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Search: Posts Made By: Arralen
Forum: SEIV August 11th, 2007, 02:02 PM
Replies: 1,502
Views: 164,294
Posted By Arralen
Re: The Star Trek Mod - v1.9.7.3 *NEW*

An interesting discussion on "pulse phasors" (proves my point, basically)
http://bbs.furryconflict.com/viewtopic.php?p=89409&sid=e03eff4734b57cc040c0508099b6ea22

I'm not sure, though, how to make...
Forum: SEIV July 30th, 2007, 04:11 PM
Replies: 37
Views: 11,969
Posted By Arralen
Re: New PBW Proportions Mod game #4

Let me try the new version first .. where is it, btw?
Forum: Dominions 3: The Awakening July 26th, 2007, 03:24 PM
Replies: 59
Views: 9,608
Posted By Arralen
Re: Humans. Stomp. *crunch crunch*

E.g.:

<font class="small">Code:</font><hr /><pre>
http://www.shrapnelcommunity.com/threads/uploads/538904-Burkhard2.jpg
</pre><hr />

PS: Only use JPG or PNG format !
Forum: SEIV July 25th, 2007, 05:16 PM
Replies: 5
Views: 2,140
Posted By Arralen
Re: Race Pictures

.. yeah .. turns a marvellous pic into this:

http://www.shrapnelcommunity.com/threads/uploads/538753-128x128.png


Hmm .. still 1000% better than the standard race portraits ..
Forum: SEIV July 23rd, 2007, 06:34 PM
Replies: 1,502
Views: 164,294
Posted By Arralen
Re: The Star Trek Mod - v1.9.7.3 *NEW*

Primary/Secondary (Ship) Weapon Mounts and Weapons types are mixed up
Atrocities :I have given due consideration to this issue and while I fully understand your point of view, and agree with it,...
Forum: Dominions 3: The Awakening July 21st, 2007, 12:18 PM
Replies: 4
Views: 1,611
Posted By Arralen
Site locations - Re: Random Maps

Actually, there are some site locations written into the map file as part of the terrain code: Those are rumored sites (or however you like to put it), which show as special icons on the map. Check...
Forum: SEIV July 5th, 2007, 07:36 PM
Replies: 1,502
Views: 164,294
Posted By Arralen
Re: The Star Trek Mod - New Version Available

It does exist in stock ... .

Might be less pronounced, though, if the ships have lower supply consumption to start with.

But I remember a time when even colonizers kept turning back because...
Forum: SEIV July 5th, 2007, 07:32 PM
Replies: 1,502
Views: 164,294
Posted By Arralen
Re: The Star Trek Mod - New Version Available

AI designs "Explorers", but does not build them or uses them when build by player intervention.


Armors with "hit first" ability should scale to the size of the vessel, as they effectivly must be...
Forum: SEIV July 5th, 2007, 03:01 PM
Replies: 1,502
Views: 164,294
Posted By Arralen
Re: The Star Trek Mod - New Version Available

Still, this is WAD .. the problem is within the game logic, not in the mod. Instead of checking first if a ship can reach the destination, one minister sends it out, and the supply minister calls it...
Forum: SEIV July 3rd, 2007, 09:23 PM
Replies: 1,502
Views: 164,294
Posted By Arralen
Re: The Star Trek Mod - New Version Available

Light Ship vs. Normal Ship Shield mounts
Are either still unchanged (I thought you fixed them - for details look ~25 posts back in this thread) or back to the old, wrong values.
Basically they have...
Forum: Dominions 3: The Awakening June 30th, 2007, 10:01 AM
Replies: 5
Views: 2,195
Posted By Arralen
Re: Finding PBEM files on Vista

1) Get WinXP CD
2) Insert in CD drive
3) Restart PC
4) Enter BIOS, set to boot from CD-ROM first
5) When XP setup asks what to do, delete all partitions on the disk, make new one(s)
6) Install...
Forum: Dominions 3: The Awakening June 29th, 2007, 05:29 AM
Replies: 17
Views: 2,650
Posted By Arralen
Re: Single Player Rant

To me, that's the difference between between "beating the game" and "beating the in-game opponents".

If you play to "beat the game", you're mostly looking for cheesy tactics and strategies which...
Forum: TO&Es June 28th, 2007, 07:32 PM
Replies: 71
Views: 16,982
Posted By Arralen
Re: obat44 - West Germany

v3.5 .. great to see the Puma on board finally ..
.. but only 1 armor variant?!

However, I spotted a glaring bug:

The Leopard 1 A5 ended its service on 31.12.2003
wikipedia...
Forum: Dominions 3: The Awakening June 27th, 2007, 09:57 AM
Replies: 3
Views: 1,130
Posted By Arralen
Re: Ettin Error

Most likely not.

It's the "battle inconsistency" bug that sometimes creeps up, especially in MP games when server and client use different patch level or OS. Seemingly it sometimes happens in SP...
Forum: Dominions 3: The Awakening June 27th, 2007, 05:45 AM
Replies: 40
Views: 14,853
Posted By Arralen
Re: Catgod pretender viewer now for Windows!

Windoze sucks ..
AFAIK, Tcl/Tk is using Win API functions to get me the path the user selects.
I simple store that path and feed it back to the same API .. and it breaks ..

Guess I'll have to...
Forum: Dominions 3: The Awakening June 26th, 2007, 02:58 PM
Replies: 40
Views: 14,853
Posted By Arralen
Re: Catgod pretender viewer now for Windows!

Nope, you needn't. I can easily ( http://forum.shrapnelgames.com/images/smilies/rolleyes.gif ) incorporate that into catgodGUI ... or some other way to work around the limitation.
Forum: Dominions 3: The Awakening June 25th, 2007, 08:09 PM
Replies: 40
Views: 14,853
Posted By Arralen
Re: Catgod pretender viewer now for Windows!

.. because dragging your pretender files around using Explorer and copying from the CMD line window is slightly inconvenient?

Furthermore, I plan to add some more features to the catgodGUI as soon...
Forum: SEIV June 23rd, 2007, 09:03 PM
Replies: 1,502
Views: 164,294
Posted By Arralen
Re: The Star Trek Mod - New Version Available

Is it possible to add a shipset to STM for human players only?
Can I e.g. drop in the Crugarians from the megapack into the pictures\races\ folder, or will the game screw up because there are some...
Forum: SEIV June 23rd, 2007, 08:58 PM
Replies: 1,502
Views: 164,294
Posted By Arralen
Re: The Star Trek Mod - New Version Available

General Race Tech / Pirate Race / Pirate Colony Tech text is misleading

If you select "General Race" and "Pirate Race", you'll get double items .. yet the pirate buildings are not better then the...
Forum: SEIV June 23rd, 2007, 08:38 PM
Replies: 1,502
Views: 164,294
Posted By Arralen
Re: The Star Trek Mod - New Version Available

Pack Rats trait broken / too cheap

Seemingly not only halves the storage (ressources, units), but the general planet size (facilities, population). Yet it only gives 500 points. For 3x 150 points...
Forum: SEIV June 23rd, 2007, 07:46 PM
Replies: 1,502
Views: 164,294
Posted By Arralen
Re: The Star Trek Mod - New Version Available

"Gas World Natives" advanced trait should cost at least 500 points in STM.

There's no competition for gas giant planets, and gas giant are plentyful and (nearly) always medium size or bigger.
As...
Forum: SEIV June 23rd, 2007, 07:06 PM
Replies: 1,502
Views: 164,294
Posted By Arralen
Re: The Star Trek Mod - New Version Available

No problem writing down everything that bugs me ;-)
If you make some fixes, PM or email (the files) to me and I'll try and do a quick test game to see if I can find some more things to quibble about...
Forum: Dominions 3: The Awakening June 23rd, 2007, 05:38 PM
Replies: 40
Views: 14,853
Posted By Arralen
Re: Catgod pretender viewer for Windows now with G

Neither Gandalfs first suggestion
catgod.exe "d:\temp\try this out\savedgames\newlords\*.2h"
nor Peters idea
catgod.exe 'd:\temp\try this out\savedgames\newlords\*.2h'
work from the command line...
Forum: Dominions 3: The Awakening June 23rd, 2007, 02:22 PM
Replies: 40
Views: 14,853
Posted By Arralen
Catgod pretender viewer for Windows now with GUI !

______ MORE TROUBLESHOOTING ____________

As it seems, catgod.exe does not like being fed folders pathes with spaces in them, like e.g. :
"\program files\dominions3\

I'll have a chat with...
Forum: SEIV June 23rd, 2007, 08:22 AM
Replies: 1,502
Views: 164,294
Posted By Arralen
Re: The Star Trek Mod - New Version Available

I really appreciate the work you put in this mod ..
.. but I have to say it's fairly broken for SP gaming at this point:


Repair Barge Problem
This is not only a "8472" problem: Making the...
Showing results 251 to 275 of 500

 
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