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Search: Posts Made By: Tampa_Gamer
Forum: Space Empires: IV & V July 18th, 2001, 01:54 AM
Replies: 22
Views: 4,659
Posted By Tampa_Gamer
Re: Anyone try repair ships for the AI yet?

Atraikius - what is the frequency of the Kamikaze Ship and Boarding Ship in the attack fleets (i.e. approximate % total vs % added to fleets)? A number of us AI Modders tried this method back in...
Forum: Space Empires: IV & V July 17th, 2001, 07:16 PM
Replies: 22
Views: 4,659
Posted By Tampa_Gamer
Re: Anyone try repair ships for the AI yet?

So do you think that their "willingness" to join a fleet may be based on their type of weaponry? If so, what layouts seem to be working and which do not. This is very interesting. This will...
Forum: Space Empires: IV & V July 17th, 2001, 01:14 AM
Replies: 22
Views: 4,659
Posted By Tampa_Gamer
Re: Anyone try repair ships for the AI yet?

Q nailed the issue. Until the design file contains a field to indicate whether a given design should be included in attack/defense fleets, you are forced to include it in one of the attack/defense...
Forum: Space Empires: IV & V July 11th, 2001, 01:00 AM
Replies: 4
Views: 1,884
Posted By Tampa_Gamer
Re: Cloak question to the AI gurus...

I know for sure that you cannot Colonize or minesweep with a cloaked ship. I am pretty sure that when you attack, you reveal the fleet and it "uncloaks".
Forum: Space Empires: IV & V July 9th, 2001, 06:20 PM
Replies: 2
Views: 1,537
Posted By Tampa_Gamer
Re: ATTN: Tampa_Gamer

No problem - just include the credits and also my little disclaimer with using certain sounds with permission of Cyberwarrior, etc. (in the readme).

Thanks
-TG
Forum: Space Empires: IV & V July 3rd, 2001, 12:47 AM
Replies: 5
Views: 2,113
Posted By Tampa_Gamer
Re: AI States

Is there any way to tell (other than guessing) what 'state' an AI is in?(ie, exploration, defense, attack, infastructure etc.)

No - only by knowing what they are supposed to be doing in an...
Forum: Space Empires: IV & V July 1st, 2001, 04:42 PM
Replies: 1
Views: 1,580
Posted By Tampa_Gamer
TDM-ModPack 1.75 posted

TDM-ModPack 1.75
July 1, 2001
SE4 ver 1.41 only

INTRODUCTION
First - many thanks to the folks at Malfador Machinations ("MM") and Shrapnel Games for their continued support and communication...
Forum: Space Empires: IV & V June 30th, 2001, 01:14 AM
Replies: 6
Views: 1,921
Posted By Tampa_Gamer
AI Modders - Possible Politics.txt bug

Has anyone noticed whether certain lines in the Politics.txt file are being followed after the most recent patch (1.41)? In my testing for the upcoming ModPack update, I noticed that my Piundon (who...
Forum: Space Empires: IV & V June 30th, 2001, 01:10 AM
Replies: 18
Views: 4,626
Posted By Tampa_Gamer
Re: Why the AI builds the Ships it does

Deathstalker-

I can confirm this behavior. Early on (11/00) most of the modders tried to have a multitude of different ships/classes/sizes but the only thing that consistently worked the way we...
Forum: Space Empires: IV & V June 28th, 2001, 11:04 PM
Replies: 9
Views: 2,618
Posted By Tampa_Gamer
Re: Updated Modpack

Stone Mill- No you are correct install 1.71 (this is the base from which all future ones will be patched). For now patch it to 1.72. We are busy working on an update and hopefully will have...
Forum: Space Empires: IV & V June 28th, 2001, 12:54 PM
Replies: 4
Views: 1,272
Posted By Tampa_Gamer
Re: Message for Tampa Gamer

Dragonlord-

I cannot take credit for the artisitc shipset, those were done by Don Phillips a/k/a Voidhawk. If you want to use the shipset for your own personal use, go right ahead you do not need...
Forum: Space Empires: IV & V June 22nd, 2001, 02:14 PM
Replies: 46
Views: 9,232
Posted By Tampa_Gamer
Re: Sound Mod 1.01 Posted

Tampa_Gamer Sound Mod 1.30
Space Empires IV Version 1.41

FYI - The complete zip (including the new Components.txt file for 1.41) is posted over in the download forum. There is also a stand-alone...
Forum: Space Empires: IV & V June 22nd, 2001, 01:25 AM
Replies: 15
Views: 3,566
Posted By Tampa_Gamer
Re: Blackline file changes for Modders

FYI - I just placed a zip file in the Modders/Help section that contains .pdf files comparing the five files the changed with this patch (Version 1.41) to those contained in the Last patched Version...
Forum: Space Empires: IV & V June 21st, 2001, 11:50 PM
Replies: 7
Views: 1,492
Posted By Tampa_Gamer
Re: TDM Modpack 1.72: non-responding AI players?

When using added AI players, you should always set them to computer control in the game set-up phase. Setting them after starting the game gives them a serious disadvantage b/c they do not utilize...
Forum: Space Empires: IV & V June 20th, 2001, 11:32 PM
Replies: 8
Views: 1,655
Posted By Tampa_Gamer
Re: Problem with using TDM Modpack

The TDM-ModPack as posted is only compatable up to Version 1.35. We are working on the next Version. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif


Edited - Sorry for the confusion...
Forum: Space Empires: IV & V June 13th, 2001, 12:22 AM
Replies: 7
Views: 2,617
Posted By Tampa_Gamer
Re: Mod Pack

Dravis - it is here about 1/3 of the way down the page. We will be updating it once the patch comes out. Have fun!
http://www.shrapnelgames.com/ubb/Forum25/HTML/000017-3.html
Forum: Space Empires: IV & V June 12th, 2001, 01:34 AM
Replies: 11
Views: 3,662
Posted By Tampa_Gamer
Re: Question for Atraikius/ other AI modders

This idea has been forwarded to MM since the beginning days in Nov '00. I think it would add tremendous amount of flexibility. . .
Forum: Space Empires: IV & V June 5th, 2001, 12:48 PM
Replies: 27
Views: 4,785
Posted By Tampa_Gamer
Re: Changes from 1.35 to current load...

Excellent! Thanks for the update Richard! Looks like 1.38 fixes (Nos. 3,4,5 & 10) should really help out the modded (as well as the original) AI races. ...
Forum: Space Empires: IV & V May 30th, 2001, 01:13 AM
Replies: 6
Views: 1,757
Posted By Tampa_Gamer
Re: Cylons and TDM Modders OK

Dracus - no problem here with regard to you modifying the .emp files for the Darlok, Piundon and Colonials and including them in your own pack. Actually, since you made the Colonials' shipset, no...
Forum: Space Empires: IV & V May 23rd, 2001, 01:08 AM
Replies: 16
Views: 2,882
Posted By Tampa_Gamer
Re: SE4 Modders Guide

Dubious - crib all you want - just source it to the article via footnote or whatever.
Forum: Space Empires: IV & V May 22nd, 2001, 02:22 AM
Replies: 2
Views: 1,795
Posted By Tampa_Gamer
Re: You Mod guys are killing me:)

Marty is correct - the latest Version is 1.72

[This message has been edited by Tampa_Gamer (edited 22 May 2001).]
Forum: Space Empires: IV & V May 22nd, 2001, 01:29 AM
Replies: 19
Views: 3,440
Posted By Tampa_Gamer
Re: Tale of a Game - from a play test perspective

GE - this thread is a great ideal. I am taking notes on what I need to change with the "crappy" Piundon ships, I am curious though - do they have the tech and are not using it or are they seriously...
Forum: Space Empires: IV & V May 22nd, 2001, 01:24 AM
Replies: 4
Views: 2,006
Posted By Tampa_Gamer
Re: New SE4 Mod Article at Computer Games Online

Thanks for congrats everyone!

It appears CDmag is revamping their website along with CGOnline. In the process they split my article into two parts and threw in some more pics that I had...
Forum: Space Empires: IV & V May 21st, 2001, 02:12 PM
Replies: 16
Views: 2,882
Posted By Tampa_Gamer
Re: SE4 Modders Guide

Good Start Dubious! Thanks for the mention on the article. Just one nit - my Last name is spelled with an "e" not "o". As for the guide being disorganized - well the problem lies in the ability to...
Forum: Space Empires: IV & V May 12th, 2001, 01:14 AM
Replies: 3
Views: 1,521
Posted By Tampa_Gamer
Re: My apology

Shame...Shame... Shame... how dare you not properly mask to the nth pixel!! 20 lashes. . . http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Showing results 251 to 275 of 500

 
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