.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 226 to 250 of 500
Search took 0.02 seconds; generated 56 minute(s) ago.
Search: Posts Made By: Taz-in-Space
Forum: Space Empires: IV & V May 9th, 2003, 03:04 AM
Replies: 17
Views: 3,590
Posted By Taz-in-Space
Re: Gas, Atmosphere none?

Sometime when a sun goes nova and destroys the entire system, a planet with moons will see the MOONS change size. For example I had a game with a huge size gas planet and 2 tiny moons be destroyed...
Forum: Space Empires: IV & V May 9th, 2003, 02:52 AM
Replies: 387
Views: 72,369
Posted By Taz-in-Space
Re: Devnull Mod Gold: updates and discussion

Ed, there's even better Weapon platform armor...
I forget what it's called but it is black colored armor and under a PD mount enhancement can give you HUNDREDS of Kt of defensive armor!!!

Anybody...
Forum: Space Empires: IV & V May 9th, 2003, 02:31 AM
Replies: 417
Views: 52,074
Posted By Taz-in-Space
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave

...Gradually recovering from his overzealous 'Taste-testing' of the liquid refreshments, Taz waits for the couch he is on to 'drop-out-of-warp' and stop spinning.

While he is waiting he thinks...
Forum: Space Empires: IV & V May 9th, 2003, 02:00 AM
Replies: 24
Views: 3,800
Posted By Taz-in-Space
Re: SE4 Editor

Posted by TerranC:
<font size="2" face="Verdana, Helvetica, sans-serif">That's an innovative way to do it. My only change would be to go into the GAME map generator and generate the map there.
...
Forum: Space Empires: IV & V May 8th, 2003, 08:26 AM
Replies: 19
Views: 3,207
Posted By Taz-in-Space
Re: Ramming ships - swarming & organics

Good point. http://forum.shrapnelgames.com/images/icons/icon7.gif

Hey, just had a thought or two.(doesn't happen often enough so bear with me! ...
Forum: Space Empires: IV & V May 8th, 2003, 07:57 AM
Replies: 19
Views: 3,207
Posted By Taz-in-Space
Re: Ramming ships - swarming & organics

Try an engine destroying weapon instead... should make catching them easier! http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V May 8th, 2003, 07:50 AM
Replies: 2
Views: 1,104
Posted By Taz-in-Space
OT - Taz\'s Cantina Bar Game Ver 1.1 FREE

Dreaming of getting rich and buying all of Tasmania for his retirement home, Taz prepares to sell his latest creation...His Cantina Bar Game Ver 1.1! ...
Forum: Space Empires: IV & V May 8th, 2003, 07:26 AM
Replies: 63
Views: 8,517
Posted By Taz-in-Space
Re: Ratings

Taz dares anyone to rate him! http://forum.shrapnelgames.com/images/icons/icon7.gif Go ahead: I DOUBLE dares Ya! http://forum.shrapnelgames.com/images/icons/icon6.gif

Oh, yea. I 'ate' my...
Forum: SEIV Scenarios and Mods May 8th, 2003, 06:59 AM
Replies: 401
Views: 103,457
Posted By Taz-in-Space
Re: Space Empires IV: Data/Sound/Graphic

Below is Version 1.1 of Taz's Cantina bar game.

TazBar11.zip (http://forum.shrapnelgames.com/newuploads/1052369638.zip)

Changes in Version 1.1:

Food items will no longer 'run out'.
Food...
Forum: Space Empires: IV & V May 7th, 2003, 04:16 AM
Replies: 17
Views: 4,149
Posted By Taz-in-Space
Re: So, what exactly is Tesco\'s avatar supposed to be?

...Taz know what it is! Is obvious.

Look at the large mouth...

Look at the many pointy teeth...

Look at the brown fur... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
...
Forum: Space Empires: IV & V May 6th, 2003, 08:00 AM
Replies: 9
Views: 2,661
Posted By Taz-in-Space
Re: Need Help - Components.bmp & Facility.bmp file

AFAIK the game is hardcoded to use a picture number of a graphic in the components.bmp file.
I have not verified what would happen, but I suspect that if you put a filename instead of a number you...
Forum: Space Empires: IV & V May 6th, 2003, 07:18 AM
Replies: 9
Views: 2,661
Posted By Taz-in-Space
Re: Need Help - Components.bmp & Facility.bmp file

If I read your question correctly, you want to know if you must put the .bmp in the default (non-mod) directory?
The answer is no. AFAIK as long as a modded components.bmp is in the Mod directory...
Forum: Space Empires: IV & V May 6th, 2003, 06:36 AM
Replies: 8
Views: 2,303
Posted By Taz-in-Space
Re: The Birth of Modern Day SciFi

Forbidden Planet? Was that the one that first used Robby the Robot? (You know the robot that looks like he was modeled on the Michelin Man.)

I always thought that robot suit looked better than the...
Forum: Space Empires: IV & V May 6th, 2003, 06:17 AM
Replies: 63
Views: 8,517
Posted By Taz-in-Space
Re: Ratings

Taz just ATE his stars...try them they are tasty!

How do you eat your stars you ask?

1) go to profile
2) scroll down to the display Ratings question
3) check the NO option
4) save profile...
Forum: Space Empires: IV & V May 5th, 2003, 05:02 AM
Replies: 417
Views: 52,074
Posted By Taz-in-Space
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave

Taz, always on the lookout for new security devices, adds the following sign to all doorways throughout the ship:

,-----------,
| TO ENTER |
| HERE SAY |
| "ONIONS" |
'-----------'

That...
Forum: Space Empires: IV & V May 5th, 2003, 04:21 AM
Replies: 41
Views: 7,945
Posted By Taz-in-Space
Re: Firefly (The Series)...POLL

Taz takes another pole! Taz Takes Another Pole! http://forum.shrapnelgames.com/images/icons/icon10.gif

Be serious? Well, OK.
Firefly... could of had big potential. Interesting group of...
Forum: Space Empires: IV & V May 3rd, 2003, 05:38 PM
Replies: 387
Views: 72,369
Posted By Taz-in-Space
Re: Devnull Mod Gold: updates and discussion

Mac, there is only one Monster race in 3 flavors:
2000, 3000, & 5000 points.

Believe me that one race should give you plenty of problems - especially once the larger monsters show up. ...
Forum: Space Empires: IV & V May 2nd, 2003, 05:57 AM
Replies: 417
Views: 52,074
Posted By Taz-in-Space
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave

Just as Taz was about to give the female raider some particularly deep -ahh- probing questions, the intercom tells him that he is required to report for an away mission. ...
Forum: Space Empires: Starfury May 2nd, 2003, 05:09 AM
Replies: 27
Views: 7,604
Posted By Taz-in-Space
Re: FIRST POST IN STARFURY BOARD(COUNTDOWN TO RELESE!!!)

...Why Taz not invited? Just for that Taz will stay! http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V May 1st, 2003, 04:20 AM
Replies: 417
Views: 52,074
Posted By Taz-in-Space
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave

While the rest of the crew defends the remainder of the ship, Taz defends the most critical areas:
The Lounge (10 forward) and the brewery. http://forum.shrapnelgames.com/images/icons/icon12.gif ...
Forum: Space Empires: IV & V May 1st, 2003, 03:47 AM
Replies: 12
Views: 2,776
Posted By Taz-in-Space
Re: Crawling ships?

There is a setting under options in tactical combat that speeds up movement. click on options when in tactical combat and then check fast tactical.
Forum: Space Empires: IV & V April 30th, 2003, 06:14 AM
Replies: 10
Views: 1,952
Posted By Taz-in-Space
Re: Neutral AIs

Did the TDM Modpack boost the neutral races any?

If not, that would be a great addition.
Forum: Space Empires: IV & V April 30th, 2003, 05:44 AM
Replies: 417
Views: 52,074
Posted By Taz-in-Space
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave

<font size="2" face="Verdana, Helvetica, sans-serif">Did I hear this right: I ended up crashing into Siberia just BEFORE I was beamed out? http://forum.shrapnelgames.com/images/icons/shock.gif
...
Forum: Space Empires: IV & V April 29th, 2003, 05:26 AM
Replies: 387
Views: 72,369
Posted By Taz-in-Space
Re: Devnull Mod Gold: updates and discussion

Hmmm, I may have just found an exotic bug in Devnull Mod. In a recent game I played I built a sphereworld and, pulling population from all over my empire, filled up much of it. After some more time,...
Forum: Space Empires: IV & V April 27th, 2003, 02:29 AM
Replies: 417
Views: 52,074
Posted By Taz-in-Space
Re: Bar Trek: The Next Generation. Episode 4: Sore Leave

With a click and a whooossshh, a trapdoor is triggered under Kamog and he falls into a large smelly room filled with ripe ONIONS.

Taz shakes his head and wonders why Kamog thought the NEW...
Showing results 226 to 250 of 500

 
Forum Jump

All times are GMT -4. The time now is 01:17 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.