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Showing results 251 to 275 of 457
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Posts Made By:
God Emperor
Forum:
Space Empires: IV & V
May 10th, 2001, 04:15 PM
Replies:
29
New Borg
Views:
5,944
Posted By
God Emperor
Re: New Borg
Deathstalker,
Have you considered making the Borg a Temporal or Organic race? I have been working on a Version using Organic technology (like the regenerative armour) which seems promising. Am still...
Forum:
Space Empires: IV & V
May 10th, 2001, 03:55 PM
Replies:
8
v135d Klingons and Romulans Posted
Views:
1,738
Posted By
God Emperor
v135d Klingons and Romulans Posted
v135d Klingons and Romulans have been posted in Race/Ships mods/archive.
In all of my play tests (high difficulty low bonus), this Version of the Klingons and Romulans consistently head the AI...
Forum:
Space Empires: IV & V
May 10th, 2001, 03:31 PM
Replies:
2
Shadows have been Detected in the Race/Ships Mods/Archive
Views:
1,560
Posted By
God Emperor
Shadows have been Detected in the Race/Ships Mods/Archive
I have posted the B5 race, the Shadows in the Race/Ships archive.
The 2000 pt race utilises Organics technology, whilst the 5000 pt race utilises Organics and Psychic technologies.
The Shadows...
Forum:
Space Empires: IV & V
May 10th, 2001, 03:10 PM
Replies:
8
Point Defense Cannons
Views:
2,157
Posted By
God Emperor
Re: Point Defense Cannons
Given that fighters cost no maintenance, I think that point defence is pretty well balanced. If someone wants to use fighters, they should have to use lots of em to win against capital ships....
Forum:
Space Empires: IV & V
May 2nd, 2001, 08:48 AM
Replies:
3
One of the greatest things about this game
Views:
1,805
Posted By
God Emperor
Re: One of the greatest things about this game
Atrocities,
I second your comments.
Even my wife is happy (kind of, apart from the time I spend http://www.shrapnelgames.com/ubb/images/icons/icon12.gif) because I havent bought any new...
Forum:
Space Empires: IV & V
May 2nd, 2001, 01:40 AM
Replies:
4
New SE4 Mod Article at Computer Games Online
Views:
1,997
Posted By
God Emperor
Re: New SE4 Mod Article at Computer Games Online
Excellent article! Newbies should definately give it a read as it explains many of the game concepts and structure very well.
A great contribution to SE4.
Regards,
God Emperor
PS:...
Forum:
Space Empires: IV & V
April 30th, 2001, 10:41 AM
Replies:
3
God Emporer: Need help
Views:
1,381
Posted By
God Emperor
Re: God Emporer: Need help
Ken,
The two variants available are KlingRom_v135c and KlingRom_basicv135c.
I prefer to play with KlingRom_v135c because my experience is that the AI does better when it starts off with Point...
Forum:
Space Empires: IV & V
April 30th, 2001, 06:02 AM
Replies:
3
God Emporer: Need help
Views:
1,381
Posted By
God Emperor
Re: God Emporer: Need help
Javaslinger,
V135c is the latest but all my v135 KlingRom Versions are compatible with patch 5 (v1.35).
The EMP files go into the SE4/Empires directory, the Klingon and Romulan files go into...
Forum:
Space Empires: IV & V
April 29th, 2001, 12:46 PM
Replies:
6
Shadows Race - Playtesters Sought
Views:
1,361
Posted By
God Emperor
Re: Shadows Race - Playtesters Sought
Q,
Thanks for that idea. Hadnt thought of it.
Am a bit reluctant to alter a global file though, so I think I'll just stick with tweaking the Anger, Settings and Politics files to make the Klingons...
Forum:
Space Empires: IV & V
April 29th, 2001, 12:31 PM
Replies:
10
God Emperor: in case you don't see it posted.
Views:
2,198
Posted By
God Emperor
Re: God Emperor: in case you don\'t see it posted.
JC173,
Thanks for that. Managed to work it out after I logged off.
My only remaining question, however, is what constitutes an Attack Location? Particularly if we are allies (and are not in...
Forum:
Space Empires: IV & V
April 29th, 2001, 06:13 AM
Replies:
10
God Emperor: in case you don't see it posted.
Views:
2,198
Posted By
God Emperor
Re: God Emperor: in case you don\'t see it posted.
Sundevil,
Just working my way through your example and cannot see where the 80 and 160 pts addition comes from. Would you elaborate a bit further for me? Am struggling a bit with how base anger is...
Forum:
Space Empires: IV & V
April 29th, 2001, 02:25 AM
Replies:
6
Shadows Race - Playtesters Sought
Views:
1,361
Posted By
God Emperor
Re: Shadows Race - Playtesters Sought
Its an AI thing. Non-peaceful races seem to have problems with unhappiness.
My observations (v127) were that neutral and bloodthirsty races didnt seem to like treaties of any sort and even the most...
Forum:
Space Empires: IV & V
April 29th, 2001, 02:16 AM
Replies:
3
v135c Klingons and Romulans posted
Views:
1,450
Posted By
God Emperor
Re: v135c Klingons and Romulans posted
The Ships/Races one - is about one third the way down...
Forum:
Space Empires: IV & V
April 28th, 2001, 05:10 AM
Replies:
6
Shadows Race - Playtesters Sought
Views:
1,361
Posted By
God Emperor
Shadows Race - Playtesters Sought
Have developed a working Version of an AI for the Shadows. It uses the Army of Darkness ship set and the AI files originate from my Romulan AI.
The 2000pt race is centred on Organic technology...
Forum:
Space Empires: IV & V
April 28th, 2001, 04:37 AM
Replies:
3
v135c Klingons and Romulans posted
Views:
1,450
Posted By
God Emperor
v135c Klingons and Romulans posted
Have just posted my latest update on my Klingons and Romulans. Am pretty happy with the way they perform now and have been getting feedback that they are pretty nasty when given a low bonus.
Only...
Forum:
Space Empires: IV & V
April 26th, 2001, 10:27 AM
Replies:
10
God Emperor: in case you don't see it posted.
Views:
2,198
Posted By
God Emperor
Re: God Emperor: in case you don\'t see it posted.
Marco,
The ResearchDesign mod is compatible with Mod Pack (Mephisto tested the earlier Version and the current Version is little changed. Also, I normally play with my ResearchDesign mod and have...
Forum:
Space Empires: IV & V
April 26th, 2001, 10:14 AM
Replies:
2
God Emperor ResearchDesign_v135a
Views:
1,201
Posted By
God Emperor
Re: God Emperor ResearchDesign_v135a
Not quite sure what it is that you asking for sorry. Is it to include just the Filler Tech's?
If it is, the races in mod pack have been largely modded to account for the four tech queue problem and...
Forum:
Space Empires: IV & V
April 26th, 2001, 05:43 AM
Replies:
3
Default_AI_Planet_Types
Views:
1,396
Posted By
God Emperor
Re: Default_AI_Planet_Types
Devnullicus,
Tend to agree with your underlying assessment, that the structure of the files makes it hard to optimise AI production.
I have spent a fair bit of time on it with my Klingons and...
Forum:
Space Empires: IV & V
April 26th, 2001, 12:32 AM
Replies:
10
God Emperor: in case you don't see it posted.
Views:
2,198
Posted By
God Emperor
Re: God Emperor: in case you don\'t see it posted.
Many thanks for the comments Sundevil as I have only recently begun grappling with the Anger file and am not quite up to speed yet. My aim was for the Klingons to be pretty agressive and to be...
Forum:
Space Empires: IV & V
April 25th, 2001, 05:50 AM
Replies:
26
TDM-ModPack 1.71 Posted - Report Bugs Here
Views:
5,664
Posted By
God Emperor
Re: TDM-ModPack 1.71 Posted - Report Bugs Here
Oops, thats my typo actually....
Have just posted a fix (v135b4) in the race mod/archive section to fix that, and a couple of other typos...
[This message has been edited by God Emperor (edited...
Forum:
Space Empires: IV & V
April 25th, 2001, 02:04 AM
Replies:
26
TDM-ModPack 1.71 Posted - Report Bugs Here
Views:
5,664
Posted By
God Emperor
Re: TDM-ModPack 1.71 Posted - Report Bugs Here
Sundevil,
I would appreciate any comments you may have on the Romulans and Klingons. I havent spent much time on their AI_Politics files, just ensured that they were aggressive. The Romulans in...
Forum:
Space Empires: IV & V
April 22nd, 2001, 04:58 AM
Replies:
2
v135a and basic_v135a Klingons and Romulans posted in mods archive
Views:
1,402
Posted By
God Emperor
Re: v135a and basic_v135a Klingons and Romulans posted in mods archive
Q,
Thanks for that. It must have been in the base file I used. Where is the launch setting located? I'll change it to five once you let me know...
GE
PS: Found it in strategy file. Will post...
Forum:
Space Empires: IV & V
April 20th, 2001, 03:32 PM
Replies:
2
v135a and basic_v135a Klingons and Romulans posted in mods archive
Views:
1,402
Posted By
God Emperor
v135a and basic_v135a Klingons and Romulans posted in mods archive
I have just posted v135 compatible Versions of my Klingon and Romulan AI's.
These Versions are compatible with patch v1.35 and incorporate a number of changes over the previous Versions with...
Forum:
Space Empires: IV & V
April 20th, 2001, 01:27 AM
Replies:
8
v1.35 File Changes for Modders
Views:
2,960
Posted By
God Emperor
Re: v1.35 File Changes for Modders
Checked out v1.35 Last night in detail and a few small changes have been made to some weapons damage, fire rate and accuracy in the Components.txt file, so anyone using a modded Version, will need to...
Forum:
Space Empires: IV & V
April 19th, 2001, 12:48 AM
Replies:
8
v1.35 File Changes for Modders
Views:
2,960
Posted By
God Emperor
Re: v1.35 File Changes for Modders
Thanks Tampa_gamer!
Showing results 251 to 275 of 457
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