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Showing results 251 to 275 of 500
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Posts Made By:
Jazzepi
Forum:
Multiplayer and AARs
March 23rd, 2009, 03:15 PM
Replies:
219
Momentum - EA game - Finished - Sauromatia/Psycho wins!
Views:
38,060
Posted By
Jazzepi
Re: Momentum - EA game - Started
I was really surprised when you suicide 6 suited thugs into a crowd of communioned astral mages with no MR+ gear!
Notably, R'yleh has begun to gobble up Mictlan's territories from the soul with...
Forum:
Multiplayer and AARs
March 23rd, 2009, 09:42 AM
Replies:
193
MP:
Beardaxe is go!
Views:
28,809
Posted By
Jazzepi
Re: Beardaxe is go!
Staled Staled Turn received Staled Staled
He's staled 4 out of the last 5 turns.
Set him to AI.
Jazzepi
Forum:
Multiplayer and AARs
March 21st, 2009, 02:36 PM
Replies:
233
Wild Red - MA game (in progress)
Views:
33,956
Posted By
Jazzepi
Re: Wild Red - MA game (in progress)
Man is interested in buying gems. We're offering 15 GP apiece. Looking for death and astral mostly.
Jazzepi
Forum:
Multiplayer and AARs
March 20th, 2009, 11:52 PM
Replies:
21
Wow, and the games grind to a halt.
Views:
5,000
Posted By
Jazzepi
Re: Wow, and the games grind to a halt.
I used to dislike pbem because of the slowness of downloading the attachment, overwriting the old .trn file, reattaching it, etc. But at the end of the day, the ability to just work on the turns in...
Forum:
Multiplayer and AARs
March 20th, 2009, 11:36 AM
Replies:
233
Wild Red - MA game (in progress)
Views:
33,956
Posted By
Jazzepi
Re: Wild Red - MA game (in progress)
I suspect this is just some post-disruption malaise. This always happens after a disruption. People get thrown out of the swing of things. A good hard STALE will wake them up :O
Jazzepi
Forum:
Dominions 3: The Awakening
March 19th, 2009, 11:27 PM
Replies:
116
Patch 3.23
Views:
26,114
Posted By
Jazzepi
Re: Patch 3.23
Reverse communions are where you have all the master(s) at the very bottom of the command list. All they do is cast magic path buff spells that the slaves get for free. Sometimes you even cast stuff...
Forum:
Multiplayer and AARs
March 19th, 2009, 02:27 PM
Replies:
193
MP:
Beardaxe is go!
Views:
28,809
Posted By
Jazzepi
Re: Beardaxe is go!
The new patch is out and ready to go.
Lets patch up and get our turns in :P
Jazzepi
Forum:
Multiplayer and AARs
March 19th, 2009, 02:26 PM
Replies:
199
MP:
Beyond - MA - Stomping on
Views:
34,763
Posted By
Jazzepi
Re: Beyond - MA - Stomping on
There shouldn't be anymore issues. Can everyone get their games patches and turns in?
Jazzepi
Forum:
Multiplayer and AARs
March 19th, 2009, 11:43 AM
Replies:
233
Wild Red - MA game (in progress)
Views:
33,956
Posted By
Jazzepi
Re: Wild Red - MA game (in progress)
I was too! I'm not blaming you beast ;)
Jazzepi
Forum:
Multiplayer and AARs
March 19th, 2009, 11:38 AM
Replies:
233
Wild Red - MA game (in progress)
Views:
33,956
Posted By
Jazzepi
Re: Wild Red - MA game (in progress)
Seriously.
All my ****ing games are on week long timers right now, after having 3 days of downtime :(
Jazzepi
Forum:
Multiplayer and AARs
March 18th, 2009, 08:55 AM
Replies:
219
Momentum - EA game - Finished - Sauromatia/Psycho wins!
Views:
38,060
Posted By
Jazzepi
Re: Momentum - EA game - Started
I submitted the turn before patching. I guess I could load up the turn with the next patch on and resubmit it.
Jazzepi
Forum:
Dominions 3: The Awakening
March 17th, 2009, 11:20 PM
Replies:
116
Patch 3.23
Views:
26,114
Posted By
Jazzepi
Re: Patch 3.23
It turns your troops into one dimensional lines.
Jazzepi
Forum:
Multiplayer and AARs
March 17th, 2009, 11:18 PM
Replies:
365
LA Game - Victoria - Running
Views:
57,053
Posted By
Jazzepi
Re: LA Game - Victoria - Running
Make sure to check the server times to see if Llamabeast gets the e-mail in time to put the extension in.
Jazzepi
Forum:
Multiplayer and AARs
March 17th, 2009, 09:24 PM
Replies:
365
LA Game - Victoria - Running
Views:
57,053
Posted By
Jazzepi
Re: LA Game - Victoria - Running
I don't have the admin password for this :( WL never gave it to me. I thought we'd have a week, but then llama set the hosting cycle to 48 hours =\
Try to get your turn in. I'll send an e-mail/pm...
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 04:37 PM
Replies:
48
Modding Help
Views:
12,933
Posted By
Jazzepi
Re: Modding Help
Running into another strange problem. Tried to do some forum searching and came up with nothing.
Trying to add the Dracolich (unit #644)/ Bog Mummy (unit #645) to my pretender selection and no...
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 04:07 PM
Replies:
154
Wishlist:
Modding shortlist
Views:
32,636
Posted By
Jazzepi
Re: Modding shortlist
I say the same thing to myself every night before I go to sleep.
Jazzepi
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 02:22 PM
Replies:
48
Modding Help
Views:
12,933
Posted By
Jazzepi
Re: Modding Help
Quick question.
Is there a way to remove pretenders from those offered during nation creation? It seems all you can do is add custom pretenders (or pretenders from other nations), but not take...
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 01:48 PM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
20,278
Posted By
Jazzepi
Re: Nation - Lodum : Viral Death - version 0.39
Really?
I've always found having lots of death mages makes Ermor easy to counter. Wither bones is like punching them in the face, and you're immune to darkness.
Jazzepi
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 01:09 PM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
20,278
Posted By
Jazzepi
Re: Nation - Lodum : Viral Death - version 0.39
I think Lodum might fit better in LA, then MA. It would help to distance them from MA C'Tis, whose disease dominion does vaguely the same thing as the constantly diseased units, but better.
It...
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 12:58 PM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
20,278
Posted By
Jazzepi
Re: Nation - Lodum : Viral Death - version 0.39
It's not so much the opposing army, really. I was thinking of opposing SCs/thugs. Having every one of your little units diseasing the enemy makes deploying non-undead SCs against Lodum terribly...
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 08:18 AM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
20,278
Posted By
Jazzepi
Re: Nation - Lodum : Viral Death - version 0.39
Also, I wanted to mention that I mostly put out the mod to get a feel for the units themselves, and the theme. I haven't really spent a great amount of time trying to balance resource costs, and...
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 08:16 AM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
20,278
Posted By
Jazzepi
Re: Nation - Lodum : Viral Death - version 0.39
It should be diseasing the enemy. Goombas are size 1 units, so they have the best chance of having their second/first disease cloud end up in the enemy square.
Maybe just giving all of their...
Forum:
Scenarios, Maps and Mods
March 17th, 2009, 12:16 AM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
20,278
Posted By
Jazzepi
Re: Nation - Lodum : Viral Death - version 0.39
I'm not too concerned about that, really. If you want to keep your necromancer prophet at home, reanimating 4-5 undead per turn, I think that's a perfectly legitimate choice. Especially considering...
Forum:
Scenarios, Maps and Mods
March 16th, 2009, 07:31 PM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
20,278
Posted By
Jazzepi
Re: Nation - Lodum : Viral Death - version 0.39
NI? I assume that means AI?
No :) I didn't really have in mind for the AI to pickup this nation and play.
Jazzepi
Forum:
Scenarios, Maps and Mods
March 16th, 2009, 06:09 PM
Replies:
21
Mod:
Nation - Lodum : Viral Death - version 0.4
Views:
20,278
Posted By
Jazzepi
Re: Nation - Lodum : Viral Death - version 0.39
Not any that are planned at the moment.
Also, I just uploaded a new version with a plethora of changes.
Jazzepi
Showing results 251 to 275 of 500
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