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Search: Posts Made By: B0rsuk
Forum: Dominions 3: The Awakening November 19th, 2006, 08:14 PM
Replies: 3,096
Views: 665,149
Posted By B0rsuk
Re: Bug Report

Dying Marverni chieftains don't trigger Berserk:1 for nearby units !

Their description says they do.
It is a disgrace to a Chieftain not to suprass his tribesmen in valor, and for a tribesman to...
Forum: Dominions 3: The Awakening November 18th, 2006, 12:59 PM
Replies: 18
Views: 3,195
Posted By B0rsuk
Re: New Magic School idea: Transmutation

If it's basically like Alteration but permanent, what's the downside ?

This school would be awfully powerful for SCs, no need to split research. Blood works this way, too, but Blood has a lot of...
Forum: Dominions 3: The Awakening November 18th, 2006, 09:28 AM
Replies: 30
Views: 7,542
Posted By B0rsuk
Re: Maybe there isn\'t a limit of three random even

Aww, I have a feeling it's pretender causing extra events here. But at least pretender events aren't limited by the cap.
Forum: Dominions 3: The Awakening November 18th, 2006, 07:12 AM
Replies: 30
Views: 7,542
Posted By B0rsuk
Re: Maybe there isn\'t a limit of three random even

I think it's more likely that Turmoil increases the cap of random events. They may have changed it to make Turmoil/Luck combo somewhat similar to Order/Misfortune. I wouldn't be suprised if no one...
Forum: Dominions 3: The Awakening November 16th, 2006, 08:13 PM
Replies: 1
Views: 1,122
Posted By B0rsuk
Re: Dram

Folk/celtic bands I would recommend:

Open Folk
Stara Lipa
Dún an Doras

Dead Can Dance (well not exactly, but you can't afford to miss this)
Forum: Dominions 3: The Awakening November 16th, 2006, 06:37 PM
Replies: 12
Views: 3,349
Posted By B0rsuk
Re: What Race Should I Play ????!?

I suggest a race that abuses question marks, and pollutes forums with short-lived 1question threads instead of using existing topics.
Forum: Scenarios, Maps and Mods November 15th, 2006, 04:33 AM
Replies: 193
Views: 22,940
Posted By B0rsuk
Re: The Modder\'s Wishlist

#begin10chance
#modcommand1
#modcommand2
#modcommand3
#end10chance

The bold ones act as brackets. Upon unit creation, it has 10 percent chance of getting one of: modcommand, modcommand2,...
Forum: Dominions 3: The Awakening November 14th, 2006, 08:53 PM
Replies: 27
Views: 4,587
Posted By B0rsuk
Re: Horror Reward System

Yes, let's make a SS combat spell which rewards victim. And no one would abuse it.
Forum: Scenarios, Maps and Mods November 14th, 2006, 08:09 PM
Replies: 21
Views: 3,988
Posted By B0rsuk
Re: Ideas needed for worthy heroes mod

That sucks. I can think of plenty of units, commanders, pretenders starting with curses, or horror marks. Some tartarians, various warlocks and renegade wizards dabbling in forbidden magicks,...
Forum: Dominions 3: The Awakening November 14th, 2006, 07:23 PM
Replies: 17
Views: 3,818
Posted By B0rsuk
Re: Does \"Iron Dragon\" = \"Drake\" or \" Wyvern\" ???

Yes, it should work for dragon pretenders, too. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Forum: Scenarios, Maps and Mods November 14th, 2006, 06:08 PM
Replies: 21
Views: 3,988
Posted By B0rsuk
Re: Ideas needed for worthy heroes mod

Bloodstone
Dark Crusade
Darkness Weaves
by Karl Edward Wagner

http://en.wikipedia.org/wiki/Kane_%28fantasy%29

My favourite book would be Darkness Weaves, but it's Bloodstone that really...
Forum: Scenarios, Maps and Mods November 14th, 2006, 05:28 PM
Replies: 21
Views: 3,988
Posted By B0rsuk
Re: Ideas needed for worthy heroes mod

Late Era Atlantis hero:
-------------
Kane the Wanderer (human)
Chain mail, broad sword
Magic: 2B 2D
Hp: 20
Strength: 15
Base attack: 15
Base defence: 15
Cursed
Forum: Dominions 3: The Awakening November 14th, 2006, 09:18 AM
Replies: 51
Views: 8,746
Posted By B0rsuk
Re: Standard special ability, totally pointless?

Sheap:
You should be playing Heroes of Might and Magic 5. I'd rather play a strategy game.
Forum: Dominions 3: The Awakening November 14th, 2006, 03:41 AM
Replies: 29
Views: 3,398
Posted By B0rsuk
Re: Luck test, v 1.00

Another thing I don't like about the original test: growth and production give gold, as well. So you should substract 3 levels of prod and 2 of growth from income (Jotunheim has one level of prod)....
Forum: Dominions 3: The Awakening November 13th, 2006, 01:04 PM
Replies: 29
Views: 3,398
Posted By B0rsuk
Re: Luck test, v 1.00

Hmm. Are you sure both nations initially had equal (in terms of income) provinces ?
Rumor has it that you need Order for castle events.
Forum: Dominions 3: The Awakening November 13th, 2006, 12:29 PM
Replies: 29
Views: 3,398
Posted By B0rsuk
Re: Luck test, v 1.00

Why such strange scales ? Scales enable and disable certain events. Why drain and productivity ?
Cold enables some events, too. Wouldn't it be better to test with two nations having similar scale...
Forum: Dominions 3: The Awakening November 11th, 2006, 05:50 AM
Replies: 17
Views: 3,336
Posted By B0rsuk
Re: Random Events

So, in short, taking Turmoil in hopes of benefiting more from Luck is foolish ? Except for early game, perhaps ?
Forum: Dominions 3: The Awakening November 11th, 2006, 05:36 AM
Replies: 30
Views: 6,514
Posted By B0rsuk
Re: What do you listen to while playing Dom3?

To anyone playing R'lyeh or another spooky enough nation, I recommend

Octane soundtrack by Orbital

mostly great soundtrack from bad thriller.
-------------------
You can't go wrong with Dead...
Forum: Dominions 3: The Awakening November 10th, 2006, 03:03 PM
Replies: 50
Views: 7,192
Posted By B0rsuk
Re: Downloadable retail needed?

I don't see how spreading FUD can be good. Piracy is copyright infringement. Theft is the act of taking something from someone unlawfully. When I take something from someone, he loses it. That's not...
Forum: Dominions 3: The Awakening November 10th, 2006, 12:31 PM
Replies: 50
Views: 7,192
Posted By B0rsuk
Re: Downloadable retail needed?

Just like someone above, I'm waiting for the right hardware. I'll still be reading paper books for a while, but only because of their present availablity.
As soon as I bought my music player (I...
Forum: Dominions 3: The Awakening November 5th, 2006, 07:20 PM
Replies: 58
Views: 9,643
Posted By B0rsuk
Re: Tuxgames

Sold Out. Stock Expected 13 Nov 2006
Forum: Dominions 3: The Awakening November 4th, 2006, 02:49 PM
Replies: 16
Views: 2,326
Posted By B0rsuk
Re: Mobile Ranged Unit Improvement

Wake up !! What exactly do you gain from enabling horse archers to shoot and move at the same time ? What exactly do you expect to happen once they reach enemy lines ? Are enemies supposed to be...
Forum: Dominions 3: The Awakening November 4th, 2006, 12:08 PM
Replies: 16
Views: 3,556
Posted By B0rsuk
Re: Oceanians still poor amphibs on land under 3.0

I know it's merely a workaround and shouldn't be needed, but can't you just CTRL-move without sneaking ?
Forum: Dominions 3: The Awakening November 4th, 2006, 11:56 AM
Replies: 1
Views: 1,164
Posted By B0rsuk
Re: A new bug thread?

Also don't forget to lock and unsticky the current (3.00) bug thread.
Forum: Dominions 3: The Awakening November 4th, 2006, 04:11 AM
Replies: 14
Views: 3,233
Posted By B0rsuk
Re: Solution for Magic Duel

Yes, it's fully fictional. But assuming that modding commands get a little extended (it's already possible to mod spells somewhat) it could be possible to make the spell give negative astral bonus.
...
Showing results 251 to 275 of 418

 
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