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Search: Posts Made By: Urendi Maleldil
Forum: Space Empires: IV & V March 22nd, 2006, 04:36 PM
Replies: 68
Views: 11,670
Posted By Urendi Maleldil
Re: Masters Mod v1.51 update released

Oh, the Space Elevator facilities were actually upgrading, but I accidentally set all their roman numerals to "II." So they're actually different, even though they look the same.

They'll be fixed...
Forum: Space Empires: IV & V March 22nd, 2006, 04:33 PM
Replies: 68
Views: 11,670
Posted By Urendi Maleldil
Re: Masters Mod v1.51 update released

I forgot to note that the v1.51 update contains working Klingon and Romulan Trek Masters AI
Forum: Space Empires: IV & V March 22nd, 2006, 03:02 AM
Replies: 68
Views: 11,670
Posted By Urendi Maleldil
Re: Masters Mod v1.51 update released

Thanks, I'll check it out.
Forum: Space Empires: IV & V March 19th, 2006, 08:58 PM
Replies: 68
Views: 11,670
Posted By Urendi Maleldil
Re: Masters Mod v1.51 update released

Download Masters Mod v1.51 update (http://www.shrapnelcommunity.com/threads/download.php?Number=412541)

Torpedos were way overpowered. This update reduces torpedo range and adds -20% penalty to...
Forum: SEIV Scenarios and Mods March 19th, 2006, 08:27 PM
Replies: 401
Views: 105,061
Posted By Urendi Maleldil
Masters Mod v1.51 update

Masters Mod v1.51 update

Torpedos were way overpowered. This update reduces torpedo range and adds -20% penalty to Assimilation Torpedo.
Forum: Space Empires: IV & V March 13th, 2006, 04:39 PM
Replies: 3
Views: 1,905
Posted By Urendi Maleldil
Re: bug, feature or intentional?

It's a feature.

A planet that rebelled used to keep its original atmosphere breathing type and everything, so unless the planet was a breathable homeworld, they would be at a major disadvantage.
...
Forum: Space Empires: IV & V March 13th, 2006, 03:31 PM
Replies: 68
Views: 11,670
Posted By Urendi Maleldil
Re: Masters Mod v1.5: Where No Master Has Gone Bef

Other notable additions:

Travel Masters get Hot Rodded hull sizes - normal hulls that let you add more than the normal number of engines

Megascale Masters get Highliner hull sizes - they're not...
Forum: Space Empires: IV & V March 13th, 2006, 03:13 PM
Replies: 68
Views: 11,670
Posted By Urendi Maleldil
Re: Masters Mod v1.5: Where No Master Has Gone Bef

I could, but I was hoping to be able to use the AI Designcreation's built-in shield perameter. The way I understand it is that it will only use the components with the greatest number of shield...
Forum: Space Empires: IV & V March 13th, 2006, 01:08 PM
Replies: 68
Views: 11,670
Posted By Urendi Maleldil
Re: Masters Mod v1.5: Where No Master Has Gone Bef

Well, they're not much different from standard shields right now, if that's what you mean.

I'm actually not that happy with the Trek shields; I was really working to push 1.5 out the door, and...
Forum: Space Empires: IV & V March 10th, 2006, 05:03 PM
Replies: 68
Views: 11,670
Posted By Urendi Maleldil
Masters Mod v1.5: Where No Master Has Gone Before

Download: Masters Mod v1.5: Where No Master Has Gone Before (http://www.shrapnelcommunity.com/threads/download.php?Number=410512)

Numerous additions and bugfixes. The biggest additions are the...
Forum: SEIV Scenarios and Mods March 10th, 2006, 04:58 PM
Replies: 401
Views: 105,061
Posted By Urendi Maleldil
Re: Space Empires IV: Data/Sound/Graphic

Masters Mod v1.5: Where No Master Has Gone Before

Numerous additions and bugfixes. The biggest additions are the new Trek Masters trait and the Federation, Borg, Klingon and Romulan races by...
Forum: Space Empires: IV & V March 9th, 2006, 05:47 PM
Replies: 68
Views: 11,670
Posted By Urendi Maleldil
Re: Masters Mod v1.3: Foundation and Masters updat

Coming Soon:

Masters Mod v1.5: Where No Master Has Gone Before

It contains about a million bug fixes and enhancements, a few new races, plus one new racial trait. I'll leave it to you guys to...
Forum: Space Empires: IV & V February 14th, 2006, 01:48 AM
Replies: 3
Views: 1,027
Posted By Urendi Maleldil
Re: Assimilator Racial Trait?

The Masters Mod uses Assimilators, and I thought about making racial tech capturable, but I decided to keep things simple instead.

Besides, the AI never analyzes anything.
Forum: Space Empires: IV & V February 14th, 2006, 12:48 AM
Replies: 18
Views: 4,389
Posted By Urendi Maleldil
Re: Just bought SE2!!!

The Space Empires series, which includes Space Empires 1-3, is on the compilation disk. It was available for purchase through a link on Malfador's web site, but I don't know if it's still there or...
Forum: Space Empires: IV & V January 22nd, 2006, 11:17 PM
Replies: 15
Views: 3,222
Posted By Urendi Maleldil
Re: Spawning new empires in-game

This is true. It was something that came up during the SE4 beta. The max number of empires in a game (alive or dead) has a hard-coded limit of twenty.
Forum: Space Empires: IV & V January 12th, 2006, 01:13 PM
Replies: 68
Views: 11,670
Posted By Urendi Maleldil
Re: Masters Mod v1.2: Foundation and Masters

Download: Masters Mod v1.3: Foundation and Masters update (http://www.shrapnelcommunity.com/threads/download.php?Number=400335)

I fixed a nasty little typo that prevented the mod from loading. It...
Forum: SEIV Scenarios and Mods January 12th, 2006, 01:09 PM
Replies: 401
Views: 105,061
Posted By Urendi Maleldil
Masters Mod v1.3: Foundation and Masters update

1.3
added Mind Static Shield facility to Psych Masters
fixed bug with Psychological Defenses that prevented the mod from loading
Forum: Space Empires: IV & V January 12th, 2006, 02:37 AM
Replies: 68
Views: 11,670
Posted By Urendi Maleldil
Re: Masters Mod v1.2: Foundation and Masters

I'm trying to think of what race out of the gagillions that are out there would make a good Psych Masters race. All the races out there seem to be very combat-focused.

Any suggestions?
Forum: Space Empires: IV & V January 10th, 2006, 09:38 PM
Replies: 68
Views: 11,670
Posted By Urendi Maleldil
Masters Mod v1.2: Foundation and Masters

Masters Mod v1.2: Foundation and Masters (http://www.shrapnelcommunity.com/threads/download.php?Number=400104)

I always wanted to do a Foundation mod. Here's a little bit of Foundation flavor for...
Forum: SEIV Scenarios and Mods January 10th, 2006, 09:32 PM
Replies: 401
Views: 105,061
Posted By Urendi Maleldil
Re: Space Empires IV: Data/Sound/Graphic

Masters Mod v1.2: Foundation and Masters

1.2
added Psych Masters racial trait
fixed Structural Integrity Field bug



Psych Masters
Your race has mastered the science of psychology....
Forum: Space Empires: IV & V January 9th, 2006, 02:55 AM
Replies: 68
Views: 11,670
Posted By Urendi Maleldil
Re: Masters Mod v1.1 update released

I think I've located the movement problem:

The Structural Integrity Field uses the Movement Bonus ability, which is the same one the engines have. I think SE4 is dropping the bonus because all...
Forum: Space Empires: IV & V January 6th, 2006, 03:04 PM
Replies: 68
Views: 11,670
Posted By Urendi Maleldil
Re: Masters Mod v1.1 update released

Download v1.1 (http://www.shrapnelcommunity.com/threads/download.php?Number=399599)

Just two tweaks:
added defensive bonus to Drone Master drones
added supply storage ability to Strategic...
Forum: SEIV Scenarios and Mods January 6th, 2006, 03:00 PM
Replies: 401
Views: 105,061
Posted By Urendi Maleldil
Re: Space Empires IV: Data/Sound/Graphic

Masters Mod v1.1

Some slight updates.

added defensive bonus to Drone Master drones
added supply storage ability to Strategic Drones
Forum: Space Empires: IV & V December 24th, 2005, 02:40 PM
Replies: 7
Views: 1,665
Posted By Urendi Maleldil
Re: OT: Is there or Isn\'t there a Santa Claus

He conquered the Martians, after all.
Forum: Space Empires: IV & V December 24th, 2005, 02:00 AM
Replies: 13
Views: 2,162
Posted By Urendi Maleldil
Re: Merry Christmas Eve Eve

Christmas eve here in NYC
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