The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 11 of 20
«
First
<
9
10
11
12
13
>
Last
»
Showing results 251 to 275 of 500
Search took
0.03
seconds; generated 96 minute(s) ago.
Search:
Posts Made By:
Arralen
Forum:
SEIV
August 11th, 2007, 02:02 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
164,294
Posted By
Arralen
Re: The Star Trek Mod - v1.9.7.3 *NEW*
An interesting discussion on "pulse phasors" (proves my point, basically)
http://bbs.furryconflict.com/viewtopic.php?p=89409&sid=e03eff4734b57cc040c0508099b6ea22
I'm not sure, though, how to make...
Forum:
SEIV
July 30th, 2007, 04:11 PM
Replies:
37
New PBW Proportions Mod game #4
Views:
11,969
Posted By
Arralen
Re: New PBW Proportions Mod game #4
Let me try the new version first .. where is it, btw?
Forum:
Dominions 3: The Awakening
July 26th, 2007, 03:24 PM
Replies:
59
Humans. Stomp. *crunch crunch*
Views:
9,608
Posted By
Arralen
Re: Humans. Stomp. *crunch crunch*
E.g.:
<font class="small">Code:</font><hr /><pre>
http://www.shrapnelcommunity.com/threads/uploads/538904-Burkhard2.jpg
</pre><hr />
PS: Only use JPG or PNG format !
Forum:
SEIV
July 25th, 2007, 05:16 PM
Replies:
5
Race Pictures
Views:
2,140
Posted By
Arralen
Re: Race Pictures
.. yeah .. turns a marvellous pic into this:
http://www.shrapnelcommunity.com/threads/uploads/538753-128x128.png
Hmm .. still 1000% better than the standard race portraits ..
Forum:
SEIV
July 23rd, 2007, 06:34 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
164,294
Posted By
Arralen
Re: The Star Trek Mod - v1.9.7.3 *NEW*
Primary/Secondary (Ship) Weapon Mounts and Weapons types are mixed up
Atrocities :I have given due consideration to this issue and while I fully understand your point of view, and agree with it,...
Forum:
Dominions 3: The Awakening
July 21st, 2007, 12:18 PM
Replies:
4
Random Maps
Views:
1,611
Posted By
Arralen
Site locations - Re: Random Maps
Actually, there are some site locations written into the map file as part of the terrain code: Those are rumored sites (or however you like to put it), which show as special icons on the map. Check...
Forum:
SEIV
July 5th, 2007, 07:36 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
164,294
Posted By
Arralen
Re: The Star Trek Mod - New Version Available
It does exist in stock ... .
Might be less pronounced, though, if the ships have lower supply consumption to start with.
But I remember a time when even colonizers kept turning back because...
Forum:
SEIV
July 5th, 2007, 07:32 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
164,294
Posted By
Arralen
Re: The Star Trek Mod - New Version Available
AI designs "Explorers", but does not build them or uses them when build by player intervention.
Armors with "hit first" ability should scale to the size of the vessel, as they effectivly must be...
Forum:
SEIV
July 5th, 2007, 03:01 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
164,294
Posted By
Arralen
Re: The Star Trek Mod - New Version Available
Still, this is WAD .. the problem is within the game logic, not in the mod. Instead of checking first if a ship can reach the destination, one minister sends it out, and the supply minister calls it...
Forum:
SEIV
July 3rd, 2007, 09:23 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
164,294
Posted By
Arralen
Re: The Star Trek Mod - New Version Available
Light Ship vs. Normal Ship Shield mounts
Are either still unchanged (I thought you fixed them - for details look ~25 posts back in this thread) or back to the old, wrong values.
Basically they have...
Forum:
Dominions 3: The Awakening
June 30th, 2007, 10:01 AM
Replies:
5
Finding PBEM files on Vista
Views:
2,195
Posted By
Arralen
Re: Finding PBEM files on Vista
1) Get WinXP CD
2) Insert in CD drive
3) Restart PC
4) Enter BIOS, set to boot from CD-ROM first
5) When XP setup asks what to do, delete all partitions on the disk, make new one(s)
6) Install...
Forum:
Dominions 3: The Awakening
June 29th, 2007, 05:29 AM
Replies:
17
Single Player Rant
Views:
2,650
Posted By
Arralen
Re: Single Player Rant
To me, that's the difference between between "beating the game" and "beating the in-game opponents".
If you play to "beat the game", you're mostly looking for cheesy tactics and strategies which...
Forum:
TO&Es
June 28th, 2007, 07:32 PM
Replies:
71
obat44 - West Germany
Views:
16,982
Posted By
Arralen
Re: obat44 - West Germany
v3.5 .. great to see the Puma on board finally ..
.. but only 1 armor variant?!
However, I spotted a glaring bug:
The Leopard 1 A5 ended its service on 31.12.2003
wikipedia...
Forum:
Dominions 3: The Awakening
June 27th, 2007, 09:57 AM
Replies:
3
Ettin Error
Views:
1,130
Posted By
Arralen
Re: Ettin Error
Most likely not.
It's the "battle inconsistency" bug that sometimes creeps up, especially in MP games when server and client use different patch level or OS. Seemingly it sometimes happens in SP...
Forum:
Dominions 3: The Awakening
June 27th, 2007, 05:45 AM
Replies:
40
Catgod pretender viewer now for Windows!
Views:
14,853
Posted By
Arralen
Re: Catgod pretender viewer now for Windows!
Windoze sucks ..
AFAIK, Tcl/Tk is using Win API functions to get me the path the user selects.
I simple store that path and feed it back to the same API .. and it breaks ..
Guess I'll have to...
Forum:
Dominions 3: The Awakening
June 26th, 2007, 02:58 PM
Replies:
40
Catgod pretender viewer now for Windows!
Views:
14,853
Posted By
Arralen
Re: Catgod pretender viewer now for Windows!
Nope, you needn't. I can easily ( http://forum.shrapnelgames.com/images/smilies/rolleyes.gif ) incorporate that into catgodGUI ... or some other way to work around the limitation.
Forum:
Dominions 3: The Awakening
June 25th, 2007, 08:09 PM
Replies:
40
Catgod pretender viewer now for Windows!
Views:
14,853
Posted By
Arralen
Re: Catgod pretender viewer now for Windows!
.. because dragging your pretender files around using Explorer and copying from the CMD line window is slightly inconvenient?
Furthermore, I plan to add some more features to the catgodGUI as soon...
Forum:
SEIV
June 23rd, 2007, 09:03 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
164,294
Posted By
Arralen
Re: The Star Trek Mod - New Version Available
Is it possible to add a shipset to STM for human players only?
Can I e.g. drop in the Crugarians from the megapack into the pictures\races\ folder, or will the game screw up because there are some...
Forum:
SEIV
June 23rd, 2007, 08:58 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
164,294
Posted By
Arralen
Re: The Star Trek Mod - New Version Available
General Race Tech / Pirate Race / Pirate Colony Tech text is misleading
If you select "General Race" and "Pirate Race", you'll get double items .. yet the pirate buildings are not better then the...
Forum:
SEIV
June 23rd, 2007, 08:38 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
164,294
Posted By
Arralen
Re: The Star Trek Mod - New Version Available
Pack Rats trait broken / too cheap
Seemingly not only halves the storage (ressources, units), but the general planet size (facilities, population). Yet it only gives 500 points. For 3x 150 points...
Forum:
SEIV
June 23rd, 2007, 07:46 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
164,294
Posted By
Arralen
Re: The Star Trek Mod - New Version Available
"Gas World Natives" advanced trait should cost at least 500 points in STM.
There's no competition for gas giant planets, and gas giant are plentyful and (nearly) always medium size or bigger.
As...
Forum:
SEIV
June 23rd, 2007, 07:06 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
164,294
Posted By
Arralen
Re: The Star Trek Mod - New Version Available
No problem writing down everything that bugs me ;-)
If you make some fixes, PM or email (the files) to me and I'll try and do a quick test game to see if I can find some more things to quibble about...
Forum:
Dominions 3: The Awakening
June 23rd, 2007, 05:38 PM
Replies:
40
Catgod pretender viewer now for Windows!
Views:
14,853
Posted By
Arralen
Re: Catgod pretender viewer for Windows now with G
Neither Gandalfs first suggestion
catgod.exe "d:\temp\try this out\savedgames\newlords\*.2h"
nor Peters idea
catgod.exe 'd:\temp\try this out\savedgames\newlords\*.2h'
work from the command line...
Forum:
Dominions 3: The Awakening
June 23rd, 2007, 02:22 PM
Replies:
40
Catgod pretender viewer now for Windows!
Views:
14,853
Posted By
Arralen
Catgod pretender viewer for Windows now with GUI !
______ MORE TROUBLESHOOTING ____________
As it seems, catgod.exe does not like being fed folders pathes with spaces in them, like e.g. :
"\program files\dominions3\
I'll have a chat with...
Forum:
SEIV
June 23rd, 2007, 08:22 AM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
164,294
Posted By
Arralen
Re: The Star Trek Mod - New Version Available
I really appreciate the work you put in this mod ..
.. but I have to say it's fairly broken for SP gaming at this point:
Repair Barge Problem
This is not only a "8472" problem: Making the...
Showing results 251 to 275 of 500
Page 11 of 20
«
First
<
9
10
11
12
13
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
03:47 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.