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Search: Posts Made By: Graeme Dice
Forum: Multiplayer and AARs March 11th, 2010, 01:33 PM
Replies: 166
Views: 28,970
Posted By Graeme Dice
Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.

Since we have to make a combined mod to include both CBM and the EDM, would anybody object to also modding out the upkeep cost for summoned trolls and sea trolls?
Forum: Multiplayer and AARs March 11th, 2010, 10:29 AM
Replies: 166
Views: 28,970
Posted By Graeme Dice
Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.

I could reduce it to very difficult, which will make research about as fast as a normal game.
Forum: Multiplayer and AARs March 10th, 2010, 07:18 PM
Replies: 166
Views: 28,970
Posted By Graeme Dice
Running - FastBlitz 3

The game is now accepting pretenders on Llamaserver. See the attached map file in this post.

Since my first version of this game was something of a minor success and was certainly different, I've...
Forum: Multiplayer and AARs March 10th, 2010, 04:01 PM
Replies: 98
Views: 18,988
Posted By Graeme Dice
Re: FastBlitz - Running

Let me know when I should shut down the game.

Any interest in a similar setup, perhaps in a different age?
Forum: Scenarios, Maps and Mods March 10th, 2010, 01:54 AM
Replies: 406
Views: 162,306
Posted By Graeme Dice
Re: Endgame Diversity Mod - Lategame summons, released at last!

That's also why nether bolt sometimes seems to be more reliable than nether darts.
Forum: Multiplayer and AARs March 10th, 2010, 01:53 AM
Replies: 98
Views: 18,988
Posted By Graeme Dice
Re: FastBlitz - Running

Good game guys. Hope you enjoyed it, cause I know I did.
Forum: Scenarios, Maps and Mods March 10th, 2010, 01:16 AM
Replies: 406
Views: 162,306
Posted By Graeme Dice
Re: Endgame Diversity Mod - Lategame summons, released at last!

About 8 if he doesn't have a shield. More than that if he does. It's 20+ armor negating damage that doesn't require a MR roll.
Forum: Multiplayer and AARs March 9th, 2010, 09:43 PM
Replies: 106
Views: 21,756
Posted By Graeme Dice
Re: new concept for MP

I'd definitely be interested in playing as Abysia if this game goes forwards.
Forum: Multiplayer and AARs March 8th, 2010, 04:00 PM
Replies: 70
Views: 17,225
Posted By Graeme Dice
Re: Hurt_Locker (Recruiting)

I think I can manage another game. Let's try Niefelheim.
Forum: Multiplayer and AARs March 7th, 2010, 01:10 AM
Replies: 211
Views: 41,228
Posted By Graeme Dice
Re: Multiera Mithril Might (Started)

Have you checked the stats on Bogarus' cavalry recently? Their heaviest type is nearly identical to tower knights. The only cavalry you'll find with better stats is generally going to be sacred.
Forum: Scenarios, Maps and Mods March 6th, 2010, 09:02 PM
Replies: 741
Views: 239,960
Posted By Graeme Dice
Re: Conceptual Balance Mod 1.6

Removing the upkeep costs from sea trolls and trolls would also have the side effect of making conjuration a better school to research, and of helping to boost those nations that have strong...
Forum: Scenarios, Maps and Mods March 3rd, 2010, 09:25 PM
Replies: 741
Views: 239,960
Posted By Graeme Dice
Re: Conceptual Balance Mod 1.6

The bloodstone cannot have its gem production taken away. No new item can be made that boosts earth. The only two possibilities that are likely to be changed are either the pebble skin suit or the...
Forum: Dominions 3: The Awakening February 26th, 2010, 10:42 PM
Replies: 46
Views: 33,512
Posted By Graeme Dice
Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0

Nah. That title goes to MA arcoscephale. Every fourth astrologer can cast mind hunt by himself, and the priestesses heal them really quickly.
Forum: Multiplayer and AARs February 26th, 2010, 05:52 PM
Replies: 98
Views: 18,988
Posted By Graeme Dice
Re: FastBlitz - Running

Added 24h to the turn timer by Folket's request.
Forum: Multiplayer and AARs February 26th, 2010, 12:10 AM
Replies: 31
Views: 7,354
Posted By Graeme Dice
Re: Quartet: new 4 player game (Starting)

I've uploaded my pretender, but unfortunately my email program chose to use an outgoing address that I can only access at home. Could you delete the Ermorian pretender so that I can re-upload it...
Forum: Dominions 3: The Awakening February 25th, 2010, 05:56 PM
Replies: 46
Views: 33,512
Posted By Graeme Dice
Re: LA Tien Chi: Barbarian Kings Strategy Guide 2.0

The lord of plenty provides two astral and two earth gems every turn in CBM 1.6. His magic paths don't affect this in any way.
Forum: Scenarios, Maps and Mods February 25th, 2010, 04:56 PM
Replies: 741
Views: 239,960
Posted By Graeme Dice
Re: Conceptual Balance Mod 1.6

I'm not sure if it should be changed or not, but MA Atlantis can't actually recruit reef warriors in coastal forts.
Forum: Multiplayer and AARs February 25th, 2010, 04:39 PM
Replies: 31
Views: 7,354
Posted By Graeme Dice
Forum: Dominions 3: The Awakening February 24th, 2010, 01:41 PM
Replies: 5
Views: 2,805
Posted By Graeme Dice
Re: Required # of Research Points

1:40
2:60
3:40+60 = 100
4:100+60 = 160
5:160+100 = 260
6:260+160 = 420
7:420+260 = 680
8:680+420 = 1100
9: 1100+680 = 1780
Forum: Multiplayer and AARs February 23rd, 2010, 12:59 AM
Replies: 186
Views: 46,433
Posted By Graeme Dice
Re: MA CBM Game Greenstone Recruiting

I'd also be happy to switch to Atlantis if you need another water nation to fight against.
Forum: Multiplayer and AARs February 22nd, 2010, 12:33 PM
Replies: 186
Views: 46,433
Posted By Graeme Dice
Forum: Multiplayer and AARs February 21st, 2010, 09:27 PM
Replies: 133
Views: 31,571
Posted By Graeme Dice
Re: Thunderdome - 17 Gods enter : 1 God leaves

If he casts phoenix pyre, then he will explode and re-appear everytime he dies as long as he doesn't have more than 100 fatigue. It's a great spell in combination with reinvigoration and...
Forum: Multiplayer and AARs February 16th, 2010, 05:36 PM
Replies: 93
Views: 18,104
Posted By Graeme Dice
Re: LARG - LA Rich Game (Recruitment)

I think I have time to start up a new game. How about I join as Agartha.
Forum: Multiplayer and AARs February 9th, 2010, 10:19 PM
Replies: 98
Views: 18,988
Posted By Graeme Dice
Re: FastBlitz - Running

Now that I've been knocked out completely, would somebody else like to take over admin duties? I'd be happy to continue, unless you guys want a current player to do it.
Forum: Multiplayer and AARs February 8th, 2010, 12:11 PM
Replies: 98
Views: 18,988
Posted By Graeme Dice
Re: FastBlitz - Running

I've extended the turn timer to 72 hours and will leave it there for now as long as I don't get any complaints.
Showing results 251 to 275 of 500

 
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