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Posts Made By:
Barnacle Bill
Forum:
Space Empires: IV & V
January 1st, 2001, 08:33 PM
Replies:
23
Combat Initiative...
Views:
6,696
Posted By
Barnacle Bill
Re: Combat Initiative...
Talenn:
Under my proposal, you could only retreat if the other side doesn't have a speed advantage.
If you are faster, you SHOULD be able to evade the defenders in open space and get at the...
Forum:
Space Empires: IV & V
December 31st, 2000, 08:10 PM
Replies:
23
Combat Initiative...
Views:
6,696
Posted By
Barnacle Bill
Re: Combat Initiative...
My two cents worth on retreat & other tactical issues...what I'd do if I was the programmer:
This assumes turn-based play. "Attacker" = the side whose strategic turn it is. "Defender" = the side...
Forum:
Space Empires: IV & V
December 28th, 2000, 12:27 AM
Replies:
29
Laying Mines problem since new Patch, Bug?
Views:
6,130
Posted By
Barnacle Bill
Re: Laying Mines problem since new Patch, Bug?
A mine in space would not work like an old-fashioned naval mine, exploding when something hit it. Space being vast, the chances that something will run over your mine is remote. Even with a...
Forum:
Space Empires: IV & V
December 23rd, 2000, 09:40 PM
Replies:
29
Laying Mines problem since new Patch, Bug?
Views:
6,130
Posted By
Barnacle Bill
Re: Laying Mines problem since new Patch, Bug?
There are separate entries for how many units a component can launch per tactical turn and how many it can launch per game turn. You can probably set the limit per game turn so high that it...
Forum:
Space Empires: IV & V
December 3rd, 2000, 01:12 PM
Replies:
4
Why no Infantry?
Views:
1,519
Posted By
Barnacle Bill
Re: Why no Infantry?
Building on Noble's idea, I will definately include such a mod in the next revision of my personal mod pack. I'm thinking sml/med/lrg = regiment/brigade/division, though, when you're talking about...
Forum:
Space Empires: IV & V
November 30th, 2000, 01:21 PM
Replies:
30
Maintenance Formula
Views:
6,805
Posted By
Barnacle Bill
Re: Maintenance Formula
Another way to control excess fighters would be to require fighter bays to launch them, disallow storage of fighters in any other component type as planetary cargo, and make them remember the base...
Forum:
Space Empires: IV & V
November 22nd, 2000, 12:01 AM
Replies:
30
Maintenance Formula
Views:
6,805
Posted By
Barnacle Bill
Re: Maintenance Formula
Just a note on maintenance cost vs procurement cost. These figures come from "How to Make War" by James F. Dunnigan. The info on naval forces is presented in a way that I can't readily relate the...
Forum:
Space Empires: IV & V
November 21st, 2000, 01:10 PM
Replies:
6
Borders and Politics do not work
Views:
2,111
Posted By
Barnacle Bill
Re: Borders and Politics do not work
Another related thing I'd like to see changed is exactly what subjugation means. In one of my demo games, I had a subject race which was getting beat up by one of my trade allies. Since subject...
Forum:
Space Empires: IV & V
November 21st, 2000, 12:54 PM
Replies:
14
Moding Questions
Views:
3,893
Posted By
Barnacle Bill
Re: Moding Questions
Assuming they make this all work eventually, is it possible to add systems to the list of what counts toward the 50% in a transport hull, and to make systems not allowed in warship/carrier hulls?
...
Forum:
Space Empires: IV & V
November 21st, 2000, 12:45 PM
Replies:
3
Block Watch Program
Views:
1,717
Posted By
Barnacle Bill
Re: Block Watch Program
I started using a cloaked ship to lay recon satellites in the AI-controlled systems before this topic started. They seem to work, at least as far as showing me the colonies (as you know, a system...
Forum:
Space Empires: IV & V
November 17th, 2000, 11:23 PM
Replies:
17
How to Mine Asteroids?/Effects of Storms?
Views:
4,639
Posted By
Barnacle Bill
Re: How to Mine Asteroids?/Effects of Storms?
I've found what appears to be a bug in the code related to remote mining. There is a parameter in the settings.txt file for whether asteriods are depleted by remote mining. I set this to "False". ...
Showing results 226 to 236 of 236
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