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Showing results 251 to 269 of 269
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Posts Made By:
Wolfman77
Forum:
SEIV
July 15th, 2005, 05:41 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
381,785
Posted By
Wolfman77
Re: SE5, Tell Aaron what\'s on your Wish List
I see a button that says "starting Positions" as well. I wonder if we can change starting positions manualy before starting the game or if it just shows us where they are.
It would also be nice...
Forum:
Space Empires: IV & V
July 15th, 2005, 10:59 AM
Replies:
213
Known Bugs
Views:
26,186
Posted By
Wolfman77
Re: Known Bugs
Quote:
--------------------------------------------------------------------------------
41. When using a robo miner (or one of the other two robo units) in a field or planet with a rating of 250%...
Forum:
Space Empires: IV & V
July 11th, 2005, 01:05 PM
Replies:
13
Aliance encouraging mod
Views:
1,602
Posted By
Wolfman77
Re: Aliance encouraging mod
OK, so I have that set to low now I guess. I wanted them to get less angry over allies and more angry over enemies. To get them to break treaties from time to time, I'm trying to make them angry if...
Forum:
Space Empires: IV & V
July 11th, 2005, 11:46 AM
Replies:
28
We need more pirates!
Views:
2,742
Posted By
Wolfman77
Re: We need more pirates!
I haven't had the chance to try out this mod yet. How many engines are you talking about. I know facilities max out at 255. It's been a few years since I ran into that problem, so I can't recall...
Forum:
Space Empires: IV & V
July 11th, 2005, 11:40 AM
Replies:
13
Aliance encouraging mod
Views:
1,602
Posted By
Wolfman77
Re: Aliance encouraging mod
I did it in the characteristics, it would have been easier to do in the cultures, I suppose, but I didn't think about it. besides this way you can still use a culure of choice. Though now I wonder...
Forum:
Space Empires: IV & V
July 11th, 2005, 10:34 AM
Replies:
13
Aliance encouraging mod
Views:
1,602
Posted By
Wolfman77
Re: Aliance encouraging mod
After looking at the files some more I was able to get it to work like my original idea. I changed the Political savvy in the settings to 500-1000, so 1% per turn trade increase is actualy 5%. ...
Forum:
Space Empires: IV & V
July 8th, 2005, 05:13 PM
Replies:
13
Aliance encouraging mod
Views:
1,602
Posted By
Wolfman77
Re: Aliance encouraging mod
Oh OK, I never tried to do that, didn't know you could. I'll have to try a few things out this weekend and see how they work. I might go the Production/construction split to keep it from getting to...
Forum:
Space Empires: IV & V
July 8th, 2005, 03:20 PM
Replies:
13
Aliance encouraging mod
Views:
1,602
Posted By
Wolfman77
Re: Aliance encouraging mod
I think that would allow you to steal from your enemies and not just you allies though. Still it would make those intel projects useful. I'm thinking more along the lines of larger storage capacity...
Forum:
Space Empires: IV & V
July 8th, 2005, 09:45 AM
Replies:
13
Aliance encouraging mod
Views:
1,602
Posted By
Wolfman77
Re: Aliance encouraging mod
Thanks those are some great ideas for what I was thinking about. I looked last night at the settings file and saw that I couldn't change the per turn increase for trade like I wanted to. Seems its...
Forum:
Space Empires: IV & V
July 7th, 2005, 05:24 PM
Replies:
13
Aliance encouraging mod
Views:
1,602
Posted By
Wolfman77
Re: Aliance encouraging mod
Thanks I'll try that one out. I was thinking more along the line of having 90% or so of your resources from trade. That way If you didn't ally with anyone you would stand very little chance against...
Forum:
Space Empires: IV & V
July 7th, 2005, 04:34 PM
Replies:
13
Aliance encouraging mod
Views:
1,602
Posted By
Wolfman77
Aliance encouraging mod
Has anyone made a mod that encourages alliances and makes it nearly imposible to win if you don't? Maybe by reducing production and reserch to a very low level and increasing the amount recieved by...
Forum:
Space Empires: IV & V
July 7th, 2005, 03:47 PM
Replies:
28
Stargate SG1 - Season 9
Views:
7,592
Posted By
Wolfman77
Re: Stargate SG1 - Season 9
Sounds like they are done, or at least on the downhill. Richard Dean Anderson WAS the show, and with him in alot less I don't think the rest of the cast can make up for what he brought to the show. ...
Forum:
Intel Forum Bar & Grill
July 7th, 2005, 12:11 PM
Replies:
11
Spam Or Not? You Decide:
Views:
7,011
Posted By
Wolfman77
Re: Spam Or Not? You Decide:
I was quite shocked to find that I did not have a disk or copy of WinXP. Then when I found out that my 80 gig HD was actually only a 55 gig HD, I was a bit PO'ed.
I had the same thing when I...
Forum:
Space Empires: IV & V
July 7th, 2005, 10:24 AM
Replies:
18
gameplay question ! for real ! here ! :)
Views:
2,508
Posted By
Wolfman77
Re: gameplay question ! for real ! here ! :)
A system shield needs to be built on a planet, which meens you need a star in the system already, so you couldnt build another. I don't think there is any way around that.
Hidding a sphere...
Forum:
SEIV
June 28th, 2005, 01:37 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
87,728
Posted By
Wolfman77
Re: Gameplay tips & tricks
I've also noticed the AI has a problem determing when not to build production facilities on planets. eg. They colonize a planet with 10% mineral 1% organic and 0% rads and because the minerals are...
Forum:
SEIV
June 15th, 2005, 03:13 PM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
87,728
Posted By
Wolfman77
Re: Gameplay tips & tricks
I take it one step farther. I build a cargo base around the sun and use escorts and frigates with very specific movement and cargo capacity to ferry population from all plamets in the system...
Forum:
Space Empires: IV & V
June 3rd, 2005, 04:29 PM
Replies:
53
Malfador Machinations hits Strategy First!
Views:
8,541
Posted By
Wolfman77
Re: Malfador Machinations hits Strategy First!
There's no doubt the guys in the middle (Strategy First) control, well pretty much everything I guess. Is there any chance that, if Star Fury doesn't work out with them SEV won't be released by...
Forum:
Space Empires: IV & V
June 3rd, 2005, 02:37 PM
Replies:
53
Malfador Machinations hits Strategy First!
Views:
8,541
Posted By
Wolfman77
Re: Malfador Machinations hits Strategy First!
Good point, Gandalf, having a retail store trying to make money off the game as well might cut into profits some, but then they will probably also raise the price to cover that. If you get a smaller...
Forum:
Space Empires: IV & V
June 2nd, 2005, 01:29 PM
Replies:
53
Malfador Machinations hits Strategy First!
Views:
8,541
Posted By
Wolfman77
Re: Malfador Machinations hits Strategy First!
There is a large user base for the SE games, pretty much all will buy SEV regardless if its online or retail. Retail is the way to get the game infront of as many people as posible. I found the...
Showing results 251 to 269 of 269
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