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Posts Made By:
Grand Lord Vito
Forum:
Space Empires: IV & V
June 1st, 2003, 02:04 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
I agree Spoo, the close up of the AIC supplied Star Liners, sure are close.
What I did, was to barrow another Transport set from a different Race Set that is not playing in my games.
My personnel...
Forum:
Space Empires: IV & V
May 31st, 2003, 06:06 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
JLS, you did not rename and package the Medium Starliner in the extras folder.
That’s all we have to do is rename the old large starliner to medium?
Forum:
Space Empires: IV & V
May 31st, 2003, 06:01 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
QBrigid, I could be wrong but the research progression when playing a game with High Tech settings looks about the same as v2.xx. Are you still playing your games in No Warp?
I am still playing...
Forum:
Space Empires: IV & V
May 24th, 2003, 03:42 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
NEXT for AIC.
The AI does play well with no bonus games and is a fun challenge in No Warp Games with a bonus set to low http://forum.shrapnelgames.com/images/icons/icon7.gif
However, the AI...
Forum:
Space Empires: IV & V
May 10th, 2003, 08:28 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
I agree with Destinova, I also really like the System Maintenance Facility. The Repair Ability on the Pop Centers will make AIC easier for the Human Player if this is what you are looking for. This...
Forum:
Space Empires: IV & V
May 8th, 2003, 04:08 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
I never knew how to save a turn before, in a way I could always go back to that spot, in a simultaneous game before you posted that. Works for me ...
Forum:
Space Empires: IV & V
May 6th, 2003, 07:07 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
I like Finite but I don’t like No Warp games http://forum.shrapnelgames.com/images/icons/icon9.gif
The Religious Culture Center is way to powerful ...
Forum:
Space Empires: IV & V
May 6th, 2003, 07:00 PM
Replies:
35
Primitive Proportions
Views:
4,254
Posted By
Grand Lord Vito
Re: Primitive Proportions
Capture the Planet, drain the resources, and enslave this alternate breathing society to populate worlds that are compatible. Watch your POP and your production numbers climb then. ...
Forum:
Space Empires: IV & V
May 6th, 2003, 06:52 PM
Replies:
15
best ship components against planets / WP's
Views:
5,076
Posted By
Grand Lord Vito
Re: best ship components against planets / WP\'s
Lots of fighters with cluster bombs.
Forum:
Space Empires: IV & V
May 6th, 2003, 06:41 PM
Replies:
52
Simultaneous game issue
Views:
6,428
Posted By
Grand Lord Vito
Re: Simultaneous game issue
<font size="2" face="Verdana, Helvetica, sans-serif">It just worked for me. YES http://forum.shrapnelgames.com/images/icons/icon7.gif
Did what you suggested, then open a few more warps from...
Forum:
Space Empires: IV & V
May 4th, 2003, 03:04 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
I found a typo in your new Religious Settlement (25).
No biggie. Although faster to build, I like the research generation better from the Colonial Settlement any way ...
Forum:
Space Empires: IV & V
May 4th, 2003, 02:36 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
JLS, thanks for the FYI reply my No Warp questions earlier.
Warping sounds like it could be interesting http://forum.shrapnelgames.com/images/icons/shock.gif
Forum:
Space Empires: IV & V
May 4th, 2003, 02:32 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">I only downloaded the v2.90 upgrade files, but no problem with the link or the download.
less then a minute ...
Forum:
Space Empires: IV & V
May 3rd, 2003, 06:07 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
I like the new look in AIC v2.9 http://forum.shrapnelgames.com/images/icons/icon6.gif
I am about to start my first NO WARP - FINITE game ever.
I will be Religious and Temporal, I like the...
Forum:
Space Empires: IV & V
April 28th, 2003, 10:44 PM
Replies:
56
Primitives for proportions?
Views:
7,980
Posted By
Grand Lord Vito
Re: Primitives for proportions?
You would have to keep there urban centers low produceing if they can get crushed by a roaming player and Restricted Planetary Exploitation also may be the way to go.
Other wise I will hunt them...
Forum:
Space Empires: IV & V
April 28th, 2003, 10:38 PM
Replies:
15
Please Vote For Your Favorite
Views:
3,632
Posted By
Grand Lord Vito
Re: Please Vote For Your Favorite
I really like the Sona ship set, thats my vote http://forum.shrapnelgames.com/images/icons/icon6.gif
Forum:
Space Empires: IV & V
April 28th, 2003, 10:35 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
The only research tree that showed at none was Planet Engineering, and you fixed that.
I like the new Temporals CC, what do you think about a small system intell bonus instead of the Pychic...
Forum:
Space Empires: IV & V
April 28th, 2003, 10:22 PM
Replies:
15
fighter supremacy in solo play
Views:
2,329
Posted By
Grand Lord Vito
Re: fighter supremacy in solo play
Aloofi.
AI Campaigns Tactical Fighter MOD most AI fighters use cluster bombers and when they get thru they pack a punch.
[ April 28, 2003, 21:27: Message edited by: Grand Lord Vito ]
Forum:
Space Empires: IV & V
April 28th, 2003, 10:17 PM
Replies:
32
basic questions on armors
Views:
5,787
Posted By
Grand Lord Vito
Re: basic questions on armors
You may not want to play AI Campaign with max bonuses and advantages for the AI this time http://forum.shrapnelgames.com/images/icons/icon10.gif
JLS I don't think AIC is all that slow, after...
Forum:
Space Empires: IV & V
April 28th, 2003, 01:51 AM
Replies:
15
fighter supremacy in solo play
Views:
2,329
Posted By
Grand Lord Vito
Re: fighter supremacy in solo play
AIC is about a month old and yes is inspired from Proportions I think AIC expands the AI, Culture Centers and some economic changes so it plays well in finite and Solitaire Simultaneous.
I like it...
Forum:
Space Empires: IV & V
April 27th, 2003, 02:04 PM
Replies:
15
fighter supremacy in solo play
Views:
2,329
Posted By
Grand Lord Vito
Re: fighter supremacy in solo play
<font size="2" face="Verdana, Helvetica, sans-serif">In regards to Compatible that is why it is a MOD, and TDM does not use Plate armor, combat bridges etc and use the standard fighters you where...
Forum:
Space Empires: IV & V
April 26th, 2003, 07:16 PM
Replies:
15
fighter supremacy in solo play
Views:
2,329
Posted By
Grand Lord Vito
Re: fighter supremacy in solo play
<font size="2" face="Verdana, Helvetica, sans-serif">Try AI Campaign MOD by JLS it uses Tactical Fighters and the AI is Very Tough http://forum.shrapnelgames.com/images/icons/icon12.gif
AI...
Forum:
Space Empires: IV & V
April 25th, 2003, 10:44 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">Looks like a lot of great additions, and I am glad you changed Planet Utilization back to usual and the Organic Facilities look great ...
Forum:
Space Empires: IV & V
March 16th, 2003, 04:34 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,279
Posted By
Grand Lord Vito
Re: AI Campaign => For a Challenging AI opponent
When I am finished with the game I have going now, where I am playing the diplomat, my next game, I want to play Finite, it looks like a real challenge and I am an accountant, so by what I have read,...
Forum:
Space Empires: IV & V
March 16th, 2003, 04:23 PM
Replies:
113
AI CAMPAIGN ; Released
Views:
10,290
Posted By
Grand Lord Vito
Re: AI CAMPAIGN ; Released
More infantry then Troopers, but they have a many fighters on their planet, to answer your question.
http://forum.shrapnelgames.com/images/icons/icon10.gif It is turn 781 and I just went into...
Showing results 226 to 250 of 258
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