.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 251 to 275 of 500
Search took 0.02 seconds; generated 31 minute(s) ago.
Search: Posts Made By: Deathstalker
Forum: Space Empires: IV & V June 19th, 2002, 07:45 AM
Replies: 4
Views: 1,534
Posted By Deathstalker
Re: Psychic AI

Check out a race called the 'Arazoni' (sp?), I believe it is by Alpha Kodiak, it kicks some serious butt. http://forum.shrapnelgames.com/images/icons/icon7.gif (and yes, its psychic).
Forum: Space Empires: IV & V June 18th, 2002, 06:45 PM
Replies: 87
Views: 9,566
Posted By Deathstalker
Re: Return to Orion- Sphereworld PBW game.

"If you could kill the lecturers, burn down the university, or otherwise free me from the slavery of the upcoming exam! "

Sorry, nope. Despite the name I am a fairly non-violent kinda guy. ...
Forum: Space Empires: IV & V June 18th, 2002, 06:40 PM
Replies: 7
Views: 1,404
Posted By Deathstalker
Re: Random mod idea

I believe Geo tried something to this effect, with PBW and manually uploading different Components.txt etc throughout the game (every 10-20 turns or somesuch). I don't know if it ever got off the...
Forum: Space Empires: IV & V June 18th, 2002, 03:21 PM
Replies: 87
Views: 9,566
Posted By Deathstalker
Re: Return to Orion- Sphereworld PBW game.

Very lonely out here, I am willing to start with 6 or 8 players. Is there a problem with the settings?? I could change them to suit players requests. What would it take to make YOU join this...
Forum: Space Empires: IV & V June 18th, 2002, 12:48 AM
Replies: 16
Views: 2,823
Posted By Deathstalker
Re: Fighters and Missiles

Decoy Missiles:

Name := Decoy Missile I
Description := Missile fired to 'soak up' point-defense so the real missiles get through. Causes minimal damage itself.
Pic...
Forum: Space Empires: IV & V June 18th, 2002, 12:34 AM
Replies: 14
Views: 2,576
Posted By Deathstalker
Re: For the love of god....

You could always try the demo..... http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V June 17th, 2002, 04:17 PM
Replies: 17
Views: 2,771
Posted By Deathstalker
Re: A mod I am thinking of doing...

Best of luck! I did a 'QuadMod' awhile back but I didn't really mess with much on how the planets themselves acted. I just 'beefed up' the systems. The 'organic plant thingy system' was actually...
Forum: Space Empires: IV & V June 16th, 2002, 03:59 PM
Replies: 87
Views: 9,566
Posted By Deathstalker
Re: Return to Orion- Sphereworld PBW game.

bumpy bump. Still open http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V June 16th, 2002, 02:58 PM
Replies: 63
Views: 7,550
Posted By Deathstalker
Re: OT: Aaahhh! I\'ve been rated!

"Yea, I never did figure out what I did to get a 5 star rating..."

I guess it was just......dumb luck..... http://forum.shrapnelgames.com/images/icons/icon12.gif ...
Forum: Space Empires: IV & V June 15th, 2002, 04:54 AM
Replies: 21
Views: 3,615
Posted By Deathstalker
Re: Something You Do Not Do!

"Wasn't Mikey that kid on the McCain Fries commercial?
Being all careful with the ketchup on each one? "

Nah, Mikey was in the commercials for 'Life' cereal by Quaker (which has its plant in my...
Forum: Space Empires: IV & V June 14th, 2002, 08:58 PM
Replies: 3
Views: 1,043
Posted By Deathstalker
Re: Plague bug in Gold?

"please clarify:

the new colony does have population on it (eg, the pop cargo was successfully loaded)

Yep, pop was successfully loaded. New colony is not plague affected (happy status)

are...
Forum: Space Empires: IV & V June 14th, 2002, 08:27 PM
Replies: 3
Views: 1,043
Posted By Deathstalker
Plague bug in Gold?

Situation. Homeworld affected by level 1 plague (random event). Manually loading cargo cannot happen (says planet is under quarenteen) but you can still hit the 'auto-colonize' button to direct a...
Forum: Space Empires: IV & V June 14th, 2002, 05:40 PM
Replies: 87
Views: 9,566
Posted By Deathstalker
Re: Return to Orion- Sphereworld PBW game.

At the rate these games fill up it might just be open. Hopefully this will fill up though, looking forward to getting back into PBW again.
Forum: Space Empires: IV & V June 14th, 2002, 05:24 PM
Replies: 3
Views: 2,058
Posted By Deathstalker
Re: To Whoever Wants To ReDo The Starblazers

LOVED this series as a kid (that and Battle of the Planets, wich is back in comic form). Looking forward to the finished shipset! The old ones by Lion of High Park were good (The EDF, the Gamilion...
Forum: Space Empires: IV & V June 14th, 2002, 05:14 PM
Replies: 21
Views: 3,615
Posted By Deathstalker
Re: Something You Do Not Do!

No, no , no. I tell ya what ya gotta do is guzzle Coke and Pop Rocks!! It's perfectly safe I tell ya, perfectly saf......'BOOOM'. http://forum.shrapnelgames.com/images/icons/shock.gif
Forum: Space Empires: IV & V June 14th, 2002, 05:05 PM
Replies: 5
Views: 1,202
Posted By Deathstalker
Re: D-Mod updated to GOLD

Thanks guys! Will definitly check out that pic 82 problem. As for tech discovered by ruins leading to a bigger tech tree I have thought about it and have a few ideas, just have to figure out what...
Forum: Space Empires: IV & V June 14th, 2002, 05:10 AM
Replies: 5
Views: 1,202
Posted By Deathstalker
Re: D-Mod updated to GOLD

Yeah, I loved the Hermes too, equipped them with tonnes of new missiles though, mostly short range ones and godhammer missiles. Fire, then really 'dance' out of range! ...
Forum: Space Empires: IV & V June 13th, 2002, 06:54 PM
Replies: 87
Views: 9,566
Posted By Deathstalker
Return to Orion- Sphereworld PBW game.

New game on PBW: Return to Orion (Sphereworld)

"You are Overlord of your domain. The planets populace worship you as a god. Crime has been eliminated, work is plentiful, disease is unheard of and...
Forum: Space Empires: IV & V June 13th, 2002, 04:24 PM
Replies: 16
Views: 2,730
Posted By Deathstalker
Re: State of the game....

"Deathstalker, what new toys ????? "

Well, to me the new Units.txt and Mount options (next patch) are new toys but there is also the rumor that once a few more game bugs are fixed there will be a...
Forum: Space Empires: IV & V June 13th, 2002, 04:53 AM
Replies: 7
Views: 1,927
Posted By Deathstalker
Re: Weapons with abilites

"If only something like the MOO 'engine pulsar' were possible in SE IV! "

Closest thing to this would be modding the engines and giving them the 'Point-Defense' ability, make it very short range,...
Forum: Space Empires: IV & V June 13th, 2002, 04:37 AM
Replies: 5
Views: 1,202
Posted By Deathstalker
D-Mod updated to GOLD

Finally finished updating my old mod to Gold. It can be found in the downloads section of the 'Data' se4 modding section.

The 'D-Mod', now called 'GoldD'. Gold Version.

This is se4 Gold with...
Forum: SEIV Scenarios and Mods June 13th, 2002, 04:31 AM
Replies: 401
Views: 103,492
Posted By Deathstalker
Forum: Space Empires: IV & V June 13th, 2002, 03:10 AM
Replies: 7
Views: 1,927
Posted By Deathstalker
Re: Weapons with abilites

Yep! http://forum.shrapnelgames.com/images/icons/icon7.gif As far as I can tell you can add any ability to weapons (ie, imagine a weapon that uses the suns energy to power it so you have a solar...
Forum: Space Empires: IV & V June 13th, 2002, 02:56 AM
Replies: 16
Views: 2,730
Posted By Deathstalker
Re: State of the game....

To be honest I was bored of SEIV basic, some of the little quirks that were in the game even after the final patch just bugged me (multi play who goes first at warp point, etc).

Gold rocks!! ...
Forum: Space Empires: IV & V June 13th, 2002, 02:48 AM
Replies: 14
Views: 3,199
Posted By Deathstalker
Re: Built-in armour for hulls

I've gotten several abilities to work on hulls. Emissive armor ability does work (I've set it to 40 points, works fine), shields work fine. Cloaking works good, built in sensors, scanners,...
Showing results 251 to 275 of 500

 
Forum Jump

All times are GMT -4. The time now is 03:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.