The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 10 of 12
«
First
<
8
9
10
11
12
>
Showing results 226 to 250 of 294
Search took
0.01
seconds; generated 63 minute(s) ago.
Search:
Posts Made By:
Seawolf
Forum:
Space Empires: IV & V
November 15th, 2000, 12:07 AM
Replies:
5
A few questions
Views:
2,324
Posted By
Seawolf
Re: A few questions
Well if you want to colonize a planet you need population to do it. It would be bad if you took all the population from 1 planet to another no?
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 14th, 2000, 11:56 PM
Replies:
8
Smelly CD?
Views:
2,591
Posted By
Seawolf
Re: Smelly CD?
Well guys send a message to MM since they have to make more CD's SINCE THEY SOLD OUT ALREADY!!! WOO WOO WOO..
( This means MM iw stay in business and do more work on SE!!!!)
------------------...
Forum:
Space Empires: IV & V
November 14th, 2000, 11:42 PM
Replies:
12
Space Yards
Views:
4,028
Posted By
Seawolf
Re: Space Yards
I would rather wait and get the updated verion on CD. IMHO
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 14th, 2000, 06:45 PM
Replies:
29
No AI Minesweepers???????!!!!!
Views:
4,830
Posted By
Seawolf
Re: No AI Minesweepers???????!!!!!
Yes I have seen Ai-minsweepers in action. Of course it was after they captured one of mine so.... But they did produce more after they got mine. Also don't forget that, and I could be wrong, if ships...
Forum:
Space Empires: IV & V
November 14th, 2000, 05:26 PM
Replies:
20
Ringworlds
Views:
6,819
Posted By
Seawolf
Re: Ringworlds
Fear having time and resources to build those things!!! http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 14th, 2000, 05:23 PM
Replies:
29
No AI Minesweepers???????!!!!!
Views:
4,830
Posted By
Seawolf
Re: No AI Minesweepers???????!!!!!
Fear AI fleets and ai minsweepers in full Version
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 14th, 2000, 05:16 PM
Replies:
9
Good game but some disappointments.....
Views:
3,342
Posted By
Seawolf
Re: Good game but some disappointments.....
General shipping stuff.
Guys I do some international shipping. There are differnt rules for when a company is shipping stuff for sale verses an person sending a package. The short Version of it...
Forum:
Space Empires: IV & V
November 14th, 2000, 05:11 PM
Replies:
9
Good game but some disappointments.....
Views:
3,342
Posted By
Seawolf
Re: Good game but some disappointments.....
Thog,
We are working on the sim mode problems. Due to the nature of the code involved it is taking us a bit longer to fix. Pach should be out soon.
------------------
Seawolf on the...
Forum:
Space Empires: IV & V
November 14th, 2000, 04:57 PM
Replies:
2
Registration
Views:
2,327
Posted By
Seawolf
Re: Registration
Kloug
SE IV is on a CD not a software code access issue. You need to buy it and get the CD.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 14th, 2000, 04:55 PM
Replies:
22
Ground Combat
Views:
6,010
Posted By
Seawolf
Re: Ground Combat
Just my 2 cents,
I make sure that transports can not come in close to land troops. But really I understand the want for a better ground combat game and for a single player game it would be fine...
Forum:
Space Empires: IV & V
November 14th, 2000, 04:50 PM
Replies:
12
Space Yards
Views:
4,028
Posted By
Seawolf
Re: Space Yards
Baron,
I agree but MM hasn't listened to us. I do see some advantages though. I make the game a more stragy game rather than a " I build more than you and roll all over you.
------------------...
Forum:
Space Empires: IV & V
November 14th, 2000, 04:48 PM
Replies:
3
Race Comparison Chart
Views:
1,862
Posted By
Seawolf
Re: Race Comparison Chart
Just take all the fun out fo the game why don't you
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 14th, 2000, 04:46 PM
Replies:
3
Mines, Cloaking, Stars, and the AI
Views:
2,014
Posted By
Seawolf
Re: Mines, Cloaking, Stars, and the AI
Mayaca,
What settings did you have for the AI player? They make abig difference.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 14th, 2000, 04:11 AM
Replies:
6
20 Empires?
Views:
2,444
Posted By
Seawolf
Re: 20 Empires?
Guys,
Drones VERY TRICKY!!! MM is working on them and will be available in a patch. I suggest you don't try this at home.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 14th, 2000, 04:09 AM
Replies:
9
Mine / Colony ship Bug
Views:
3,576
Posted By
Seawolf
Re: Mine / Colony ship Bug
Thanks http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 14th, 2000, 04:08 AM
Replies:
6
Mystery Techs
Views:
2,718
Posted By
Seawolf
Re: Mystery Techs
Spare,
QUick answers,
1 Getting ship was probably intel ops.
2 Taking over ships may have been a racial trait specific to 1 race.
3 there is alot of tech, could be they specialized in...
Forum:
Space Empires: IV & V
November 14th, 2000, 04:04 AM
Replies:
12
Space Yards
Views:
4,028
Posted By
Seawolf
Re: Space Yards
Danny,
True but your constuction cost and maintance cost would be sky high. IMHO
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 14th, 2000, 04:03 AM
Replies:
1
Problem with finite resources?
Views:
1,958
Posted By
Seawolf
Re: Problem with finite resources?
Raen,
Thanks for the post MM is aware of it and have fixed it. It will bne in a patch to be posted soon.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 14th, 2000, 12:07 AM
Replies:
12
Space Yards
Views:
4,028
Posted By
Seawolf
Re: Space Yards
Danny,
Sorry but in SE IV a planet or Ship shipyard buils 1 ship or one facility on a planet. No multi builds like in SE III. Best bet is build lots of space shipyards or use the emergency build...
Forum:
Space Empires: IV & V
November 14th, 2000, 12:04 AM
Replies:
8
Cumulative facility effects?
Views:
2,388
Posted By
Seawolf
Re: Cumulative facility effects?
Two Sheds,
Depending on the enviroment on the planet will determine how many facilites you can build on it. Remeber there are techs that will allow you to change that.
------------------...
Forum:
Space Empires: IV & V
November 13th, 2000, 11:40 PM
Replies:
9
Mine / Colony ship Bug
Views:
3,576
Posted By
Seawolf
Re: Mine / Colony ship Bug
Thedalus,
On a side note, we really don't like the use of the F word here. There is an edit command for Posts please use it.
Thanks
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 9th, 2000, 10:57 PM
Replies:
73
THE QUESTION of the 7th November...
Views:
13,744
Posted By
Seawolf
Re: THE QUESTION of the 7th November...
Nice to see such a large international showing here! Maybe after we finish fixing SE IV We can have an International PBEM game!
Joshen the game is worth every single DM or EU that you spent on...
Forum:
Space Empires: IV & V
November 9th, 2000, 10:39 PM
Replies:
14
.99 Demo Code = Shipped Code?
Views:
4,126
Posted By
Seawolf
Re: .99 Demo Code = Shipped Code?
Saben,
You hit it on the head. The treaty wasn't recognized by the attackers. Theses sort of things are being fixed. (Actually most have been fixed.)
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 8th, 2000, 11:43 PM
Replies:
14
.99 Demo Code = Shipped Code?
Views:
4,126
Posted By
Seawolf
Re: .99 Demo Code = Shipped Code?
Hurm,
There is known problems with demo Version and simultanous movement. Was fixed lateer ans should be part of the first game patch.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 8th, 2000, 09:16 PM
Replies:
14
.99 Demo Code = Shipped Code?
Views:
4,126
Posted By
Seawolf
Re: .99 Demo Code = Shipped Code?
Saben,
Hurmm that very odd. I don't remember that happening.. check with MM about it
------------------
Seawolf on the prowl
Showing results 226 to 250 of 294
Page 10 of 12
«
First
<
8
9
10
11
12
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
11:32 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.