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Search: Posts Made By: dmnt
Forum: TO&Es December 19th, 2012, 11:52 AM
Replies: 35
Views: 49,244
Posted By dmnt
Re: Finnish OOB 6.0

Modify

Supercedes XA-360 changes in http://forum.shrapnelgames.com/showpost.php?p=806358&postcount=13

I have no idea how this escaped my eye. Incorrect weapon, unit 054 Patria AMV.
Should be:...
Forum: TO&Es December 17th, 2012, 08:16 AM
Replies: 35
Views: 49,244
Posted By dmnt
Re: Finnish OOB 6.0

Sorry, should've checked them all at the same time.

BMP-2 also received the 72mm smoke grenade launchers, 6 units in total to be launched in a 3+3 combination....
Forum: TO&Es December 17th, 2012, 07:55 AM
Replies: 35
Views: 49,244
Posted By dmnt
Re: Finnish OOB 6.0

Modify

BMP-1's were modernized in 1991-1994. They were equipped with the same Wegmann smoke grenade launchers as T-55MS got back in 1989. These smoke screens were used in BMP-1 and BMP-1Ps models....
Forum: TO&Es December 12th, 2012, 10:54 AM
Replies: 35
Views: 49,244
Posted By dmnt
Re: Finnish OOB 6.0

Investigating, skip this Don

Has anyone any idea whether FDF is using XA-185 + TOW combination? I found lots of forum posts where people have seen Bv 206 + TOW or NA-140 + TOW combinations and...
Forum: TO&Es December 3rd, 2012, 08:08 AM
Replies: 35
Views: 49,244
Posted By dmnt
Re: Finnish OOB 6.0

Note, Don, that later on the above specifications were tweaked a little bit based on the comparison to other units.

Vision 40 -> 45
EW 7 -> 8
Armor: Steel/HEAT: 1 all over
Forum: TO&Es December 1st, 2012, 04:37 PM
Replies: 35
Views: 49,244
Posted By dmnt
Re: Finnish OOB 6.0

NASAMS II units presented for media:
http://www.hs.fi/kotimaa/Satojen+miljoonien+ohjusase+suojaa+Helsinki%C3%A4+/a1354255221733

NCOs have been trained for the task since September, the privates...
Forum: TO&Es December 1st, 2012, 03:31 PM
Replies: 359
Views: 126,167
Posted By dmnt
Re: Ideas how to improve WinSP MBT/WW2 !

See North Korea's Cave units:

Class fortifications, armour = 99 except for front.

Finland has units which are of the class fortification and have a carry capacity > 100, i.e. can hold towed...
Forum: TO&Es November 30th, 2012, 08:07 AM
Replies: 359
Views: 126,167
Posted By dmnt
Re: Ideas how to improve WinSP MBT/WW2 !

I'm a software developer, but not one for this game. Here's a list that comes to my mind:

1) Moving units should know whether they're on top of the tunnel or inside the tunnel. Can you move to...
Forum: TO&Es November 30th, 2012, 05:45 AM
Replies: 359
Views: 126,167
Posted By dmnt
Re: Ideas how to improve WinSP MBT/WW2 !

I'd love the idea of tunnels (and have thought about how great it would to have them), but I don't believe it's doable.

What I would do instead in map editor is to make a 1 hex line bordered by...
Forum: TO&Es November 29th, 2012, 05:23 PM
Replies: 359
Views: 126,167
Posted By dmnt
Re: Ideas how to improve WinSP MBT/WW2 !

Here's the total list of what I could find. However I am not familiar with the configuration of BV's around the world so if they had narrower tracks or anything then this doesn't apply to them....
Forum: TO&Es November 29th, 2012, 11:32 AM
Replies: 359
Views: 126,167
Posted By dmnt
Re: Ideas how to improve WinSP MBT/WW2 !

What possible purpose would be served by duplicating that as a movement class?

Don[/QUOTE]

There are units which use the Bv 206 (or NA-140 or similar vehicles) as a base but are not of a class...
Forum: TO&Es November 29th, 2012, 10:49 AM
Replies: 359
Views: 126,167
Posted By dmnt
Re: Ideas how to improve WinSP MBT/WW2 !

Reposting the request from another thread:

Wish: Add movement class "Snow track" for units which are designed to drive in snow, mud and swamp. Give them the same bonus in those terrains as you...
Forum: TO&Es November 22nd, 2012, 11:19 AM
Replies: 35
Views: 49,244
Posted By dmnt
Re: Finnish OOB 6.0

Bv 206's (There was a test batch of 10 units) have been accepted and they will enter service at the change of the year. The NA-140's are to be sold by 2017.

There was a longer article in the...
Forum: TO&Es November 21st, 2012, 10:24 AM
Replies: 35
Views: 49,244
Posted By dmnt
Re: Finnish OOB 6.0

I hear you. The reason why I'm also placing these things that are yet to come is to give the links for later use for specifications or more information. Don't get me wrong, I'm not expecting you guys...
Forum: TO&Es November 20th, 2012, 03:59 AM
Replies: 35
Views: 49,244
Posted By dmnt
Re: Finnish OOB 6.0

Remove
Patria IFV

Patria IFV with autocannon, stabilizer etc. was probably a guesswork addition at the time but there seems to be no such thing in FDF. Instead APC variants with turreted MG and...
Forum: TO&Es November 18th, 2012, 03:43 PM
Replies: 35
Views: 49,244
Posted By dmnt
Re: Finnish OOB 6.0

Piece by piece additions, sorry about them:

Unit 164 130mm Field Gun, Start date is wrong (currently 1/92). Soldiers' guide from 1980 (approved May 2nd 1979) ISBN 951-25-0135-x lists 130 K 54 (=...
Forum: TO&Es November 13th, 2012, 05:56 AM
Replies: 35
Views: 49,244
Posted By dmnt
Re: Finnish OOB 6.0

MODIFY / REVIEW
Looking at heavy RCLs, I can not help but to notice that Finnish 95mm RCL seems to be out of line comparing to other RCLs in multiple nations.


RCL___________Eff. range___Max....
Forum: TO&Es October 25th, 2012, 07:56 AM
Replies: 35
Views: 49,244
Posted By dmnt
Re: Finnish OOB 6.0

ADD

Tuuli Class hovercraft
http://en.wikipedia.org/wiki/Tuuli_class_hovercraft...
Forum: TO&Es October 15th, 2012, 09:58 AM
Replies: 35
Views: 49,244
Posted By dmnt
Re: Finnish OOB 6.0

TRACK/FOLLOW

New purchases coming:
http://m.iltalehti.fi/articles/s/uutiset_2012101516205944_320.html

A CGI picture:...
Forum: WinSPMBT July 8th, 2012, 08:32 AM
Replies: 6
Views: 4,601
Posted By dmnt
Re: Simple fix to force-start Explorer.exe once game exits full-screen

This .cmd works for me... but is it possible that your game files are installed on another drive, like D: or E:?

Then that cd command never changes the default drive, it just changes the drive C:...
Forum: WinSPMBT July 8th, 2012, 07:05 AM
Replies: 6
Views: 4,601
Posted By dmnt
Re: Simple fix to force-start Explorer.exe once game exits full-screen

I'll dig into it when I'll fire up W7 again. The point with %WINDIR% is that it should tell directly where the windows directory is. It might, however, be so that MS decided to treat it differently...
Forum: WinSPMBT July 7th, 2012, 09:18 PM
Replies: 6
Views: 4,601
Posted By dmnt
Re: Simple fix to force-start Explorer.exe once game exits full-screen

You shouldn't hard-code install directories, people might have different setups etc. Instead you should use the system properties,


taskkill.exe /f /im explorer.exe
start /w winSPMBT.exe
start...
Forum: TO&Es June 14th, 2012, 03:01 AM
Replies: 18
Views: 15,826
Posted By dmnt
Re: OOB 6.0 Norway CV90

Don,

I don't think Bushmaster IV is used in any of the CV90 series. The Swedish 40mm AC in 9040 is a Bofors one. 240 rounds per minute claimed by Wikipedia, but... it's Wikipedia.

This site...
Forum: TO&Es June 13th, 2012, 04:36 PM
Replies: 35
Views: 49,244
Posted By dmnt
Re: Finnish OOB 6.0

Now that I really started going and the navy equipment page is there...

Navy 130 53 TK...
Forum: TO&Es June 12th, 2012, 12:37 PM
Replies: 35
Views: 49,244
Posted By dmnt
Re: Finnish OOB 6.0

Here we go... re: http://forum.shrapnelgames.com/showthread.php?t=48894

Sisu XA-* with OWS platforms lack FC values and are classified as non-turreted AAMGs suffering from being buttoned.
...
Showing results 251 to 275 of 359

 
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