasons you...
Forum:
Dominions 3: The Awakening
January 22nd, 2011, 10:12 PM
Replies:
6
Morale checks
Views:
2,073
Posted By
thejeff
Re: Morale checks
Do commanders really break as often as they should, if they take moral checks every time they get injured? Thugs don't seem to break very often.
Looking closer, it's no more than one check per...
Forum:
Scenarios, Maps and Mods
January 21st, 2011, 01:37 PM
Replies:
9
Map:
Plane of Rusty nails (143+12, wraparound)
Views:
8,690
Posted By
thejeff
Re: Plane of Rusty nails (143+12, wraparound)
Couldn't you just set those inland lakes no start?
Forum:
Dominions 3: The Awakening
January 20th, 2011, 09:26 AM
Replies:
14
Guide:
Return of the raptors – Eat electric death!
Views:
11,421
Posted By
thejeff
Re: Return of the raptors – Eat electric death!
Isn't that the other way around?
4 MR in vanilla and 14 in CBM. I don't have the game in front of me, so I can't check, but the dom3db lists them as 4mr.
Forum:
Multiplayer and AARs
January 18th, 2011, 05:08 PM
Replies:
36
Llamaserver and patch 3.26
Views:
9,777
Posted By
thejeff
Re: Llamaserver and patch 3.26
I'm dredging this out of the depths of my memory, so don't rely on it, but I think you may be right.
The new version will host with a turn from the old version. You will need to upgrade to open...
Forum:
Multiplayer and AARs
January 18th, 2011, 03:52 PM
Replies:
36
Llamaserver and patch 3.26
Views:
9,777
Posted By
thejeff
Re: Llamaserver and patch 3.26
Executor: I'm not sure that makes sense or there's something I'm missing.
If llamaserver hosts under 3.24, sends me a turn, then upgrades, I can open it under 3.24 and send out my turn.
There...
Forum:
Dominions 3: The Awakening
January 16th, 2011, 05:07 PM
Replies:
29
If your an SP player let me know if....
Views:
6,128
Posted By
thejeff
Re: If your an SP player let me know if....
While that's true on a per player basis, that largely effects rushing tactics. The length of the game and the amount of work/micromanagement needed in the endgame is largely driven by the actual...
Forum:
Dominions 3: The Awakening
January 16th, 2011, 01:29 PM
Replies:
10
Battle display not matching the results in multiplay
Views:
5,097
Posted By
thejeff
Re: Battle display not matching the results in multiplay
Variations in mods can certainly cause a problem, but the problem exists without them and without variations in OS. I've never seen it change watching the battle again. Even days later.
Obviously...
Forum:
Dominions 3: The Awakening
January 16th, 2011, 12:29 PM
Replies:
10
Battle display not matching the results in multiplay
Views:
5,097
Posted By
thejeff
Re: Battle display not matching the results in multiplay
That was the old diagnosis of the problem and I think that it was fixed or improved in an earlier patch. I can't find any mention in the progress list, but I do remember a change.
There is now...
Forum:
Multiplayer and AARs
January 15th, 2011, 05:34 PM
Replies:
120
LA Game - World of Symmetry 7/10 left
Views:
25,248
Posted By
thejeff
Re: LA Game - World of Symmetry Send Pretenders
Since no one else has said anything, Marignon is our first casualty.
Thanks for playing it out to the bitter end. I got to see your breakout attempt. It was an impressive effort. I really thought...
Forum:
Dominions 3: The Awakening
January 9th, 2011, 09:33 AM
Replies:
15
Negative Damage - Noob question
Views:
4,705
Posted By
thejeff
Re: Negative Damage - Noob question
I believe all the status effects stay. Even when it makes no sense. Machaka often winds up treating its former prophet's spider as a prophet for example. And a spider rider killed by poison will...
Forum:
Dominions 3: The Awakening
January 6th, 2011, 05:08 PM
Replies:
8
EA Arco oreliads as thugs.
Views:
3,067
Posted By
thejeff
Re: EA Arco oreliads as thugs.
It doesn't help. If they have 100% LR already, they won't cast the spell, so you can't get to 175%+.
Though I'm not sure if a Ring with a script of Ironskin,Resist Lightning would work.
Usually,...
Forum:
Dominions 3: The Awakening
January 5th, 2011, 09:07 PM
Replies:
4
That didn't work (AI)
Views:
2,063
Posted By
thejeff
Re: That didn't work (AI)
Stellar Cascades is a great spell against SC and thugs and it's pretty good against relatively small numbers of elites or heavies, but it's useless against waves of chaff. Especially when you're...
Forum:
Scenarios, Maps and Mods
January 5th, 2011, 08:45 AM
Replies:
6
Province Defense: too powerful?
Views:
4,475
Posted By
thejeff
Re: Province Defense: too powerful?
Plus the AI uses PD strength as one of the gauges for attacking in the first place. So high PD will help let you choose your enemies while low PD means you're likely to be at war with every AI you...
Forum:
Dominions 3: The Awakening
January 4th, 2011, 08:38 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
729,758
Posted By
thejeff
Re: Bug Thread: Discussion
I haven't tested this, but it shouldn't matter where you hire him. Once you're rehiring him, he'll just stay where he is, no matter where you pay the bill.
So if you're given the option to bid on...
Forum:
Dominions 3: The Awakening
January 4th, 2011, 06:35 PM
Replies:
8
EA Arco oreliads as thugs.
Views:
3,067
Posted By
thejeff
Re: EA Arco oreliads as thugs.
One problem with Oreiads is they're sacred but not priests. If you're relying on a bless you'll have to send some one along with them, probably on Bless/Bless/retreat. This raises logistical issues....
Forum:
Scenarios, Maps and Mods
January 4th, 2011, 04:02 PM
Replies:
6
Province Defense: too powerful?
Views:
4,475
Posted By
thejeff
Re: Province Defense: too powerful?
This is a common impression among beginners. Huge amounts of PD can be very effective against the AI, but there are more effective tactics even there and PD is at best situationally useful in MP.
...
Forum:
Dominions 3: The Awakening
January 3rd, 2011, 10:16 PM
Replies:
4
Garrison + PD Question
Views:
1,838
Posted By
thejeff
Re: Garrison + PD Question
Sufficient isn't necessary. Having any leadership of the right type (normal/magic/undead) is enough to keep any amount of those troops on the field.
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