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Search: Posts Made By: Cyrien
Forum: Space Empires: IV & V September 24th, 2003, 07:29 AM
Replies: 9
Views: 2,515
Posted By Cyrien
Re: Creating a planet

It doesn't matter really. Whether you are producing 5 components at a time with 2 per ship or all of them at once with 1 per ship. You pay the same maintenance on them. In fact you could argue...
Forum: Space Empires: IV & V September 23rd, 2003, 11:27 PM
Replies: 57
Views: 8,279
Posted By Cyrien
Re: OT: avatar bash!

Maybe he has lots of armor to resist my damage at the center of the black hole ability. http://forum.shrapnelgames.com/images/icons/icon12.gif I believe it only takes something like 5000?

I...
Forum: Space Empires: IV & V September 23rd, 2003, 07:40 AM
Replies: 23
Views: 4,821
Posted By Cyrien
Re: Question to good player: boarding

In my own mods in order to make boarding abit more viable I give self destruct to the engines themselves past propulsions level 3. Makes sense since the device itself says it overloads the...
Forum: Space Empires: IV & V September 23rd, 2003, 03:26 AM
Replies: 10
Views: 2,283
Posted By Cyrien
Re: shield - another noob question

Mmmm... Spam... the state food of Hawaii. How can you go wrong with Spam?
Forum: Space Empires: IV & V September 23rd, 2003, 02:55 AM
Replies: 7
Views: 1,935
Posted By Cyrien
Re: Weird Lock up

I used to have problems with some programs on my computer when it went into sleep mode. I just turned sleep mode off and hit the power on the monitor if I am going to be gone for any length of time.
Forum: Space Empires: IV & V September 22nd, 2003, 07:53 PM
Replies: 57
Views: 8,279
Posted By Cyrien
Re: OT: avatar bash!

sucks in the cork and moves everyone another two spaces to the center.
Forum: Space Empires: IV & V September 22nd, 2003, 07:52 PM
Replies: 19
Views: 3,106
Posted By Cyrien
Re: Three Words

Ermmm.... gooood. Must get now.
Forum: Space Empires: IV & V September 22nd, 2003, 04:59 PM
Replies: 57
Views: 8,279
Posted By Cyrien
Re: OT: avatar bash!

*slowly sucks everybody two spaces closer to their doom*
Forum: Space Empires: IV & V September 22nd, 2003, 04:57 PM
Replies: 10
Views: 2,586
Posted By Cyrien
Re: Bases

Don't I know it... FQM deluxe... organic system with planets... built a defense base and every turn the base gets moved 1 space in a random direction. ...
Forum: Space Empires: IV & V September 22nd, 2003, 05:04 AM
Replies: 4
Views: 1,441
Posted By Cyrien
OT(?): Hermit Crabs and SE4 in the dark.

I recently acquired some pet hermit crabs. Being nocturnal animals they come out at night if all the lights are out. Thus I have taken to playing SE4 in the dark so I can watch the (not so)little...
Forum: Space Empires: IV & V September 22nd, 2003, 04:57 AM
Replies: 6
Views: 2,167
Posted By Cyrien
Re: File access denied error - searched forums already

I once had a problem like this and it turned out to be a missing folder that Windows wouldn't allow the game to create. I had to go in manually and create the folder. It was either Savegame,...
Forum: Space Empires: IV & V September 22nd, 2003, 04:54 AM
Replies: 10
Views: 2,283
Posted By Cyrien
Re: shield - another noob question

Yah... don't mix them. I found that out the hard way. http://forum.shrapnelgames.com/images/icons/tongue.gif
Forum: Space Empires: IV & V September 22nd, 2003, 04:53 AM
Replies: 10
Views: 2,586
Posted By Cyrien
Re: Bases

There is a tractor beam and repulser beam but they are only used in combat to push or pull attacking ships closer/farther. Not for use on the main map.
Forum: Space Empires: IV & V September 22nd, 2003, 04:50 AM
Replies: 57
Views: 8,279
Posted By Cyrien
Re: OT: avatar bash!

*Appears and slowly starts to suck everyone towards the big damage center at 2 squares per turn*
Forum: Space Empires: IV & V September 16th, 2003, 02:03 AM
Replies: 22
Views: 3,892
Posted By Cyrien
Re: Energy vs Ballistic weapons...

Ahh... but the key here is that only very rarely are all things equal. http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum: Space Empires: IV & V September 15th, 2003, 04:51 PM
Replies: 15
Views: 3,220
Posted By Cyrien
Re: different types of sensors

The descriptions are just there to give it a more I am in the game feel. They don't mean anything in most cases (cept for some mods).

If you have one type of sensor then it will do everything the...
Forum: Space Empires: IV & V September 15th, 2003, 04:46 PM
Replies: 22
Views: 3,892
Posted By Cyrien
Re: Energy vs Ballistic weapons...

In the early game I normally go for a few levels in DUC(Depleted Uranium Cannon) and max out PDC (Point Defense Cannon). Early game this gives you the best projectile weapon with defense against...
Forum: Space Empires: IV & V September 15th, 2003, 04:38 PM
Replies: 5
Views: 1,782
Posted By Cyrien
Re: hints for trading with AI?

One thing that is easy to trade to the AI... is star system charts. About 100 to 200 of the same one... all at once. It is very cheap and takes advantage of the AI. I wouldn't do it but I have...
Forum: Space Empires: IV & V September 14th, 2003, 08:25 AM
Replies: 106
Views: 12,760
Posted By Cyrien
Re: (Newbie) Galactic Combat 3 - Story Thread

Hehe... someone tried intel against me for the first time (that I know of) but I was prepared(I think)!
Forum: Space Empires: IV & V September 14th, 2003, 08:22 AM
Replies: 67
Views: 10,405
Posted By Cyrien
Re: OT: RIAA and Their Law Suits

Court cases trying to show P2P networks as illegal, based on the availability of illegal copyrighted material, have already been heard. The court rulings all pretty much stated that the P2P networks...
Forum: Space Empires: IV & V September 14th, 2003, 04:02 AM
Replies: 67
Views: 10,405
Posted By Cyrien
Re: OT: RIAA and Their Law Suits

My own views on this are mixed.

However I do believe that the RIAA is fighting a losing battle. Modern security and encrytion methods are available that can stump the NSA and CIA. Once advanced...
Forum: Space Empires: IV & V September 14th, 2003, 03:48 AM
Replies: 15
Views: 3,663
Posted By Cyrien
Re: True Max on Number of Systems?

Heh. I have an AMD K6-3 350Mhz and 128 MB RAM.
I always work with 255 systems and FQM deluxe with TDM or Devnull with 20 AI. Late game can have very long wait times. I don't time them. I just...
Forum: Space Empires: IV & V September 14th, 2003, 03:11 AM
Replies: 106
Views: 12,760
Posted By Cyrien
Re: (Newbie) Galactic Combat 3 - Story Thread

2405.9

The messenger found the First Speaker engaged in other matters. He made a light inquiry and recieved the ok from the First Speaker.

The messenger made his report.
-Several members of...
Forum: Space Empires: IV & V September 10th, 2003, 10:59 PM
Replies: 106
Views: 12,760
Posted By Cyrien
Re: (Newbie) Galactic Combat 3 - Story Thread

First Speaker was deeply troubled. Despite friendly words and agreements several races with which they had established treaties with where clearly in violation of those agreements.

Yet tentative...
Forum: Space Empires: IV & V September 10th, 2003, 05:17 PM
Replies: 190
Views: 23,243
Posted By Cyrien
Re: OT:US don\'t qualify for EU membership, don\'t spank children, WW2 history.

Ahh but even the Talismans would be unable to overcome if the economy was too advanced. Say 10 Talisman battleships to 100 baseships. Or say a well placed star destroyer or ten. Doesn't matter how...
Showing results 251 to 275 of 500

 
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