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Search: Posts Made By: Sheap
Forum: Dominions 3: The Awakening November 20th, 2006, 05:16 AM
Replies: 20
Views: 5,280
Posted By Sheap
Re: Two armies attacking the same province

Yes, there are some things that can prevent movement of one of the armies by removing the commander. Assassinations, random events, remote summons, "ritual artillery," horror attacks, transportation...
Forum: Multiplayer and AARs November 20th, 2006, 04:51 AM
Replies: 263
Views: 36,095
Posted By Sheap
Re: Late Age game random settings, random nations

People are really itching to get the game moving. If someone hasn't even played turn 1 after two days, it's understandable that people would want to move on without him.

I haven't erased the old...
Forum: Dominions 3: The Awakening November 20th, 2006, 02:49 AM
Replies: 18
Views: 3,858
Posted By Sheap
Re: Devine bodies, Increased stats, Demonic powers

I concur, right now the only means to upgrade non-commanders permanently is through blesses (which aren't technically permanent but might as well be) or very expensive means (Gift of Reason +...
Forum: Multiplayer and AARs November 20th, 2006, 01:38 AM
Replies: 263
Views: 36,095
Posted By Sheap
Re: Late Age game random settings, random nations

OK, game has been reset, no Ulm. CHECK YOUR NATION and make sure it is correct - this has been a rough start and it's conceivable there could be some sort of mixup.
Forum: Dominions 3: The Awakening November 20th, 2006, 01:19 AM
Replies: 20
Views: 5,280
Posted By Sheap
Re: Two armies attacking the same province

If both armies are from the attacking side they combine. If one is from the defending side, and the other from the attacking side, the defender's armies combine. If both armies and the defender are...
Forum: Dominions 3: The Awakening November 20th, 2006, 12:00 AM
Replies: 4
Views: 1,964
Posted By Sheap
Re: Biiiiiig gap between hydras and non-chaff.

Hydras will poison anything near them, so if you don't have a poison immune force, you have to use the hydras by themselves. Hydras regenerate, so you can use them alone vs. independents very...
Forum: Dominions 3: The Awakening November 19th, 2006, 11:54 PM
Replies: 8
Views: 2,650
Posted By Sheap
Re: How does Air Shield work?--2 rquestions

Your first guess is correct, with an air shield of X, any arrow that would hit the unit has an X% chance of doing nothing.
Forum: Multiplayer and AARs November 19th, 2006, 11:49 PM
Replies: 655
Views: 105,423
Posted By Sheap
Re: WORLD WAR

I assure you, the (apparently) simultaneous attacks by our nation and Niefelheim are purely coincidental. While we have good relations with the giants, our military operations are not coordinated...
Forum: Multiplayer and AARs November 19th, 2006, 10:06 PM
Replies: 263
Views: 36,095
Posted By Sheap
Re: Late Age game random settings, random nations

OK, unless Ulm magically appears I will eject him forcefully and reset the game sometime tonight.
Forum: Multiplayer and AARs November 19th, 2006, 07:46 PM
Replies: 263
Views: 36,095
Posted By Sheap
Re: Late Age game random settings, random nations

Do we have consensus to boot ulm and reset with everyone else?

I will turn on 24h quickhost if that is what it is supposed to be, it was never specified in the game setup. But I will wait until...
Forum: Multiplayer and AARs November 19th, 2006, 05:56 PM
Replies: 655
Views: 105,423
Posted By Sheap
Re: A Public Announcement

Public service announcement: The server has been rebooted. Regardless of the apparent "hours until hosting", the next turn may be generated at 10:10 AM Pacific time tomorrow (Monday), which would be...
Forum: Multiplayer and AARs November 19th, 2006, 05:31 PM
Replies: 263
Views: 36,095
Posted By Sheap
Re: Late Age game random settings, random nations

Personally I would rather prefer to reset a game on turn 1 than play with an AI nation, however it is not my game, I just host it. Where is Folket?
Forum: Multiplayer and AARs November 19th, 2006, 09:28 AM
Replies: 263
Views: 36,095
Posted By Sheap
Re: Late Age game random settings, random nations

Forums were down, but the server was not and Ulm and Patala are still out. What should be done? Saturday is usually the best day to play a turn, anyone who stales on the first day of a new game on...
Forum: Multiplayer and AARs November 18th, 2006, 08:37 PM
Replies: 655
Views: 105,423
Posted By Sheap
A Public Announcement

The server will be rebooted tomorrow morning shortly after the turn generation (or earlier, if everyone plays their turn today). This will result in a brief outage of around 10 minutes.
Forum: Dominions 3: The Awakening November 18th, 2006, 08:31 PM
Replies: 30
Views: 8,711
Posted By Sheap
Re: Maybe there isn\'t a limit of three random even

I just never bother to read posts where the author doesn't attempt to type correctly.
Forum: Multiplayer and AARs November 18th, 2006, 04:12 PM
Replies: 263
Views: 36,095
Posted By Sheap
Re: Late Age game random settings, random nations

Zebion: I'm not sure about that problem. You should contact support if it continues. Are you playing on Linux or Mac by any chance? If so I have an idea.
Shovah: I don't think the server was down...
Forum: Multiplayer and AARs November 18th, 2006, 06:41 AM
Replies: 263
Views: 36,095
Posted By Sheap
Re: Late Age game random settings, random nations

I tried it and it works fine, you must be doing something wrong... passwords are case sensitive.

Also don't forget, you are in both games on my server, if you are using different passwords for...
Forum: Multiplayer and AARs November 18th, 2006, 05:13 AM
Replies: 263
Views: 36,095
Posted By Sheap
Re: Late Age game random settings, random nations

OK, the server is now up and running. W00t.
Forum: Multiplayer and AARs November 18th, 2006, 01:26 AM
Replies: 263
Views: 36,095
Posted By Sheap
Re: Late Age game random settings, random nations

OK, server has been reset. Everyone's old god has been retained except ermor, I erased that one, re-upload it with the mod.

Anyone who may have uploaded without the mod, please re-upload and let...
Forum: Multiplayer and AARs November 18th, 2006, 01:21 AM
Replies: 263
Views: 36,095
Posted By Sheap
Re: Late Age game random settings, random nations

You will need to re-upload, but there is no problem with the server, you probably typed the IP or port wrong. I will leave the server up for uploads until you fix it (I was just getting ready to...
Forum: Multiplayer and AARs November 18th, 2006, 12:14 AM
Replies: 9
Views: 3,398
Posted By Sheap
Re: Anyone still running 3.00?

Hopefully 3.02 will be out soon and make the problem go away...
Forum: Multiplayer and AARs November 17th, 2006, 09:26 PM
Replies: 263
Views: 36,095
Posted By Sheap
Re: Late Age game random settings, random nations

yeah, hunter to LI mod. Get it here: http://www.shrapnelcommunity.com/threads/download.php?Number=469685
(This is the one that the server has, I got it from page 3 of this thread). You should use...
Forum: Multiplayer and AARs November 17th, 2006, 09:20 PM
Replies: 655
Views: 105,423
Posted By Sheap
Re: Confused and enraged

Most people complain that their mages use too MANY gems to reduce fatigue...

Unfortunately there is no way to control what your mages use their gems for. In dom2, they would use more gems if it...
Forum: Multiplayer and AARs November 17th, 2006, 08:09 PM
Replies: 655
Views: 105,423
Posted By Sheap
Re: Confused and enraged

My understanding:
The game doesn't send the whole battle, just the initial setup. The results are actually computed by the client. But, different versions have different random number seeds, so...
Forum: Multiplayer and AARs November 17th, 2006, 07:42 PM
Replies: 655
Views: 105,423
Posted By Sheap
Re: Confused and enraged

This game is still running on 3.00. It's a bad idea to upgrade a 3.00 game to 3.01 because the Hunter of Heroes doom horror will appear and kill everyone in the hall of fame. Once 3.02 comes out...
Showing results 251 to 275 of 500

 
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