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Showing results 251 to 275 of 357
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Posts Made By:
Tomgs
Forum:
Space Empires: IV & V
December 29th, 2000, 10:45 PM
Replies:
4
stupid diplomacy question
Views:
2,093
Posted By
Tomgs
Re: stupid diplomacy question
Even a non-aggression treaty if accepted will stop a war. You won't attack their ships and planets with that treaty if you occupy the same sector.
Forum:
Space Empires: IV & V
December 28th, 2000, 06:30 AM
Replies:
5
Intelligence Porblems
Views:
1,761
Posted By
Tomgs
Re: Intelligence Porblems
In the mid and late game I have had 5 or 6 projects go off on one turn against me succesfully even with one counter intelligence operation going so yes at times you need more than one going. You will...
Forum:
Space Empires: IV & V
December 27th, 2000, 10:38 PM
Replies:
5
Capital Ship Missile Bug
Views:
1,692
Posted By
Tomgs
Re: Capital Ship Missile Bug
I have used missles extensively and have never seen them miss a target that stayed in range. Have you? Even with a 1% chance to hit they always hit except when the target either moves out of their...
Forum:
Space Empires: IV & V
December 27th, 2000, 10:28 PM
Replies:
15
You know
Views:
4,531
Posted By
Tomgs
Re: You know
The one reason that I doubt that the modem is eating up the resources is that the time I saw the ships moving very fast the modem was running at that time. So there is a connection but I don't think...
Forum:
Space Empires: IV & V
December 27th, 2000, 10:10 PM
Replies:
5
Intelligence Porblems
Views:
1,761
Posted By
Tomgs
Re: Intelligence Porblems
Yes multiple counter intell is needed. Also the reason all the empires declared war on you at once is the evil empire setting its in the Data folder in the settings.txt file near the end. I Usually...
Forum:
Space Empires: IV & V
December 27th, 2000, 06:47 AM
Replies:
15
You know
Views:
4,531
Posted By
Tomgs
Re: You know
The other day when I had a problem with my engine mod I made the AI races human to see what had happened. Well every AI race had ships that really zipped compared to the way mine usually move at...
Forum:
Space Empires: IV & V
December 27th, 2000, 06:29 AM
Replies:
6
Game Strategies
Views:
1,588
Posted By
Tomgs
Re: Game Strategies
1) For Racial traits I like propulsion expert and advanced storage technics. Sometimes I use organic instead of the propulsion if I want a more challenging early game. This is all with a low...
Forum:
Space Empires: IV & V
December 26th, 2000, 02:19 AM
Replies:
7
Ship Experience?
Views:
2,097
Posted By
Tomgs
Re: Ship Experience?
You don't get experience for firing missles to hit other ships but you still get a lot of experience if you destroy missles and fighters with point defence. I went through 2 battles against mixed...
Forum:
Space Empires: IV & V
December 25th, 2000, 05:22 AM
Replies:
3
1.19 and ship sets
Views:
1,605
Posted By
Tomgs
Re: 1.19 and ship sets
The "work around" takes a bit of work. At least if you are refering to the error Messages about the personality group thing with add-on races. The simple fix for this is to look at the...
Forum:
Space Empires: IV & V
December 24th, 2000, 08:25 PM
Replies:
4
PD Weapons are still a bit odd....bug?
Views:
1,388
Posted By
Tomgs
Re: PD Weapons are still a bit odd....bug?
I have seen that point defence problem before in this Version and earlier ones too. Also there is a chance that if the missles are fired close to your ship (within the range of the point defence) and...
Forum:
Space Empires: IV & V
December 24th, 2000, 06:36 AM
Replies:
5
7 engine bug
Views:
1,941
Posted By
Tomgs
Re: 7 engine bug
No I started a new game after I had made the modifications. I should have known that the changes I made caused the problem but I didn't figure out how to check the other race designs out in the game...
Forum:
Space Empires: IV & V
December 24th, 2000, 05:14 AM
Replies:
5
7 engine bug
Views:
1,941
Posted By
Tomgs
Re: 7 engine bug
Well I am pretty sure it was my modification that caused this. I looked at the computer empires designs from this game and the game before I made the modification. The computer was for some reason...
Forum:
Space Empires: IV & V
December 24th, 2000, 04:08 AM
Replies:
5
Capital Ship Missile Bug
Views:
1,692
Posted By
Tomgs
Re: Capital Ship Missile Bug
Speaking of missles I hate to open up a can of worms like this but why do they always hit if they have a hit percentage listed when they are fired? As far as I can tell they will never miss so why...
Forum:
Space Empires: IV & V
December 24th, 2000, 01:50 AM
Replies:
5
7 engine bug
Views:
1,941
Posted By
Tomgs
7 engine bug
Has anyone else seen this? The Cryslonite has a Light Cruiser running around in my game with 7 engines. I tried to make one that way myself and got a warning so it wouldn't let me build it. I saved...
Forum:
Space Empires: IV & V
December 23rd, 2000, 09:52 PM
Replies:
25
AI is BETTER??
Views:
5,036
Posted By
Tomgs
Re: AI is BETTER??
Mephisto do you edit the default construction vehicles.txt file in the AI folder to do that? I wonder because the default strategies.txt in the AI folder used the correct settings for troop...
Forum:
Space Empires: IV & V
December 23rd, 2000, 09:44 PM
Replies:
7
Ship Config for Mining
Views:
1,864
Posted By
Tomgs
Re: Ship Config for Mining
Another option is to edit the components.txt to either lower the cost of the robominers components or to increase the amount of resources generated per turn by the component.
Forum:
Space Empires: IV & V
December 23rd, 2000, 09:01 PM
Replies:
29
Laying Mines problem since new Patch, Bug?
Views:
5,964
Posted By
Tomgs
Re: Laying Mines problem since new Patch, Bug?
Its not a bug its as intended.
Quote from the Beta patch thread:
14. Changed - There is now a limit per game turn in the number of fighters\
satellites\mines that can be launched. There is no...
Forum:
Space Empires: IV & V
December 23rd, 2000, 12:53 PM
Replies:
25
AI is BETTER??
Views:
5,036
Posted By
Tomgs
Re: AI is BETTER??
The AI definitely puts up a bigger fight especially in the early game if you give it a bonus. I am trying to tweak the AI to expand a bit more and keep up a bit better for the middle and end game....
Forum:
Space Empires: IV & V
December 23rd, 2000, 12:41 PM
Replies:
19
Tired of not having room on those escorts? =)
Views:
4,502
Posted By
Tomgs
Re: Tired of not having room on those escorts? =)
Another problem with decreasing the accuracy of the point defence weapons is that the fighters have an inherent defence bonus and the point defence needs a bonus to make them better to fight fighters...
Forum:
Space Empires: IV & V
December 23rd, 2000, 12:32 PM
Replies:
10
Did anybody else get ripped off by Shrapnel Games?
Views:
3,233
Posted By
Tomgs
Re: Did anybody else get ripped off by Shrapnel Games?
On the other hand I live in California and its cheaper to buy a game from Canada on the web and have it shipped here than to buy it here. If you can wait that extra week you can save 5 to 10 dollars...
Forum:
Space Empires: IV & V
December 23rd, 2000, 12:28 PM
Replies:
23
An analysis of the AI_Anger files in 1.19
Views:
5,681
Posted By
Tomgs
Re: An analysis of the AI_Anger files in 1.19
Since I play a bloodthirsty race usually I don't see this that often but in one game I made a non-aggression treaty with one race because I didn't want to fight a three front war in the early turns....
Forum:
Space Empires: IV & V
December 23rd, 2000, 05:59 AM
Replies:
18
Colonizing
Views:
3,517
Posted By
Tomgs
Re: Colonizing
Asteriods are classified as rock. But you still can't colonize them that ability was removed before the Demo came out as far as I remember. There was some discussion of it way back when but it was...
Forum:
Space Empires: IV & V
December 23rd, 2000, 05:54 AM
Replies:
19
Tired of not having room on those escorts? =)
Views:
4,502
Posted By
Tomgs
Re: Tired of not having room on those escorts? =)
The biggest problem I would have with reducing the accuracy of point defence is that the higher level point defence automatically go off at a longer range therefore making the lower tech point...
Forum:
Space Empires: IV & V
December 23rd, 2000, 02:21 AM
Replies:
19
Tired of not having room on those escorts? =)
Views:
4,502
Posted By
Tomgs
Re: Tired of not having room on those escorts? =)
One quick solution to that is to require the AI to put a few more point defence on their ships. That would take care of the satelites and fighters. Heavy mount weapons and point defence its a lot...
Forum:
Space Empires: IV & V
December 23rd, 2000, 02:15 AM
Replies:
29
Remaining issues
Views:
3,978
Posted By
Tomgs
Re: Remaining issues
Thanks Daynarr I made the changes in my set-up. That should fix that problem.
Showing results 251 to 275 of 357
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