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Search: Posts Made By: QuarianRex
Forum: Space Empires: IV & V February 12th, 2003, 10:13 PM
Replies: 10
Views: 2,176
Posted By QuarianRex
Re: Upgrade to Temporal Space Yard?

Also, if you want to put them in the same family you have to adjust the numerals of the temporal shipyard to 4, 5, and 6. Facilities upgrade to the highest numbered component in a family.

Note...
Forum: Space Empires: IV & V February 11th, 2003, 09:01 AM
Replies: 21
Views: 3,375
Posted By QuarianRex
Re: Anyone seen some alien heads?

I kind of liked the Norak looking like an ultra religious knighthood splinter group from Earth. On the other hand, the Ukra-Tal need to be given a much more bio-engineered look.

Overall though, I...
Forum: Space Empires: IV & V February 11th, 2003, 08:53 AM
Replies: 31
Views: 5,258
Posted By QuarianRex
Re: Capturing planets, a question of practicality.

Greybeard,

When you abandon a planet you are given the option of scrapping the facilities or not. If you scrap, the planet is left as if you had never colonized it in the first place. If you don't...
Forum: Space Empires: IV & V February 11th, 2003, 06:40 AM
Replies: 21
Views: 3,375
Posted By QuarianRex
Re: Anyone seen some alien heads?

Thanks all, that was exactly what I was hunting for.

The Shrapnel Forum is just so damn helpful! http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V February 10th, 2003, 10:02 PM
Replies: 31
Views: 5,258
Posted By QuarianRex
Re: Capturing planets, a question of practicality.

Geo,

We are talking about the same thing. It was just that the immediate example that I had involved an emotionless race.

I just did a test game (1.84), small quadrant, three races (one normal,...
Forum: Space Empires: IV & V February 10th, 2003, 01:54 AM
Replies: 21
Views: 3,375
Posted By QuarianRex
Re: Anyone seen some alien heads?

Actually, no it wasn't. But I must say that the pics are Sweet! http://forum.shrapnelgames.com/images/icons/icon10.gif

Love those Giger pics. I have another of his replacing the Godzilla pic...
Forum: Space Empires: IV & V February 10th, 2003, 01:07 AM
Replies: 31
Views: 5,258
Posted By QuarianRex
Re: Capturing planets, a question of practicality.

I had a Borg (emotionless) game saved from a couple days back. This was a quick test and I didn't want to start a new game.

I had recently conquered an enemy planet and replaced their pop with my...
Forum: Space Empires: IV & V February 10th, 2003, 12:06 AM
Replies: 21
Views: 3,375
Posted By QuarianRex
Anyone seen some alien heads?

I remember someone posting a bunch of alien race pics a while back but I can't seem to find them through the shrapnel search engine.

Does anyone remember the subject or somesuch?
Forum: Space Empires: IV & V February 9th, 2003, 11:59 PM
Replies: 31
Views: 5,258
Posted By QuarianRex
Re: Capturing planets, a question of practicality.

Geo,

Try again. I just double checked on a saved game (in case I was halucinaring) and it works in 1.84. The planet went from -100% happiness modifier to +10% (emotionless race).

It works.
Forum: Space Empires: IV & V February 9th, 2003, 10:58 PM
Replies: 31
Views: 5,258
Posted By QuarianRex
Re: Capturing planets, a question of practicality.

<font size="2" face="Verdana, Helvetica, sans-serif">I just finished making myself a sphereworld scenario (where every race starts with a fully loaded sphereworld). 'Why is this important?' you may...
Forum: Space Empires: IV & V February 9th, 2003, 10:38 PM
Replies: 15
Views: 2,634
Posted By QuarianRex
Re: The New Ferengi Ship Pictures LOOKIE

Not bad. http://forum.shrapnelgames.com/images/icons/icon10.gif

For the bases, stick with the ones you've got (the more complex ones). The remind me of merchant bases or floating casinos, which...
Forum: Space Empires: IV & V February 9th, 2003, 10:20 PM
Replies: 31
Views: 5,258
Posted By QuarianRex
Re: Capturing planets, a question of practicality.

<font size="2" face="Verdana, Helvetica, sans-serif">This does work. If you remove the population from the planet completely, by abandoning the planet (but don't scrap the facilities), and then load...
Forum: Space Empires: IV & V January 28th, 2003, 04:53 AM
Replies: 25
Views: 4,228
Posted By QuarianRex
Re: Finite resources or not?

I haven't played too many finite resource games so I can't comment too much on differences of gameplay. I can, however, comment on the "realism".

In my opinion there is no justification for a...
Forum: Space Empires: IV & V January 26th, 2003, 04:12 AM
Replies: 37
Views: 4,352
Posted By QuarianRex
Re: New Racial Tech Traits Ideas

One racial tech that I'm testing out right now is simply called Technocrat.

It's basically advanced designs of existing techs and some ne wtechs thrown in. I included things like advanced sensors,...
Forum: Space Empires: IV & V January 24th, 2003, 05:41 AM
Replies: 26
Views: 4,477
Posted By QuarianRex
Re: Favorite Racial Tech Trait

I tend to be a big fan of the Temporal trait (though I haven't used it since the Last patch). I prefer using human type races and temporal is the one trait that seems to be based more on advanced...
Forum: Space Empires: IV & V December 8th, 2002, 02:29 AM
Replies: 75
Views: 9,270
Posted By QuarianRex
Re: Psychology NOT religion

Shang:

First of all don't worry about potential offense and such. Just say what you must and the rest can be sorted out later. Second, I myself am a Psych major and nothing I have said contradicts...
Forum: Space Empires: IV & V December 7th, 2002, 09:38 PM
Replies: 191
Views: 23,984
Posted By QuarianRex
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

<font size="2" face="Verdana, Helvetica, sans-serif">Where did you read this? I only ask because a "C slowing down" theory has been put forward as an argument for creationism. I don't know if that...
Forum: Space Empires: IV & V December 6th, 2002, 08:30 PM
Replies: 75
Views: 9,270
Posted By QuarianRex
Re: Psychology NOT religion

Are humans xenophobic? Hell yeah! It has only been in the Last couple hundred years that we have even considered other races of man to be "human". We are the meanest, most aggressive, most...
Forum: Space Empires: IV & V December 6th, 2002, 07:44 PM
Replies: 191
Views: 23,984
Posted By QuarianRex
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

<font size="2" face="Verdana, Helvetica, sans-serif">I have got to disagree here (I know I'm jumping in a little late but what the heck). If equiping a twinkie with a drive system capable of 10x the...
Forum: Space Empires: IV & V November 7th, 2002, 12:22 AM
Replies: 38
Views: 6,370
Posted By QuarianRex
Re: Bugs in Gold v1.78?

<font size="2" face="Verdana, Helvetica, sans-serif">Does this mean that when I set my ships to break formation they *won't* follow their own strategies? If that is the case then why in Hell was that...
Forum: Space Empires: IV & V October 30th, 2002, 09:29 PM
Replies: 894
Views: 86,164
Posted By QuarianRex
Re: Official Image Collection

I have a couple of pics that could be included. They're primarily Borg oriented and can be found in (appropriatly enough) my Borg mod that I posted a few days ago in the race/mod section.

There...
Forum: Space Empires: IV & V October 27th, 2002, 10:08 PM
Replies: 880
Views: 77,492
Posted By QuarianRex
Re: *** Star Trek Mod Discussion ***

I just posted my Borg mod.

1035747855.zip (http://forum.shrapnelgames.com/newuploads/1035747855.zip)

Take a look, see what you think. It is designed as a player race. An AI using it would...
Forum: SEIV Scenarios and Mods October 27th, 2002, 09:50 PM
Replies: 273
Views: 88,823
Posted By QuarianRex
Re: Space Empires IV: AI Races/Ship Sets

This is a Borg Mod I've been working on. Racial abilities, components, vehicle sizes, etc.

1035747855.zip (http://forum.shrapnelgames.com/newuploads/1035747855.zip)

I also mistakenly included...
Forum: Space Empires: IV & V October 27th, 2002, 08:14 PM
Replies: 290
Views: 34,446
Posted By QuarianRex
Re: Things we\'d like to see in the next patch

One thingnthat I would like to see is for the emotionless trait to be fixed. Tis supposed to provide a flat +20% bonus and stay there. Instead it merely freezes the pop happiness at current level.
...
Forum: Space Empires: IV & V October 14th, 2002, 11:23 PM
Replies: 31
Views: 4,953
Posted By QuarianRex
Re: Problems with "New" Organig Armour.

Geo:

What I meant was that a weapon that inflicts relatively small amounts of damage (say, lower level wpns in the early game) that would take a couple/few turns to take out an OA comp are capable...
Showing results 251 to 275 of 346

 
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