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Showing results 251 to 275 of 500
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Posts Made By:
primitive
Forum:
Space Empires: IV & V
March 31st, 2004, 11:06 PM
Replies:
452
RTH has filled all slots; discuss the game here!
Views:
61,624
Posted By
primitive
Re: RTH has filled all slots; discuss the game here!
Turn 60 should be about right time for the serious fighting to start. That doesn't mean someone won't try a raid or two earlier, but they would leave themselves very vulnerable to counterattacks if...
Forum:
Space Empires: IV & V
March 31st, 2004, 10:46 PM
Replies:
12
A few questions
Views:
3,600
Posted By
primitive
Re: A few questions
Hope this help http://forum.shrapnelgames.com/images/icons/icon7.gif
A:
Nope, The System shields stops you too.
B:
Tractor beam pulls ships closer. Works great together with weapons with...
Forum:
Space Empires: IV & V
March 31st, 2004, 03:23 PM
Replies:
96
Russia new wonder weapon?
Views:
13,541
Posted By
primitive
Re: Russia new wonder weapon?
Nice write Yef. Looking forward to your next instalment.
And please send a copy to gwbush@usa.com (gotta be a com address http://forum.shrapnelgames.com/images/icons/icon12.gif ). Sure would...
Forum:
Space Empires: IV & V
March 31st, 2004, 10:09 AM
Replies:
62
Checked out Malfador's site yet??
Views:
12,911
Posted By
primitive
Re: Checked out Malfador\'s site yet??
<font size="2" face="sans-serif, arial, verdana">Oh YEAH!!! This is for smarter AIs, presumably, but I can see how it might also apply to order queueing. Anyone got any idea what this might refer to,...
Forum:
Space Empires: IV & V
March 31st, 2004, 09:58 AM
Replies:
19
When all planets are lost?
Views:
3,727
Posted By
primitive
Re: When all planets are lost?
That’s a cool offer. 20 turns of peace does sound like a good deal for 100 ships. You should have plenty of time to either get on his good side or to rebuild your fleet. Remember; in 20 turns he...
Forum:
Space Empires: IV & V
March 31st, 2004, 02:30 AM
Replies:
4
AI not attacking undefended planets
Views:
1,615
Posted By
primitive
Re: AI not attacking undefended planets
Which AIs and patch are you using ?
In general the AI’s lack the killer instinct of a human, but the best TDM AIs are much better than the stock.
If you feel the AIs are too easy/boring, try...
Forum:
Space Empires: IV & V
March 30th, 2004, 03:53 PM
Replies:
4
AI not attacking undefended planets
Views:
1,615
Posted By
primitive
Re: AI not attacking undefended planets
As I said; All the AI’s all lack a real killer instinct. However, some are better than others. I recommend you handpick some of the top performers from Master B’s excellent AI Death Match and see if...
Forum:
Space Empires: IV & V
March 30th, 2004, 02:10 AM
Replies:
775
SE4 Rating System
Views:
76,451
Posted By
primitive
Re: SE4 Rating System
Hope I have understood your proposal properly Slynky. If I am right it will not work well on larger games.
Example, 10 (1000 point) players :
Slynky: 108 / 76 / 17 / 0 / -13 / -23 / -31 / -39 /...
Forum:
Space Empires: IV & V
March 30th, 2004, 12:33 AM
Replies:
4,045
Are you tough enough to be the "King of the Hill"?
Views:
459,591
Posted By
primitive
Re: Are you tough enough to be the "King of the Hill"?
LOL http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
March 29th, 2004, 07:48 PM
Replies:
15
[Strategical Combat] Query about ship placement
Views:
3,723
Posted By
primitive
Re: [Strategical Combat] Query about ship placement
Check out the formations.txt file
Only ship you have control over is the leader. The rest are placed according to the formation, with the oldest ships getting the lowest number. Since the oldest...
Forum:
Space Empires: IV & V
March 29th, 2004, 07:19 PM
Replies:
775
SE4 Rating System
Views:
76,451
Posted By
primitive
Re: SE4 Rating System
<font size="2" face="sans-serif, arial, verdana">Yes,.
Just remember its the Square of the remaining players (n-1), not total number of players. So the looser in a 4 player game will get the root of...
Forum:
Space Empires: IV & V
March 29th, 2004, 03:34 PM
Replies:
775
SE4 Rating System
Views:
76,451
Posted By
primitive
Re: SE4 Rating System
Okie Dokie.
This work for all games. For easy use:
A: Calculate the points for the knocked out player towards the average of the remaining players
B: Multiply with the Square root of the number...
Forum:
Space Empires: IV & V
March 29th, 2004, 09:47 AM
Replies:
45
OT: What is the biggest
Views:
8,045
Posted By
primitive
Re: OT: What is the biggest
<font size="2" face="sans-serif, arial, verdana">Bad example Baron M.
Statistically, the faster you drive the less chance you have to hit someone at a blind intersection. On the other hand, driving...
Forum:
Space Empires: IV & V
March 29th, 2004, 06:58 AM
Replies:
775
SE4 Rating System
Views:
76,451
Posted By
primitive
Re: SE4 Rating System
Yo da man Slynky. Looks very good for 4 players.
However; Does it work 3 players or for larger games ? http://forum.shrapnelgames.com/images/icons/icon12.gif
Two suggestions.
A: Try using the...
Forum:
Space Empires: IV & V
March 29th, 2004, 12:11 AM
Replies:
4,045
Are you tough enough to be the "King of the Hill"?
Views:
459,591
Posted By
primitive
Re: Are you tough enough to be the "King of the Hill"?
Thanks for a fun game Electrum.
Dunno if I like the balance mod though. It takes away a lot of the excitement of the exploring part, but on the other hand it reduces micromangement a lot. Guess...
Forum:
Space Empires: IV & V
March 28th, 2004, 09:40 PM
Replies:
45
OT: What is the biggest
Views:
8,045
Posted By
primitive
Re: OT: What is the biggest
The Asteroids hits about once every 100 Million Years.
That should give a 0.000004 % change (if I get my zeros right) for it to hit during the next electorial period (4 years in most countries). ...
Forum:
Space Empires: IV & V
March 27th, 2004, 02:02 AM
Replies:
19
When all planets are lost?
Views:
3,727
Posted By
primitive
Re: When all planets are lost?
Ruatha,
Re your plan B
When you are out, you should be out. The spoils of war should either go to the winner, beeing dismantled or be left for the AI. Giving the ships away and throwing the game...
Forum:
Space Empires: IV & V
March 26th, 2004, 11:21 PM
Replies:
12
How the **** do yu keep up in tech
Views:
3,089
Posted By
primitive
Re: How the **** do yu keep up in tech
Where to begin http://forum.shrapnelgames.com/images/icons/icon12.gif
- Race design, a 20 % bonus to research is well used points.
- Make sure "Distribute points evenly" is turned off !! This...
Forum:
Space Empires: IV & V
March 26th, 2004, 10:52 AM
Replies:
27
"Physical Strength" racial trait
Views:
5,007
Posted By
primitive
Re: "Physical Strength" racial trait
<font size="2" face="sans-serif, arial, verdana">Ship capture only works (on PBW) when it comes as a surprise. It’s too easy to defend against, and the tactic is getting so well known now that many...
Forum:
Space Empires: IV & V
March 26th, 2004, 06:13 AM
Replies:
11
Patch v1.91 questions to all
Views:
2,812
Posted By
primitive
Re: Patch v1.91 questions to all
Only the latest patch is OK.
There is also something called the "unmod" floating around. It will restore all the essential files without messing with your shipsets and mods placed properly in...
Forum:
Space Empires: IV & V
March 26th, 2004, 05:39 AM
Replies:
452
RTH has filled all slots; discuss the game here!
Views:
61,624
Posted By
primitive
Re: RTH has filled all slots; discuss the game here!
<font size="2" face="sans-serif, arial, verdana">Maybe, but you don't know that for sure, do you ? http://forum.shrapnelgames.com/images/icons/icon10.gif
The rush can be quite effective in a...
Forum:
Space Empires: IV & V
March 26th, 2004, 05:27 AM
Replies:
775
SE4 Rating System
Views:
76,451
Posted By
primitive
Re: SE4 Rating System
As I said, they can be tweaked http://forum.shrapnelgames.com/images/icons/icon12.gif
But if everybody is happy with the Slynky/Geo formula then there should be no need ...
Forum:
Space Empires: IV & V
March 26th, 2004, 05:06 AM
Replies:
11
Patch v1.91 questions to all
Views:
2,812
Posted By
primitive
Re: Patch v1.91 questions to all
In one of my early games the Cue Cappa just sailed through my minefields bLasted my homeworld.
Of course, with me forgetting to put warheads on my mines they would have been pretty useless anyway...
Forum:
Space Empires: IV & V
March 26th, 2004, 04:48 AM
Replies:
127
OT: Election 2004
Views:
20,327
Posted By
primitive
Re: OT: Election 2004
<font size="2" face="sans-serif, arial, verdana">Yes I do believe that there is a link however I do not draw the line with Al Qaeda. I believe that there is a link between Saddam and Terror world...
Forum:
Space Empires: IV & V
March 25th, 2004, 09:31 PM
Replies:
775
SE4 Rating System
Views:
76,451
Posted By
primitive
Re: SE4 Rating System
Some response after all http://forum.shrapnelgames.com/images/icons/icon12.gif
Slynky, your adendum to Geo's formula is not bad, but it still gives a bit strange results. What my little table do...
Showing results 251 to 275 of 500
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