.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 251 to 275 of 500
Search took 0.03 seconds; generated 39 minute(s) ago.
Search: Posts Made By: Captain Kwok
Forum: Space Empires: IV & V April 10th, 2008, 11:15 AM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

Allied ships are very low on the distribution list for supplies, so it's likely any remote resources are being used up the generating empire's ships/units.

Ships will resupply at allied worlds...
Forum: Space Empires: IV & V April 10th, 2008, 08:02 AM
Replies: 74
Views: 18,660
Posted By Captain Kwok
Re: MOD: Space Empires V - Babylon 5

The order would as numbered in the slot layout file.
Forum: Space Empires: IV & V April 10th, 2008, 01:52 AM
Replies: 74
Views: 18,660
Posted By Captain Kwok
Re: MOD: Space Empires V - Babylon 5

This is what the AI can do:

It can add to the 3 default slots, Armor, Outer Hull, and Inner Hull. The function that adds components to a design will only accept the three built-in long constants...
Forum: Space Empires: IV & V April 9th, 2008, 06:32 PM
Replies: 74
Views: 18,660
Posted By Captain Kwok
Re: MOD: Space Empires V - Babylon 5

Which is fine if you are not interested in making an AI for the mod.
Forum: Space Empires: IV & V April 9th, 2008, 01:30 PM
Replies: 74
Views: 18,660
Posted By Captain Kwok
Re: MOD: Space Empires V - Babylon 5

HomeworldStartingFacilities.txt has a list of the facilities that are added to player's homeworlds.
Forum: Space Empires: IV & V April 7th, 2008, 08:07 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

I figured he was talking about DUCs or CSMs etc., but while they are cheap enough to be enticing, ultimately they end up underpowered versus the second tier weapons.
Forum: Space Empires: IV & V April 7th, 2008, 02:29 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

There is a current bug in SE5 that is effecting the selection of resupply locations using the "go to nearest resupply" function. It affects both the manual order and AI script function. I can make...
Forum: Space Empires: IV & V April 6th, 2008, 02:38 PM
Replies: 5
Views: 4,288
Posted By Captain Kwok
Re: Custom Races in SEV ?

The page Fyron refers to is here:
http://www.captainkwok.net/balancemodhelp.php
Forum: Space Empires: IV & V April 1st, 2008, 11:46 PM
Replies: 11
Views: 4,000
Posted By Captain Kwok
Re: PBW to be permanently shutdown

Do you think you can add SE5 v1.71 before you shut down Geo?
Forum: Space Empires: IV & V April 1st, 2008, 09:22 PM
Replies: 11
Views: 4,000
Posted By Captain Kwok
Forum: Space Empires: IV & V April 1st, 2008, 11:54 AM
Replies: 10
Views: 7,049
Posted By Captain Kwok
Re: Ingame notes? SE5 forgets types? Ministers? LA

You can play it TCP/IP, but it can be difficult to get it to work smoothly, especially with routers involved!

PBW with 2 players can be just as fast and works smoothly.

Either way the game mode...
Forum: Space Empires: IV & V April 1st, 2008, 02:01 AM
Replies: 10
Views: 7,049
Posted By Captain Kwok
Re: Ingame notes? SE5 forgets types? Ministers? LA

1. You can make notes via the system report. Right click on a sector and you'll see a system report option at the bottom of the list.

2. I've seen this from time to time, not sure what causes it....
Forum: Space Empires: IV & V March 29th, 2008, 01:10 AM
Replies: 6
Views: 2,768
Posted By Captain Kwok
Re: Affordable Hosting Sites

I've used ICDsoft for the last 3 years with no problems whatsoever. $60 US per year. That gets you 600Mb storage and 20Gb bandwidth per month.
Forum: Space Empires: IV & V March 27th, 2008, 06:33 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

If you downloaded the v1.14a .RAR download between now and last night, you might want to download it again. The link was pointed at the wrong file!!!
Forum: Shrapnel General March 27th, 2008, 01:29 PM
Replies: 20
Views: 5,911
Posted By Captain Kwok
Re: Giant Flash Ad of Suck

For me, it's just a small tab in the corner, using Firefox 2.0.0.12/13.
Forum: Space Empires: IV & V March 27th, 2008, 12:41 AM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

I've posted the v1.14a patch for the Balance Mod to be used with the new SE5 v1.71 patch released today.

It's savegame compatible with v1.10+ games. You need to have v1.14 installed before...
Forum: Space Empires: IV & V March 26th, 2008, 01:35 PM
Replies: 10
Views: 4,659
Posted By Captain Kwok
Re: SE5 Patch 1.71

Balance Mod users note that there may be a small issue running v1.14 with SE5 v1.71. I'll have a small patch later today to ensure complete compatibility.

Edit:
Grab the v1.14a patch here:...
Forum: Space Empires: IV & V March 25th, 2008, 06:33 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

It's not a bad suggestion, but the problem is that almost everyone will go with the Quantum engines right away because they know that they will be the best engines and easiest to manage from a ship...
Forum: Space Empires: IV & V March 21st, 2008, 12:06 AM
Replies: 26
Views: 8,175
Posted By Captain Kwok
Re: SE5 Beta 1.70 Changelog

Of course I agree, but I was suggesting that moreso for solo games. MM is aware of the grey area with #4 and I expect it to change a bit before the public patch.
Forum: Space Empires: IV & V March 20th, 2008, 10:19 PM
Replies: 26
Views: 8,175
Posted By Captain Kwok
Re: SE5 Beta 1.70 Changelog

It was quickly suggested that perhaps most of these weapons be blocked by shields, while bypassing armor.

It's controlled by the data files though, so it's nothing that can be corrected easily if...
Forum: Space Empires: IV & V March 20th, 2008, 08:28 PM
Replies: 26
Views: 8,175
Posted By Captain Kwok
Re: SE5 Beta 1.70 Changelog

The latest from the beta:

Version 1.70:
1. Fixed - Sometimes ships could move through a sector with enemy ships and not start combat.
2. Fixed - Help text describing a construction queue's...
Forum: SEIV March 18th, 2008, 11:53 PM
Replies: 7
Views: 5,600
Posted By Captain Kwok
Re: Return of the Centauri

Atrocities, I can't believe you don't recognize the doga-ness of the images - considering you are the doga master... http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum: Space Empires: IV & V March 18th, 2008, 03:13 PM
Replies: 26
Views: 8,175
Posted By Captain Kwok
Re: SE5 Beta 1.67 Changelog

The latest:

Version 1.69:
1. Fixed - When opening a warp point, the error message for insufficient distance was incorrect.
2. Added - Script function "Sys_Get_Treaty_Elements_Between_Empires"....
Forum: Space Empires: IV & V March 17th, 2008, 12:30 AM
Replies: 15
Views: 4,713
Posted By Captain Kwok
Re: OT: Buy Stock in Space Empires

I bought some stock, let's hope that SE starts bringing in me some money after all the time I've spent with it.
Forum: Space Empires: IV & V March 10th, 2008, 04:42 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod

Should I restrict Crystalline/Organic races to only have access to their racial hulls and not normal hulls? In this case, a Crystalline/Organic race would immediately have access to their ship hulls...
Showing results 251 to 275 of 500

 
Forum Jump

All times are GMT -4. The time now is 01:13 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.