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Showing results 226 to 250 of 500
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Posts Made By:
Taz-in-Space
Forum:
Space Empires: IV & V
May 9th, 2003, 03:04 AM
Replies:
17
Gas, Atmosphere none?
Views:
3,590
Posted By
Taz-in-Space
Re: Gas, Atmosphere none?
Sometime when a sun goes nova and destroys the entire system, a planet with moons will see the MOONS change size. For example I had a game with a huge size gas planet and 2 tiny moons be destroyed...
Forum:
Space Empires: IV & V
May 9th, 2003, 02:52 AM
Replies:
387
Devnull Mod Gold: updates and discussion
Views:
72,369
Posted By
Taz-in-Space
Re: Devnull Mod Gold: updates and discussion
Ed, there's even better Weapon platform armor...
I forget what it's called but it is black colored armor and under a PD mount enhancement can give you HUNDREDS of Kt of defensive armor!!!
Anybody...
Forum:
Space Empires: IV & V
May 9th, 2003, 02:31 AM
Replies:
417
Bar Trek: The Next Generation. Episode 4: Sore Leave
Views:
52,074
Posted By
Taz-in-Space
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
...Gradually recovering from his overzealous 'Taste-testing' of the liquid refreshments, Taz waits for the couch he is on to 'drop-out-of-warp' and stop spinning.
While he is waiting he thinks...
Forum:
Space Empires: IV & V
May 9th, 2003, 02:00 AM
Replies:
24
SE4 Editor
Views:
3,800
Posted By
Taz-in-Space
Re: SE4 Editor
Posted by TerranC:
<font size="2" face="Verdana, Helvetica, sans-serif">That's an innovative way to do it. My only change would be to go into the GAME map generator and generate the map there.
...
Forum:
Space Empires: IV & V
May 8th, 2003, 08:26 AM
Replies:
19
Ramming ships - swarming & organics
Views:
3,207
Posted By
Taz-in-Space
Re: Ramming ships - swarming & organics
Good point. http://forum.shrapnelgames.com/images/icons/icon7.gif
Hey, just had a thought or two.(doesn't happen often enough so bear with me! ...
Forum:
Space Empires: IV & V
May 8th, 2003, 07:57 AM
Replies:
19
Ramming ships - swarming & organics
Views:
3,207
Posted By
Taz-in-Space
Re: Ramming ships - swarming & organics
Try an engine destroying weapon instead... should make catching them easier! http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
May 8th, 2003, 07:50 AM
Replies:
2
OT - Taz's Cantina Bar Game Ver 1.1 FREE
Views:
1,104
Posted By
Taz-in-Space
OT - Taz\'s Cantina Bar Game Ver 1.1 FREE
Dreaming of getting rich and buying all of Tasmania for his retirement home, Taz prepares to sell his latest creation...His Cantina Bar Game Ver 1.1! ...
Forum:
Space Empires: IV & V
May 8th, 2003, 07:26 AM
Replies:
63
Ratings
Views:
8,517
Posted By
Taz-in-Space
Re: Ratings
Taz dares anyone to rate him! http://forum.shrapnelgames.com/images/icons/icon7.gif Go ahead: I DOUBLE dares Ya! http://forum.shrapnelgames.com/images/icons/icon6.gif
Oh, yea. I 'ate' my...
Forum:
SEIV Scenarios and Mods
May 8th, 2003, 06:59 AM
Replies:
401
Sticky:
Space Empires IV: Data/Sound/Graphic
Views:
103,457
Posted By
Taz-in-Space
Re: Space Empires IV: Data/Sound/Graphic
Below is Version 1.1 of Taz's Cantina bar game.
TazBar11.zip (http://forum.shrapnelgames.com/newuploads/1052369638.zip)
Changes in Version 1.1:
Food items will no longer 'run out'.
Food...
Forum:
Space Empires: IV & V
May 7th, 2003, 04:16 AM
Replies:
17
So, what exactly is Tesco's avatar supposed to be?
Views:
4,149
Posted By
Taz-in-Space
Re: So, what exactly is Tesco\'s avatar supposed to be?
...Taz know what it is! Is obvious.
Look at the large mouth...
Look at the many pointy teeth...
Look at the brown fur... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
...
Forum:
Space Empires: IV & V
May 6th, 2003, 08:00 AM
Replies:
9
Need Help - Components.bmp & Facility.bmp file
Views:
2,661
Posted By
Taz-in-Space
Re: Need Help - Components.bmp & Facility.bmp file
AFAIK the game is hardcoded to use a picture number of a graphic in the components.bmp file.
I have not verified what would happen, but I suspect that if you put a filename instead of a number you...
Forum:
Space Empires: IV & V
May 6th, 2003, 07:18 AM
Replies:
9
Need Help - Components.bmp & Facility.bmp file
Views:
2,661
Posted By
Taz-in-Space
Re: Need Help - Components.bmp & Facility.bmp file
If I read your question correctly, you want to know if you must put the .bmp in the default (non-mod) directory?
The answer is no. AFAIK as long as a modded components.bmp is in the Mod directory...
Forum:
Space Empires: IV & V
May 6th, 2003, 06:36 AM
Replies:
8
The Birth of Modern Day SciFi
Views:
2,303
Posted By
Taz-in-Space
Re: The Birth of Modern Day SciFi
Forbidden Planet? Was that the one that first used Robby the Robot? (You know the robot that looks like he was modeled on the Michelin Man.)
I always thought that robot suit looked better than the...
Forum:
Space Empires: IV & V
May 6th, 2003, 06:17 AM
Replies:
63
Ratings
Views:
8,517
Posted By
Taz-in-Space
Re: Ratings
Taz just ATE his stars...try them they are tasty!
How do you eat your stars you ask?
1) go to profile
2) scroll down to the display Ratings question
3) check the NO option
4) save profile...
Forum:
Space Empires: IV & V
May 5th, 2003, 05:02 AM
Replies:
417
Bar Trek: The Next Generation. Episode 4: Sore Leave
Views:
52,074
Posted By
Taz-in-Space
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
Taz, always on the lookout for new security devices, adds the following sign to all doorways throughout the ship:
,-----------,
| TO ENTER |
| HERE SAY |
| "ONIONS" |
'-----------'
That...
Forum:
Space Empires: IV & V
May 5th, 2003, 04:21 AM
Replies:
41
Firefly (The Series)...POLL
Views:
7,945
Posted By
Taz-in-Space
Re: Firefly (The Series)...POLL
Taz takes another pole! Taz Takes Another Pole! http://forum.shrapnelgames.com/images/icons/icon10.gif
Be serious? Well, OK.
Firefly... could of had big potential. Interesting group of...
Forum:
Space Empires: IV & V
May 3rd, 2003, 05:38 PM
Replies:
387
Devnull Mod Gold: updates and discussion
Views:
72,369
Posted By
Taz-in-Space
Re: Devnull Mod Gold: updates and discussion
Mac, there is only one Monster race in 3 flavors:
2000, 3000, & 5000 points.
Believe me that one race should give you plenty of problems - especially once the larger monsters show up. ...
Forum:
Space Empires: IV & V
May 2nd, 2003, 05:57 AM
Replies:
417
Bar Trek: The Next Generation. Episode 4: Sore Leave
Views:
52,074
Posted By
Taz-in-Space
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
Just as Taz was about to give the female raider some particularly deep -ahh- probing questions, the intercom tells him that he is required to report for an away mission. ...
Forum:
Space Empires: Starfury
May 2nd, 2003, 05:09 AM
Replies:
27
FIRST POST IN STARFURY BOARD(COUNTDOWN TO RELESE!!!)
Views:
7,604
Posted By
Taz-in-Space
Re: FIRST POST IN STARFURY BOARD(COUNTDOWN TO RELESE!!!)
...Why Taz not invited? Just for that Taz will stay! http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
May 1st, 2003, 04:20 AM
Replies:
417
Bar Trek: The Next Generation. Episode 4: Sore Leave
Views:
52,074
Posted By
Taz-in-Space
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
While the rest of the crew defends the remainder of the ship, Taz defends the most critical areas:
The Lounge (10 forward) and the brewery. http://forum.shrapnelgames.com/images/icons/icon12.gif ...
Forum:
Space Empires: IV & V
May 1st, 2003, 03:47 AM
Replies:
12
Crawling ships?
Views:
2,776
Posted By
Taz-in-Space
Re: Crawling ships?
There is a setting under options in tactical combat that speeds up movement. click on options when in tactical combat and then check fast tactical.
Forum:
Space Empires: IV & V
April 30th, 2003, 06:14 AM
Replies:
10
Neutral AIs
Views:
1,952
Posted By
Taz-in-Space
Re: Neutral AIs
Did the TDM Modpack boost the neutral races any?
If not, that would be a great addition.
Forum:
Space Empires: IV & V
April 30th, 2003, 05:44 AM
Replies:
417
Bar Trek: The Next Generation. Episode 4: Sore Leave
Views:
52,074
Posted By
Taz-in-Space
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
<font size="2" face="Verdana, Helvetica, sans-serif">Did I hear this right: I ended up crashing into Siberia just BEFORE I was beamed out? http://forum.shrapnelgames.com/images/icons/shock.gif
...
Forum:
Space Empires: IV & V
April 29th, 2003, 05:26 AM
Replies:
387
Devnull Mod Gold: updates and discussion
Views:
72,369
Posted By
Taz-in-Space
Re: Devnull Mod Gold: updates and discussion
Hmmm, I may have just found an exotic bug in Devnull Mod. In a recent game I played I built a sphereworld and, pulling population from all over my empire, filled up much of it. After some more time,...
Forum:
Space Empires: IV & V
April 27th, 2003, 02:29 AM
Replies:
417
Bar Trek: The Next Generation. Episode 4: Sore Leave
Views:
52,074
Posted By
Taz-in-Space
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
With a click and a whooossshh, a trapdoor is triggered under Kamog and he falls into a large smelly room filled with ripe ONIONS.
Taz shakes his head and wonders why Kamog thought the NEW...
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