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Showing results 251 to 275 of 500
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Posts Made By:
Endoperez
Forum:
Dominions 3: The Awakening
February 15th, 2009, 05:08 PM
Replies:
63
Pike vs Cavalry
Views:
15,217
Posted By
Endoperez
Re: Pike vs Cavalry
This thread is getting too serious. Would you misters most knowledgeable in spears help me improve on a bad pun?
"Spear will give you an edge over your opponent, and that's the point."
P.S....
Forum:
Dominions 3: The Awakening
February 15th, 2009, 03:46 PM
Replies:
29
noob: how to get troops underwater
Views:
8,139
Posted By
Endoperez
Re: noob: how to get troops underwater
Good point from JimMorrison.
Waterbreathing items' capabilities are affected by size. You can only take 10 giants (size 4) with an item that would allow you take 20 humans.
Forum:
Scenarios, Maps and Mods
February 15th, 2009, 03:36 PM
Replies:
28
Nation Library
Views:
5,520
Posted By
Endoperez
Re: Nation Library
I did the same back in Dom2.
You don't have to adjust these:
1. Flags. As long as you can see what name corresponds to what flag, it shouldn't be too confusing.
2. National descriptions:...
Forum:
Dominions 3: The Awakening
February 13th, 2009, 05:42 PM
Replies:
13
International Shipping: where?
Views:
4,089
Posted By
Endoperez
Re: International Shipping: where?
You know, the two links I didn't expect to find in this thread were the two links mentioned in the first post. :D Funny thread.
Forum:
Dominions 3: The Awakening
February 13th, 2009, 09:36 AM
Replies:
10
Fever Fetish, Blood Stone, and monster magnets
Views:
5,105
Posted By
Endoperez
Re: Fever Fetish, Blood Stone, and monster magnets
I'm interested in the knight attack part of the Chalice. Is it just description, or a broken mechanic?
Forum:
Dominions 3: The Awakening
February 13th, 2009, 02:26 AM
Replies:
27
Healing Pretender
Views:
7,781
Posted By
Endoperez
Re: Healing Pretender
Or rather, Str-4 shouldn't affect your pretender's fighting ability in most cases, so there's no need to keep him from fighting just because of one affliction. If he has something to do (forge some...
Forum:
Dominions 3: The Awakening
February 12th, 2009, 08:29 AM
Replies:
154
Off topic: How are games failing you?
Views:
32,082
Posted By
Endoperez
Re: Off topic: How are games failing you?
It could be argued that software which the copyright owner does not enforce is effectively legal, although "effectively" certainly does not mean "is". [/QUOTE]
It could be argued that a copyright...
Forum:
Dominions 3: The Awakening
February 12th, 2009, 02:57 AM
Replies:
154
Off topic: How are games failing you?
Views:
32,082
Posted By
Endoperez
Re: Off topic: How are games failing you?
Abandonware is not legal. No publishing company can allow people to discuss how to illegally acquire games on their discussion forums. It sends the wrong message for 1) people who consider buying...
Forum:
Dominions 3: The Awakening
February 11th, 2009, 02:58 AM
Replies:
322
Crossbows vs. Longbows
Views:
91,510
Posted By
Endoperez
Re: Bows
I've read that arrows were stuck into the dirt because that way they were more readily available. I don't know how long it takes to pull an arrow from a quiver, but for long arrows it's faster to...
Forum:
Scenarios, Maps and Mods
February 9th, 2009, 01:14 PM
Replies:
20
Is there a guide or overview on how to make a map?
Views:
4,869
Posted By
Endoperez
Re: Is there a guide or overview on how to make a map?
In addition, all white pixels will be province centers, so you should just remove the original pixel and then use Ballbarian's utility.
Forum:
Scenarios, Maps and Mods
February 9th, 2009, 05:08 AM
Replies:
9
Utility:
Pixel Fixer 1.00 - add or remove provinces in map file
Views:
5,075
Posted By
Endoperez
Re: Pixel Fixer 1.00 - add or remove provinces in map file
Wow! I almost feel like starting a map project to be able to test this. It sounds awesome!
Forum:
Scenarios, Maps and Mods
February 9th, 2009, 05:06 AM
Replies:
3
Mod:
Instructions
Views:
1,745
Posted By
Endoperez
Re: Instructions
Every mod has modname.dm file, which has to be in the *\mods\ folder.
The mods can choose whether their images are in the *\mods\ or in a subfolder. Usually, when you see a .dm file you can...
Forum:
Dominions 3: The Awakening
February 8th, 2009, 08:41 AM
Replies:
154
Off topic: How are games failing you?
Views:
32,082
Posted By
Endoperez
Re: Off topic: How are games failing you?
Fighting is one solution. If you aren't a great fighter, obviously it will be much harder to defeat the big bad in a straight fight. That's why you have to even the odds. As an example, your mission...
Forum:
Scenarios, Maps and Mods
February 7th, 2009, 02:08 PM
Replies:
8
Mod:
Nation: Sirius
Views:
4,689
Posted By
Endoperez
Re: Nation: Sirius
Having a chance for bit more Earth would help quite a bit, IMO. E2 -> Earth Boots -> Hammers, and on the other hand, E3A3 is only one pretender-turn and lots of gems away from Earth/Air Staves of...
Forum:
Dominions 3: The Awakening
February 7th, 2009, 10:39 AM
Replies:
17
Guide:
(Very) Basic Battle Tactics
Views:
14,379
Posted By
Endoperez
Re: (Very) Basic Battle Tactics
No limit.
For posts that aren't the first in a thread, there are no editing limits. Without it, guides, mod threads and similar would be pretty much impossible.
Non-first posts close after a...
Forum:
Scenarios, Maps and Mods
February 7th, 2009, 09:22 AM
Replies:
7
Random Events
Views:
1,932
Posted By
Endoperez
Re: Random Events
Hmm, interesting.
I tested it out (long time ago) with, hmm, I think it was Elephants against Cave Drakes. The Cave Drakes got througouhly trashed. They are size 4, prot 18 and have lots of hp. If...
Forum:
Scenarios, Maps and Mods
February 6th, 2009, 04:49 AM
Replies:
7
Random Events
Views:
1,932
Posted By
Endoperez
Re: Random Events
I don't think comparative size affects trampling damage. Size 6 trampler deals just as much damage to size 2 and size 5. That's also what the manual says.
Trampling bigger units will consume more...
Forum:
Dominions 3: The Awakening
February 6th, 2009, 04:47 AM
Replies:
12
Mage Bane questions
Views:
4,439
Posted By
Endoperez
Re: Mage Bane questions
Oh, what about Iron Angel? That'd be thematic - Mage Bane not working against the magical being who turned away from magic.
Forum:
Scenarios, Maps and Mods
February 6th, 2009, 02:42 AM
Replies:
17
Scenario:
Remove Artifacts?
Views:
4,276
Posted By
Endoperez
Re: Remove Artifacts?
I think anything at level 8 Construction will be unique. So you'd just create new artifacts to replace the old ones.
Forum:
Dominions 3: The Awakening
February 6th, 2009, 02:36 AM
Replies:
7
Fatigue, Encumbrance and battle
Views:
2,188
Posted By
Endoperez
Re: Fatigue, Encumbrance and battle
What happens to arrows? If archers fire all their arrows in the first fight, do they have arrows left in the second?
Forum:
Dominions 3: The Awakening
February 6th, 2009, 02:33 AM
Replies:
12
Mage Bane questions
Views:
4,439
Posted By
Endoperez
Re: Mage Bane questions
Eater of Gods in his Truly Ethereal forms?
Forum:
Scenarios, Maps and Mods
February 5th, 2009, 03:37 AM
Replies:
41
Mod:
Brazen Benevolence (Bronze Armors)
Views:
9,055
Posted By
Endoperez
Re: Brazen Benevolence (Bronze Armors)
Not in the Early age, at least. Steel was expensive. I know it was used for weapons, but producing enough high-quality steel to make armor would be quite expensive.
Forum:
Scenarios, Maps and Mods
February 4th, 2009, 04:17 PM
Replies:
20
Is there a guide or overview on how to make a map?
Views:
4,869
Posted By
Endoperez
Re: Is there a guide or overview on how to make a map?
This is done by "tiling".
There are many tutorials online, but the premise is this. You start with an image file, which I represent with this ASCII "map".
BCDEFGH
BCDEFGH
BCDEFGH
BCDEFGH
...
Forum:
Scenarios, Maps and Mods
February 4th, 2009, 02:34 PM
Replies:
41
Mod:
Brazen Benevolence (Bronze Armors)
Views:
9,055
Posted By
Endoperez
Re: Brazen Benevolence (Bronze Armors)
I like the name.
I like most changes, especially the Hoplite Helmet lowered encumberance.. Is Bronze Scale Armor now identical to Scale Mail Armor under your mod? Even a noticeable difference in...
Forum:
Scenarios, Maps and Mods
February 4th, 2009, 11:28 AM
Replies:
200
Conceptual Balance Mod 1.41
Views:
60,491
Posted By
Endoperez
Re: Conceptual Balance Mod 1.41
I think Quantum is still a regular in the irc channel, if you feel like asking important questions.
Dedas, check out the Charge! thread for the mod I mentioned.
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