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Search: Posts Made By: Sinapus
Forum: Space Empires: IV & V July 31st, 2001, 10:18 PM
Replies: 9
Views: 2,628
Posted By Sinapus
Re: Crew Experance

Hm.. Looks like another "like Starfire" thread. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif

(No, I don't see that as a bad thing either.)
Forum: Space Empires: IV & V July 30th, 2001, 08:49 PM
Replies: 18
Views: 3,016
Posted By Sinapus
Re: Ideas for new weapons

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by atomannj:

3. Mass Drivers-planetary seige guns. Used as long range bombs. Very large and powerful.
4....
Forum: Space Empires: IV & V July 30th, 2001, 06:25 PM
Replies: 22
Views: 5,114
Posted By Sinapus
Re: New SE4 Race: Minbari

Do they also have the disadvantage of surrendering on the eve of victory when at war against the Earth Alliance? http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Forum: Space Empires: IV & V July 27th, 2001, 09:14 PM
Replies: 21
Views: 4,117
Posted By Sinapus
Re: Cloaking Planets

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Dracus:
Try doing this with the map editor. <HR></BLOCKQUOTE>

I have. It does work, except for the fact that...
Forum: Space Empires: IV & V July 26th, 2001, 08:44 PM
Replies: 18
Views: 3,177
Posted By Sinapus
Re: Secrets to trading with AI?

In my most recent game I managed to gain Ice Planet Colonization by trading with a neutral race and asking for it in exchange for giving them Rock Planet Colonization and 5000 each in resources.
...
Forum: Space Empires: IV & V July 19th, 2001, 09:47 PM
Replies: 13
Views: 3,433
Posted By Sinapus
Re: No ruins?!

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
It also points out why you need a balanced fleet. If you rely totally on one type of weapon you...
Forum: Space Empires: IV & V July 19th, 2001, 05:45 AM
Replies: 4
Views: 1,909
Posted By Sinapus
Re: Editing the Predefined Races

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Dracus:
never edit the orginal files, copy them all over to a mod folder adn then make your changes. Then go to...
Forum: Space Empires: IV & V July 18th, 2001, 10:29 PM
Replies: 4
Views: 1,909
Posted By Sinapus
Re: Editing the Predefined Races

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Armandeus:
I want to edit the races that came with the game (minor changes), but even if I change the AI...
Forum: Space Empires: IV & V July 18th, 2001, 06:19 PM
Replies: 13
Views: 3,433
Posted By Sinapus
Re: No ruins?!

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by CW:
Do you guys really use those ruin techs? I never found those one-shot massive shield depleters and engine...
Forum: Space Empires: IV & V July 16th, 2001, 06:32 AM
Replies: 8
Views: 2,169
Posted By Sinapus
Re: Repair queue... order of ships repaired.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
I am not sure about this, but I think given two ships with damaged components of the same priority, the...
Forum: Space Empires: IV & V July 16th, 2001, 06:28 AM
Replies: 22
Views: 4,635
Posted By Sinapus
Re: Anyone try repair ships for the AI yet?

Well, I got the neutrals to build repair ships, though it looks like they are not building space yard ships now. Hm.
Forum: Space Empires: IV & V July 16th, 2001, 06:18 AM
Replies: 0
Views: 1,215
Posted By Sinapus
An odd thing happened in a game (gosh, like that\'s never happened before...)

I was testing out a research script for fun, and for some reason it kept adding Mines to the research list. I think it had something to do either with some of my scouts running into minefields, or...
Forum: Space Empires: IV & V July 16th, 2001, 05:22 AM
Replies: 4
Views: 1,523
Posted By Sinapus
Re: Neutral AI

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Urendi Maleldil:
When the rest of the AI files are placed in one of the neutrals directory, the game doesn't...
Forum: Space Empires: IV & V July 13th, 2001, 08:00 PM
Replies: 1
Views: 1,299
Posted By Sinapus
Re: Satellites and supplies

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Natsef-Amun:
I'll ask this one again.

If most weapons 'use' supplies when they fire, don't weapon-carrying...
Forum: Space Empires: IV & V July 13th, 2001, 07:51 PM
Replies: 8
Views: 2,169
Posted By Sinapus
Re: Repair queue... order of ships repaired.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Quikngruvn:
I THINK that the game will choose a ship that has the highest-priority component broken on it, then...
Forum: Space Empires: IV & V July 13th, 2001, 04:12 PM
Replies: 22
Views: 4,635
Posted By Sinapus
Re: Anyone try repair ships for the AI yet?

Well, one obstacle cleared. Actually got the AI to -design- a repair ship. Now I'll see if they'll actually build one later tonight and use it.
Forum: Space Empires: IV & V July 12th, 2001, 06:15 PM
Replies: 18
Views: 4,179
Posted By Sinapus
Re: Help - I\'ve fallen and I can\'t get up!

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Alpha Kodiak:
I don't know if the colony module strength is anything to worry about. I've seen plenty of...
Forum: Space Empires: IV & V July 12th, 2001, 04:58 PM
Replies: 8
Views: 2,169
Posted By Sinapus
Repair queue... order of ships repaired.

I know you can set a priority for component types to repair first, but is there an actual queue to set which SHIP you repair first? I haven't found one and am wondering if I missed something.

(If...
Forum: Space Empires: IV & V July 12th, 2001, 04:50 PM
Replies: 18
Views: 4,179
Posted By Sinapus
Re: Help - I\'ve fallen and I can\'t get up!

Sounds like you ran into the indestructable colony ship bug. Switch the structure for colony modules to 100kt.

As for how to get your fleet to attack, I have no idea...


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Forum: Space Empires: IV & V July 12th, 2001, 05:14 AM
Replies: 6
Views: 1,770
Posted By Sinapus
Re: AI Ships and Bad Warp Points

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Alpha Kodiak:
What you are probably seeing is an AI ship with its movement reduced to 2. It will keep being...
Forum: Space Empires: IV & V July 12th, 2001, 05:02 AM
Replies: 55
Views: 8,948
Posted By Sinapus
Re: grit-tech

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by geoschmo:
Ok, I am coming around on the torp thing. It's starting to make a little more sense to me.

My...
Forum: Space Empires: IV & V July 11th, 2001, 08:39 PM
Replies: 7
Views: 2,354
Posted By Sinapus
Re: Your Recommendation on AI Please

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Master Belisarius:
About the Pyrochette:

- They need some time to have competitive ships (they use...
Forum: Space Empires: IV & V July 11th, 2001, 04:15 PM
Replies: 22
Views: 4,635
Posted By Sinapus
Re: Anyone try repair ships for the AI yet?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
[B]

Probably not, but if that ship survives any battles in that fleet it will repair any crippled...
Forum: Space Empires: IV & V July 10th, 2001, 07:34 PM
Replies: 22
Views: 4,635
Posted By Sinapus
Anyone try repair ships for the AI yet?

As in making an entry in design creation file for a 'space yard ship' that has repair bays instead of space yards. According to the help files in the manual, the 'Space Yard Ship' minister is...
Forum: Space Empires: IV & V July 6th, 2001, 11:28 PM
Replies: 181
Views: 27,106
Posted By Sinapus
Re: Some of my ideas and questions

I'd like to see a few more artificial constructs be made available at lower levels of Stellar manipulation. Artificial moons/planets, structures you can attach to a planet like a ring around the...
Showing results 251 to 275 of 500

 
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