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World War II! The 2024 winSPWW2 Upgrade Patch is In!
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The winSPWW2 Patch is Here!
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Showing results 251 to 275 of 353
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Posts Made By:
PatG
Forum:
WinSPWW2
September 23rd, 2006, 01:37 PM
Replies:
5
Recon by fire on the forum.
Views:
1,177
Posted By
PatG
Recon by fire on the forum.
Excuse the lack of content but is anybody out there? No posts in days.
Forum:
WinSPWW2
September 11th, 2006, 11:33 AM
Replies:
8
"pounder" v. millimeter equivalents
Views:
3,107
Posted By
PatG
Re: \"pounder\" v. millimeter equivalents
Sorry - I voluntarily took latin in highschool.http://forum.shrapnelgames.com/images/smilies/eek.gif
You're right about the 3pdr, I looked at weapons in the general time frame of the game - 30's...
Forum:
TO&Es
September 9th, 2006, 11:50 AM
Replies:
7
Armoured trains OOB
Views:
4,336
Posted By
PatG
Icon info
Not techincally OOB related but I have put up some notes on how I made the icons at SZO.
http://www.strategyzoneonline.com/forums/showthread.php?t=43476
Forum:
WinSPWW2
September 9th, 2006, 08:56 AM
Replies:
8
"pounder" v. millimeter equivalents
Views:
3,107
Posted By
PatG
Re: \"pounder\" v. millimeter equivalents
2 lbr = 40mm
3 lbr = 47mm (Tank gun only)
6 lbr = 57mm
13 lbr = 76mm (pre WWI piece some used as AA early WWII)
17 lbr = 76.2mm
18 lbr = 84mm (Field gun - some converted to 25lbr)
20 lbr = 84...
Forum:
TO&Es
September 8th, 2006, 03:48 PM
Replies:
5
what is the 3 Pdr AT gun?
Views:
2,828
Posted By
PatG
Re: what is the 3 Pdr AT gun?
I'm at work so only web sources avaialable.
A number of 1930's Vickers Export tanks shipped with 47mm - or 3 lbr guns. The Vickers Medium Tank Mk I supplied to the Tank Corps also carried a 47mm....
Forum:
Campaigns, Scenarios & Maps
September 7th, 2006, 08:07 AM
Replies:
4
Remember Wake!
Views:
3,394
Posted By
PatG
Re: Remember Wake!
Very nice! Time to give a warning order to the SNLF.
Forum:
WinSPWW2
September 6th, 2006, 11:46 AM
Replies:
1
Best or Worst Kills
Views:
1,726
Posted By
PatG
Best or Worst Kills
I chuckled as I read in the Motorcycle thread:
My best kill was when a Morris Quad crew brewed up a Pzkw IV with nothing more than pistols and a well placed greande. Sadly they were not core...
Forum:
Campaigns, Scenarios & Maps
September 5th, 2006, 07:43 AM
Replies:
2
The Great Pacific War 1930-1933 Campaign/Scenarios
Views:
4,355
Posted By
PatG
Re: The Great Pacific War 1930-1933 Campaign/Scena
I would be very interested. I have also heard of the book but not the conspiracy theories. Was it used for any Case Orange planning?
Forum:
WinSPWW2
August 31st, 2006, 01:47 PM
Replies:
3
Japanese Long Campaign
Views:
1,811
Posted By
PatG
Re: Japanese Long Campaign
What unit exactly? The short 37mm AP of French origin has horrible penetration and HE is always better at any range beyond point blank. You'll see the same with French and Polish units using the same...
Forum:
TO&Es
August 30th, 2006, 07:27 PM
Replies:
18
Artillery smoke availability
Views:
5,637
Posted By
PatG
Re: Artillery smoke availability
I am not going to dispute your references however, your post contains 2 inaccuracies which only serve to weaken your case.
1) 81mm mortars are certainly big enough to fire a very useful smoke...
Forum:
TO&Es
August 30th, 2006, 11:41 AM
Replies:
3
Printable OOB file type report thing
Views:
2,603
Posted By
PatG
Re: Printable OOB file type report thing
Or you can go into Mobhack and dump the OOB into a csv list and import that into a spreadsheet program.
Forum:
TO&Es
August 26th, 2006, 10:06 AM
Replies:
44
Gilders
Views:
11,643
Posted By
PatG
Re: Gilders
Nice work on the gliders Blazejos. Although not historical, it would be an impressive sight to see a company of A-40 KTs flying across the board!
Forum:
TO&Es
August 22nd, 2006, 05:39 PM
Replies:
7
Armoured trains OOB
Views:
4,336
Posted By
PatG
Re: Armoured trains OOB
Here's a minor update - added the So Ki rail patrol vehicle and did some more formation cleanup. Note that this is the same file as at SZO.
Forum:
WinSPMBT
August 16th, 2006, 12:33 PM
Replies:
8
My SPMBT comments
Views:
2,201
Posted By
PatG
Re: My SPMBT comments
The Mobhack and the Manage OOB tools let you add fictional or projected kit to an OOB, store it in Game Data\OOBs\Custom OOBs\ and swap in or out as required without affecting the stock OOB.
Forum:
WinSPWW2
August 16th, 2006, 08:06 AM
Replies:
50
Armoured trains
Views:
17,075
Posted By
PatG
Re: Armoured Trains
And the beta Blue oob for trains is now in the OOB section. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
TO&Es
August 16th, 2006, 08:05 AM
Replies:
7
Armoured trains OOB
Views:
4,336
Posted By
PatG
Armoured trains OOB
Here is the beta of a modified OOB 042 for blue encompassing my train work to date.
Icon0110.shp goes in the Game Data\Graphics folder
Spob042.obf goes in the Game Data\OOBs\Custom OOBs\ folder...
Forum:
WinSPWW2
August 13th, 2006, 08:22 PM
Replies:
1
I want to make some graphics mod.
Views:
1,640
Posted By
PatG
Re: I want to make some graphics mod.
Look in:
<your install location>\Shrapnel Games\The Camo Workshop\WinSPWW2\Game Data\Design\
For SPWW2-MasterIcon.txt and Terrain Tiles.txt. These will give you some of the unit and terrain file...
Forum:
WinSPWW2
August 12th, 2006, 09:24 AM
Replies:
50
Armoured trains
Views:
17,075
Posted By
PatG
Re: Armoured Trains
Helm - Thanks for the support.
Pyros - Efharisto poli.
The first pass on a modified Blue OOB should be ready for posting in the OOB section in a day or two. Nothing new in terms of the shp files...
Forum:
WinSPWW2
August 11th, 2006, 07:36 AM
Replies:
44
And now ? (WinSP dreams)
Views:
11,175
Posted By
PatG
Re: And now ? (WinSP dreams)
Turning animations down in the preferences panel can help speed things up.
Forum:
WinSPWW2
August 8th, 2006, 01:47 PM
Replies:
50
Armoured trains
Views:
17,075
Posted By
PatG
Armoured Trains
Just a quick update.
I have been mucking around with Pyros' waypoint ideas and have had some success with getting trains to move along the tracks. Retreats and routs cause problems and road...
Forum:
WinSPWW2
August 7th, 2006, 06:36 PM
Replies:
52
Blood idea
Views:
13,664
Posted By
PatG
What\'s involved in a code change
Check out this (http://www.shrapnelcommunity.com/threads/showthreaded.php?Cat=&Number=428422&page=1&view=collapsed&sb=5&o=&vc=1) post for a description of what is involved in changing <font...
Forum:
WinSPWW2
August 6th, 2006, 02:58 PM
Replies:
52
Blood idea
Views:
13,664
Posted By
PatG
Re: Blood idea
Narwan is one of the trusted playtesters but he doesn't own the code and can make no changes.
The FREE download version of the game has 90% of the features of the paid version - damn good deal in...
Forum:
WinSPWW2
July 28th, 2006, 09:12 PM
Replies:
50
Armoured trains
Views:
17,075
Posted By
PatG
Danuta!
Off for a weeks holiday so thought I should throw something out for you to play with.
Three things in the zip - the latest Icon0110.shp with recoloured two turret Type II arty wagons, 363 Eisen...
Forum:
WinSPWW2
July 28th, 2006, 07:41 AM
Replies:
44
And now ? (WinSP dreams)
Views:
11,175
Posted By
PatG
Re: And now ? (WinSP dreams)
Selectable entry sides for north south battles rather than east west. I realize that the board direction is arbitrary, but the armoured trains look better when running east...
Forum:
WinSPWW2
July 28th, 2006, 07:37 AM
Replies:
44
And now ? (WinSP dreams)
Views:
11,175
Posted By
PatG
Re: And now ? (WinSP dreams)
I'm beginning to wonder if your last name isn't Price... http://forum.shrapnelgames.com/images/smilies/wink.gif
At ground scale, one body is 2 pixels, at vehicle scale, 13 so not much more than...
Showing results 251 to 275 of 353
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