The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 11 of 20
«
First
<
9
10
11
12
13
>
Last
»
Showing results 251 to 275 of 500
Search took
0.02
seconds; generated 24 minute(s) ago.
Search:
Posts Made By:
Sinapus
Forum:
Space Empires: IV & V
July 31st, 2001, 10:18 PM
Replies:
9
Crew Experance
Views:
2,628
Posted By
Sinapus
Re: Crew Experance
Hm.. Looks like another "like Starfire" thread. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
(No, I don't see that as a bad thing either.)
Forum:
Space Empires: IV & V
July 30th, 2001, 08:49 PM
Replies:
18
Ideas for new weapons
Views:
3,016
Posted By
Sinapus
Re: Ideas for new weapons
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by atomannj:
3. Mass Drivers-planetary seige guns. Used as long range bombs. Very large and powerful.
4....
Forum:
Space Empires: IV & V
July 30th, 2001, 06:25 PM
Replies:
22
New SE4 Race: Minbari
Views:
5,114
Posted By
Sinapus
Re: New SE4 Race: Minbari
Do they also have the disadvantage of surrendering on the eve of victory when at war against the Earth Alliance? http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Forum:
Space Empires: IV & V
July 27th, 2001, 09:14 PM
Replies:
21
Cloaking Planets
Views:
4,117
Posted By
Sinapus
Re: Cloaking Planets
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Dracus:
Try doing this with the map editor. <HR></BLOCKQUOTE>
I have. It does work, except for the fact that...
Forum:
Space Empires: IV & V
July 26th, 2001, 08:44 PM
Replies:
18
Secrets to trading with AI?
Views:
3,177
Posted By
Sinapus
Re: Secrets to trading with AI?
In my most recent game I managed to gain Ice Planet Colonization by trading with a neutral race and asking for it in exchange for giving them Rock Planet Colonization and 5000 each in resources.
...
Forum:
Space Empires: IV & V
July 19th, 2001, 09:47 PM
Replies:
13
No ruins?!
Views:
3,433
Posted By
Sinapus
Re: No ruins?!
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
It also points out why you need a balanced fleet. If you rely totally on one type of weapon you...
Forum:
Space Empires: IV & V
July 19th, 2001, 05:45 AM
Replies:
4
Editing the Predefined Races
Views:
1,909
Posted By
Sinapus
Re: Editing the Predefined Races
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Dracus:
never edit the orginal files, copy them all over to a mod folder adn then make your changes. Then go to...
Forum:
Space Empires: IV & V
July 18th, 2001, 10:29 PM
Replies:
4
Editing the Predefined Races
Views:
1,909
Posted By
Sinapus
Re: Editing the Predefined Races
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Armandeus:
I want to edit the races that came with the game (minor changes), but even if I change the AI...
Forum:
Space Empires: IV & V
July 18th, 2001, 06:19 PM
Replies:
13
No ruins?!
Views:
3,433
Posted By
Sinapus
Re: No ruins?!
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by CW:
Do you guys really use those ruin techs? I never found those one-shot massive shield depleters and engine...
Forum:
Space Empires: IV & V
July 16th, 2001, 06:32 AM
Replies:
8
Repair queue... order of ships repaired.
Views:
2,169
Posted By
Sinapus
Re: Repair queue... order of ships repaired.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
I am not sure about this, but I think given two ships with damaged components of the same priority, the...
Forum:
Space Empires: IV & V
July 16th, 2001, 06:28 AM
Replies:
22
Anyone try repair ships for the AI yet?
Views:
4,635
Posted By
Sinapus
Re: Anyone try repair ships for the AI yet?
Well, I got the neutrals to build repair ships, though it looks like they are not building space yard ships now. Hm.
Forum:
Space Empires: IV & V
July 16th, 2001, 06:18 AM
Replies:
0
An odd thing happened in a game (gosh, like that's never happened before...)
Views:
1,215
Posted By
Sinapus
An odd thing happened in a game (gosh, like that\'s never happened before...)
I was testing out a research script for fun, and for some reason it kept adding Mines to the research list. I think it had something to do either with some of my scouts running into minefields, or...
Forum:
Space Empires: IV & V
July 16th, 2001, 05:22 AM
Replies:
4
Neutral AI
Views:
1,523
Posted By
Sinapus
Re: Neutral AI
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Urendi Maleldil:
When the rest of the AI files are placed in one of the neutrals directory, the game doesn't...
Forum:
Space Empires: IV & V
July 13th, 2001, 08:00 PM
Replies:
1
Satellites and supplies
Views:
1,299
Posted By
Sinapus
Re: Satellites and supplies
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Natsef-Amun:
I'll ask this one again.
If most weapons 'use' supplies when they fire, don't weapon-carrying...
Forum:
Space Empires: IV & V
July 13th, 2001, 07:51 PM
Replies:
8
Repair queue... order of ships repaired.
Views:
2,169
Posted By
Sinapus
Re: Repair queue... order of ships repaired.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Quikngruvn:
I THINK that the game will choose a ship that has the highest-priority component broken on it, then...
Forum:
Space Empires: IV & V
July 13th, 2001, 04:12 PM
Replies:
22
Anyone try repair ships for the AI yet?
Views:
4,635
Posted By
Sinapus
Re: Anyone try repair ships for the AI yet?
Well, one obstacle cleared. Actually got the AI to -design- a repair ship. Now I'll see if they'll actually build one later tonight and use it.
Forum:
Space Empires: IV & V
July 12th, 2001, 06:15 PM
Replies:
18
Help - I've fallen and I can't get up!
Views:
4,179
Posted By
Sinapus
Re: Help - I\'ve fallen and I can\'t get up!
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Alpha Kodiak:
I don't know if the colony module strength is anything to worry about. I've seen plenty of...
Forum:
Space Empires: IV & V
July 12th, 2001, 04:58 PM
Replies:
8
Repair queue... order of ships repaired.
Views:
2,169
Posted By
Sinapus
Repair queue... order of ships repaired.
I know you can set a priority for component types to repair first, but is there an actual queue to set which SHIP you repair first? I haven't found one and am wondering if I missed something.
(If...
Forum:
Space Empires: IV & V
July 12th, 2001, 04:50 PM
Replies:
18
Help - I've fallen and I can't get up!
Views:
4,179
Posted By
Sinapus
Re: Help - I\'ve fallen and I can\'t get up!
Sounds like you ran into the indestructable colony ship bug. Switch the structure for colony modules to 100kt.
As for how to get your fleet to attack, I have no idea...
------------------
--...
Forum:
Space Empires: IV & V
July 12th, 2001, 05:14 AM
Replies:
6
AI Ships and Bad Warp Points
Views:
1,770
Posted By
Sinapus
Re: AI Ships and Bad Warp Points
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Alpha Kodiak:
What you are probably seeing is an AI ship with its movement reduced to 2. It will keep being...
Forum:
Space Empires: IV & V
July 12th, 2001, 05:02 AM
Replies:
55
grit-tech
Views:
8,948
Posted By
Sinapus
Re: grit-tech
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by geoschmo:
Ok, I am coming around on the torp thing. It's starting to make a little more sense to me.
My...
Forum:
Space Empires: IV & V
July 11th, 2001, 08:39 PM
Replies:
7
Your Recommendation on AI Please
Views:
2,354
Posted By
Sinapus
Re: Your Recommendation on AI Please
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Master Belisarius:
About the Pyrochette:
- They need some time to have competitive ships (they use...
Forum:
Space Empires: IV & V
July 11th, 2001, 04:15 PM
Replies:
22
Anyone try repair ships for the AI yet?
Views:
4,635
Posted By
Sinapus
Re: Anyone try repair ships for the AI yet?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
[B]
Probably not, but if that ship survives any battles in that fleet it will repair any crippled...
Forum:
Space Empires: IV & V
July 10th, 2001, 07:34 PM
Replies:
22
Anyone try repair ships for the AI yet?
Views:
4,635
Posted By
Sinapus
Anyone try repair ships for the AI yet?
As in making an entry in design creation file for a 'space yard ship' that has repair bays instead of space yards. According to the help files in the manual, the 'Space Yard Ship' minister is...
Forum:
Space Empires: IV & V
July 6th, 2001, 11:28 PM
Replies:
181
Some of my ideas and questions
Views:
27,106
Posted By
Sinapus
Re: Some of my ideas and questions
I'd like to see a few more artificial constructs be made available at lower levels of Stellar manipulation. Artificial moons/planets, structures you can attach to a planet like a ring around the...
Showing results 251 to 275 of 500
Page 11 of 20
«
First
<
9
10
11
12
13
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
01:17 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.