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Showing results 226 to 250 of 257
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Posts Made By:
Kimball
Forum:
Space Empires: IV & V
January 18th, 2001, 06:15 AM
Replies:
26
What does KT really mean??
Views:
7,128
Posted By
Kimball
Re: What does KT really mean??
I forgot to mention that seawater has a specific weight, requiring even less water to make the same object float.
Forum:
Space Empires: IV & V
January 18th, 2001, 06:08 AM
Replies:
26
What does KT really mean??
Views:
7,128
Posted By
Kimball
Re: What does KT really mean??
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Kagetora:
They must displace much more water than they actually weigh in order to float. <HR></BLOCKQUOTE>
...
Forum:
Space Empires: IV & V
January 18th, 2001, 03:25 AM
Replies:
8
Why does my full Version look like the demo?
Views:
1,624
Posted By
Kimball
Re: Why does my full Version look like the demo?
Oops, my bad, I misunderstood the question. You are correct, there are only 8 empires to choose from when you try to "add existing." You can create other other empires by choosing "create new." ...
Forum:
Space Empires: IV & V
January 18th, 2001, 02:57 AM
Replies:
8
Why does my full Version look like the demo?
Views:
1,624
Posted By
Kimball
Re: Why does my full Version look like the demo?
Kuroth, make sure your icon is pointing to the full Version and not the demo Version. If that is not the problem, try uninstalling and reinstalling the full Version.
Forum:
Space Empires: IV & V
January 16th, 2001, 07:59 PM
Replies:
34
Things you wish they kept from SE3
Views:
7,426
Posted By
Kimball
Re: Things you wish they kept from SE3
I have finally found someone else that misses the "Staring Tech Levels." http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
January 15th, 2001, 04:44 AM
Replies:
1
How do I upload files to this board?
Views:
1,600
Posted By
Kimball
Re: How do I upload files to this board?
The txt extension is normal, it will post ok. I would send the file to Malfador, though. I think the address is malfador@malfador.com
Forum:
Space Empires: IV & V
January 15th, 2001, 02:26 AM
Replies:
34
Non A.I. issues for upcoming patch
Views:
6,673
Posted By
Kimball
Re: Non A.I. issues for upcoming patch
I would like to see "Starting Tech Levels" at game setup so that each human player can select their staring technology levels, like in SE III.
Forum:
Space Empires: IV & V
January 14th, 2001, 06:49 AM
Replies:
0
Colonizing info for all
Views:
1,084
Posted By
Kimball
Colonizing info for all
Some of you may have already discovered this, but here it goes.
I used intelligence to take over a planet (puppet political parties or anarchy Groups, I don't remember which). In the same system...
Forum:
Space Empires: IV & V
January 13th, 2001, 08:08 PM
Replies:
56
Note from MM - AI MODDERS MUST READ THIS
Views:
7,799
Posted By
Kimball
Re: Note from MM - AI MODDERS MUST READ THIS
I like to see the AI ally themselves with each other more. That would make the game a little tougher.
Forum:
Space Empires: IV & V
January 13th, 2001, 06:50 PM
Replies:
15
SEIV as OPEN SOURCE?
Views:
4,281
Posted By
Kimball
Re: SEIV as OPEN SOURCE?
I believe making Space Empires open source could only make the game better. There are enough computer literate people out there that play the game to easily make it exactly what everyone wants...
Forum:
Space Empires: IV & V
January 13th, 2001, 01:12 AM
Replies:
30
Remote minning
Views:
6,046
Posted By
Kimball
Re: Remote minning
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tomgs:
....if you don't turn off the depletion from mining the minerals on that group of planets are lost...
Forum:
Space Empires: IV & V
January 12th, 2001, 03:10 PM
Replies:
1
possible warp point bug
Views:
1,293
Posted By
Kimball
possible warp point bug
I noticed that in one of my systems I have a warp point going to another system. My system map does not show a connecting line between the two systems. I can warp to the second system, but there is...
Forum:
Space Empires: IV & V
January 9th, 2001, 05:14 PM
Replies:
21
Difference between PBEM and TCP/IP
Views:
5,183
Posted By
Kimball
Re: Difference between PBEM and TCP/IP
Thank you for the answers. Is TCP/IP something MM is working on, then?
Forum:
Space Empires: IV & V
January 9th, 2001, 07:07 AM
Replies:
21
Difference between PBEM and TCP/IP
Views:
5,183
Posted By
Kimball
Difference between PBEM and TCP/IP
What is the difference between play-by-email and TCP/IP? Is it the same thing?
Forum:
Space Empires: IV & V
January 6th, 2001, 02:39 AM
Replies:
21
It's freezing here ad I must play with mittens :)
Views:
5,813
Posted By
Kimball
Re: It\'s freezing here ad I must play with mittens :)
In Des Moines (western 'burbs actually) $1700 will get you a new 2000 square foot house on less than a quarter acre. The housing market here is ridiculous compared to the average household income...
Forum:
Space Empires: IV & V
January 5th, 2001, 04:29 AM
Replies:
21
It's freezing here ad I must play with mittens :)
Views:
5,813
Posted By
Kimball
Re: It\'s freezing here ad I must play with mittens :)
We had more snow in December in Des Moines than we did all Last year. The temps have been single digits to below zero. Good 'ole midwest, yadda yadda yadda yadda. Could be worse....
Forum:
Space Empires: IV & V
January 2nd, 2001, 07:47 PM
Replies:
13
Racial Tech Advantages
Views:
4,258
Posted By
Kimball
Re: Racial Tech Advantages
I wasn't aware that the propulsion racial advantage gives an additional combat movement too. Thank you.
Forum:
Space Empires: IV & V
January 2nd, 2001, 05:13 AM
Replies:
7
Path Data File?
Views:
2,322
Posted By
Kimball
Re: Path Data File?
The path.txt file is used to identify where the game data is. If you do not make any modifications to the files in the 'data' directory, there is no need to change the path.txt file. If you find...
Forum:
Space Empires: IV & V
January 1st, 2001, 11:19 PM
Replies:
13
Racial Tech Advantages
Views:
4,258
Posted By
Kimball
Racial Tech Advantages
I am just wondering what everyone's opinions are about racial tech levels. Is there one racial tech filed that is better? Religious looks because of the system wide combat advantages, but organic...
Forum:
Space Empires: IV & V
December 23rd, 2000, 05:43 AM
Replies:
10
Did anybody else get ripped off by Shrapnel Games?
Views:
3,229
Posted By
Kimball
Re: Did anybody else get ripped off by Shrapnel Games?
No problem. I bought an upgrade plane ticket in Toronto once for about $100 (Canadian). When I got my credit card statement I saw that I was only charged about $70 US. I thought I had stuck it to...
Forum:
Space Empires: IV & V
December 23rd, 2000, 05:29 AM
Replies:
12
Stellar Manipulation Mods
Views:
3,153
Posted By
Kimball
Re: Stellar Manipulation Mods
I had no idea! I am still quite new to SE IV and mods, if you have any suggestions that would be great. How about "stop warp point?" Is that possible? Anyway, thank you for the info.
Forum:
Space Empires: IV & V
December 23rd, 2000, 05:19 AM
Replies:
10
Did anybody else get ripped off by Shrapnel Games?
Views:
3,229
Posted By
Kimball
Re: Did anybody else get ripped off by Shrapnel Games?
According to the following web site, $53.95 US is equal $81.83 Canadian.
http://www.x-rates.com/calculator.html
Forum:
Space Empires: IV & V
December 22nd, 2000, 05:33 AM
Replies:
12
Stellar Manipulation Mods
Views:
3,153
Posted By
Kimball
Re: Stellar Manipulation Mods
I took your advice and sent it to MM. It still needs tweeking, but there are a lot of people out there that know a lot more about this game than me. I just wanted to get the ball rolling.
Forum:
Space Empires: IV & V
December 22nd, 2000, 04:09 AM
Replies:
12
Stellar Manipulation Mods
Views:
3,153
Posted By
Kimball
Re: Stellar Manipulation Mods
Here is the fix. All I did was add Stellar Manipulation back into the techarea.txt file. There are not any components linked to the Stellar Manipulation tech area, as far as I know, but this will...
Forum:
Space Empires: IV & V
December 22nd, 2000, 03:38 AM
Replies:
12
Stellar Manipulation Mods
Views:
3,153
Posted By
Kimball
Re: Stellar Manipulation Mods
Sorry to report, but I found a problem with my mod. When I changed the default_AI_research.txt file, I didn't realize I had to change all of the other "races"AI_research.txt file. I apologize for...
Showing results 226 to 250 of 257
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