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Showing results 251 to 275 of 500
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Posts Made By:
Pyros
Forum:
WinSPMBT
October 31st, 2005, 06:21 PM
Replies:
7
no Opportunity Fire in winSPMBT
Views:
3,066
Posted By
Pyros
Re: no Opportunity Fire in winSPMBT
Hi,
In WinSPMBT you have the option to set a reaction range for your units.
It is the hot key "Y" or the third from the top right icon's menu, icon.
You may also activate or deactivate any...
Forum:
WinSPMBT
October 30th, 2005, 04:42 PM
Replies:
16
Turn playback?
Views:
4,925
Posted By
Pyros
Re: Turn playback?
This is normal,
You should see his artillery missions at the end of your turn and he should see your artillery missions at the end of his turn.
Now, if he is able to see also his arty missions...
Forum:
WinSPMBT
October 30th, 2005, 02:37 PM
Replies:
16
Turn playback?
Views:
4,925
Posted By
Pyros
Re: Turn playback?
Yes,
As Remco noticed this is probably the problem.
Alby's question is why he don't see his artillery after he hits the "End Turn" of his phase.
So in order to make it clear:
Artillery...
Forum:
TO&Es
October 30th, 2005, 12:50 PM
Replies:
3
Gunship questions.
Views:
3,912
Posted By
Pyros
Re: Gunship questions.
David,
One basic Armament Subsystem was the M21 Armament Subsystem (1964-1975).
M21 Armament Subsystem (1964-1975). The UH-1B/UH-1C/UH-1M "Huey" could be armed with twin side mounting 7.62mm...
Forum:
TO&Es
October 30th, 2005, 12:35 PM
Replies:
3
Gunship questions.
Views:
3,912
Posted By
Pyros
Re: Gunship questions.
David,
As you already know (from the project), in the Vietnam war there were many configurations for the attack Helicopters.
Before each mission, the Bn Commander decided what was the best...
Forum:
Campaigns, Scenarios & Maps
October 30th, 2005, 03:53 AM
Replies:
7
Vietnam Campaign - slot24 -Early BETA of CHAPTER 1
Views:
2,075
Posted By
Pyros
Re: Vietnam Campaign - slot24 -Early BETA of CHAPTER 1
Sorry, that I have not yet replied to this post, but I was very busy with a project lately.
Yes, a campaign around 1st CAV is under development, but I don't think that this should constrain you of...
Forum:
WinSPMBT
October 29th, 2005, 10:51 AM
Replies:
16
Turn playback?
Views:
4,925
Posted By
Pyros
Re: Turn playback?
Hi Alby,
Press the key "V" and you will see the last turn replay!
cheers,
Pyros
p.s Does this mean that you and Jad have started to play WinSPMBT? ...
Forum:
WinSPMBT
October 29th, 2005, 08:04 AM
Replies:
7
New Bug.
Views:
2,934
Posted By
Pyros
Re: New Bug.
Yes,
The unit will recall just the number and position of ammo quantity that match with the original OOB.
What is very interesting is the inverse situation:
Begin a scenario with units with...
Forum:
WinSPMBT
October 29th, 2005, 03:36 AM
Replies:
7
New Bug.
Views:
2,934
Posted By
Pyros
Re: New Bug.
David,
Don & Andy explained me in detail these issues.
So IMO, this kind of issues are technically seen as coding limitations rather than a bug.
Concerning the "anorthodox" treatment of the...
Forum:
Campaigns, Scenarios & Maps
October 22nd, 2005, 11:41 AM
Replies:
4
Advanced Topo map designing
Views:
2,081
Posted By
Pyros
Re: Advanced Topo map designing
After several re-visions if you are good you will get a result like this one:
http://www.shrapnelcommunity.com/threads/uploads/389151-topo_pair2.jpg
Forum:
Campaigns, Scenarios & Maps
October 22nd, 2005, 11:38 AM
Replies:
4
Advanced Topo map designing
Views:
2,081
Posted By
Pyros
Re: Advanced Topo map designing
Next will be the addition of water elements, dense forest and light forest, rough in four stages, but I will present you the final stage:
...
Forum:
Campaigns, Scenarios & Maps
October 22nd, 2005, 11:34 AM
Replies:
4
Advanced Topo map designing
Views:
2,081
Posted By
Pyros
Re: Advanced Topo map designing
Next task is to transfer the elevations from the topo map to your SP map. This is the most difficult task and requires knowledge how to read a topographic map and keeping track of the coordinates:
...
Forum:
Campaigns, Scenarios & Maps
October 22nd, 2005, 11:31 AM
Replies:
4
Advanced Topo map designing
Views:
2,081
Posted By
Pyros
Advanced Topo map designing
IMPORTANT NOTE:
The following example is based on a TOPO MAP with COPYRIGHT, so I can't present you the topo map that I used to make this SP map.*****
Hi,
this is how to make an accurate topo...
Forum:
Campaigns, Scenarios & Maps
October 22nd, 2005, 03:39 AM
Replies:
5
Cross Link Scenarios: Adjustable difficulty
Views:
2,156
Posted By
Pyros
Cross Link Scenarios: Adjustable difficulty
Cross Link Scenarios: Adjustable difficulty
Adjustable difficulty related with the player’s WIN ratio
Concept: The more the player wins marginal victories the harder the game will be.
...
Forum:
Campaigns, Scenarios & Maps
October 21st, 2005, 11:04 AM
Replies:
1
Branching a Campaign on Link scenario1
Views:
1,696
Posted By
Pyros
Branching a Campaign on Link scenario1
Hi,
Here is a way to give a special flavor to your campaigns by using a special technique of branching the campaign by the use of campaign scenario No1.
In this scenario you will chose your...
Forum:
Campaigns, Scenarios & Maps
October 21st, 2005, 10:08 AM
Replies:
7
Vietnam Campaign - slot24 -Early BETA of CHAPTER 1
Views:
2,075
Posted By
Pyros
Vietnam Campaign - slot24 -Early BETA of CHAPTER 1
small description:
Here is some info for chapter No1: Plei Me
The player at the start will play a one-turn scenario (divisional base) in which he will make a choice between the types of support...
Forum:
Campaigns, Scenarios & Maps
October 21st, 2005, 04:03 AM
Replies:
8
To all persons involved in the campaign project.
Views:
1,989
Posted By
Pyros
Re: To all persons involved in the campaign project.
I have just been informed that there is a leak from someone inside the project group.
Because of this incident, all activities on the project are on hold until further notice.
Pyros
Forum:
Vietnam Campaign Project
October 20th, 2005, 06:23 AM
Replies:
31
Units used in the LZ_X-ray battle
Views:
31,103
Posted By
Pyros
Heavy artillery used during \"Broken Arrow\"
http://www.lzxray.com/day3.htm
Synopsis:
X-Ray. Day 2, 15 Nov 1965
Before dawn, Moore orders his company commanders to meet him prior to an attack to rescue the still cut-off platoon. Before...
Forum:
Vietnam Campaign Project
October 19th, 2005, 06:38 PM
Replies:
2
Detailed Timeline, Locations and Logistics
Views:
11,868
Posted By
Pyros
14/11 - 15/11 (morning) maps
maps of events: 14/11 to 15/11 morning
http://www.shrapnelcommunity.com/threads/uploads/388732-mapday1.JPG
Forum:
Vietnam Campaign Project
October 19th, 2005, 04:30 PM
Replies:
2
Detailed Timeline, Locations and Logistics
Views:
11,868
Posted By
Pyros
14 November
14 Nov 65
0?H 2 A/229th Avn UH-1D's and 2 UH-1B's make a recon flight from Plei Me to Duc Co and identify 3 possible LZs.
0?H 5 CH-47A's start moving 6 105mm guns to LZ Falcon. Battery A /...
Forum:
Vietnam Campaign Project
October 19th, 2005, 04:29 PM
Replies:
2
Detailed Timeline, Locations and Logistics
Views:
11,868
Posted By
Pyros
Detailed Timeline, Locations and Logistics
Here I will gather everything you post (in other threads) on the timeline and positioning, numbers:
Forum:
Vietnam Campaign Project
October 19th, 2005, 02:26 PM
Replies:
11
Air Support at Ia Drang
Views:
20,071
Posted By
Pyros
Location and numbers of M60s
Taking his M-60 machineguns off the perimeter and putting them in the dead pile when the crew was wounded or killed
I'll bet the C company commander would have liked to have had a few of the...
Forum:
Vietnam Campaign Project
October 19th, 2005, 02:20 PM
Replies:
11
Air Support at Ia Drang
Views:
20,071
Posted By
Pyros
Re: There is a war between Veterans *DELETED*
Post deleted by Pyros
Forum:
Vietnam Campaign Project
October 19th, 2005, 01:35 PM
Replies:
31
Units used in the LZ_X-ray battle
Views:
31,103
Posted By
Pyros
Re: Units used in the LZ_X-ray battle
David,
In the After action report of the LZ X-ray battle it says that each rifle Company took just one mortar with max ammo:
...
Forum:
Vietnam Campaign Project
October 19th, 2005, 01:17 PM
Replies:
11
Air Support at Ia Drang
Views:
20,071
Posted By
Pyros
Time table of events concerning UH-1Ds
Pleiku Province, II Corps, South Vietnam
Location, LZ X-Ray
Description:
0?H 2 A/229th Avn UH-1D's and 2 UH-1B's make a recon flight from Plei Me to Duc Co and identify 3 possible LZs.
...
Showing results 251 to 275 of 500
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