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Search: Posts Made By: Pyros
Forum: WinSPMBT October 31st, 2005, 06:21 PM
Replies: 7
Views: 3,066
Posted By Pyros
Re: no Opportunity Fire in winSPMBT

Hi,

In WinSPMBT you have the option to set a reaction range for your units.

It is the hot key "Y" or the third from the top right icon's menu, icon.

You may also activate or deactivate any...
Forum: WinSPMBT October 30th, 2005, 04:42 PM
Replies: 16
Views: 4,925
Posted By Pyros
Re: Turn playback?

This is normal,

You should see his artillery missions at the end of your turn and he should see your artillery missions at the end of his turn.

Now, if he is able to see also his arty missions...
Forum: WinSPMBT October 30th, 2005, 02:37 PM
Replies: 16
Views: 4,925
Posted By Pyros
Re: Turn playback?

Yes,

As Remco noticed this is probably the problem.

Alby's question is why he don't see his artillery after he hits the "End Turn" of his phase.

So in order to make it clear:

Artillery...
Forum: TO&Es October 30th, 2005, 12:50 PM
Replies: 3
Views: 3,912
Posted By Pyros
Re: Gunship questions.

David,

One basic Armament Subsystem was the M21 Armament Subsystem (1964-1975).

M21 Armament Subsystem (1964-1975). The UH-1B/UH-1C/UH-1M "Huey" could be armed with twin side mounting 7.62mm...
Forum: TO&Es October 30th, 2005, 12:35 PM
Replies: 3
Views: 3,912
Posted By Pyros
Re: Gunship questions.

David,

As you already know (from the project), in the Vietnam war there were many configurations for the attack Helicopters.

Before each mission, the Bn Commander decided what was the best...
Forum: Campaigns, Scenarios & Maps October 30th, 2005, 03:53 AM
Replies: 7
Views: 2,075
Posted By Pyros
Re: Vietnam Campaign - slot24 -Early BETA of CHAPTER 1

Sorry, that I have not yet replied to this post, but I was very busy with a project lately.

Yes, a campaign around 1st CAV is under development, but I don't think that this should constrain you of...
Forum: WinSPMBT October 29th, 2005, 10:51 AM
Replies: 16
Views: 4,925
Posted By Pyros
Re: Turn playback?

Hi Alby,

Press the key "V" and you will see the last turn replay!

cheers,
Pyros

p.s Does this mean that you and Jad have started to play WinSPMBT? ...
Forum: WinSPMBT October 29th, 2005, 08:04 AM
Replies: 7
Views: 2,934
Posted By Pyros
Re: New Bug.

Yes,

The unit will recall just the number and position of ammo quantity that match with the original OOB.

What is very interesting is the inverse situation:

Begin a scenario with units with...
Forum: WinSPMBT October 29th, 2005, 03:36 AM
Replies: 7
Views: 2,934
Posted By Pyros
Re: New Bug.

David,

Don & Andy explained me in detail these issues.
So IMO, this kind of issues are technically seen as coding limitations rather than a bug.

Concerning the "anorthodox" treatment of the...
Forum: Campaigns, Scenarios & Maps October 22nd, 2005, 11:41 AM
Replies: 4
Views: 2,081
Posted By Pyros
Re: Advanced Topo map designing

After several re-visions if you are good you will get a result like this one:

http://www.shrapnelcommunity.com/threads/uploads/389151-topo_pair2.jpg
Forum: Campaigns, Scenarios & Maps October 22nd, 2005, 11:38 AM
Replies: 4
Views: 2,081
Posted By Pyros
Re: Advanced Topo map designing

Next will be the addition of water elements, dense forest and light forest, rough in four stages, but I will present you the final stage:

...
Forum: Campaigns, Scenarios & Maps October 22nd, 2005, 11:34 AM
Replies: 4
Views: 2,081
Posted By Pyros
Re: Advanced Topo map designing

Next task is to transfer the elevations from the topo map to your SP map. This is the most difficult task and requires knowledge how to read a topographic map and keeping track of the coordinates:
...
Forum: Campaigns, Scenarios & Maps October 22nd, 2005, 11:31 AM
Replies: 4
Views: 2,081
Posted By Pyros
Advanced Topo map designing

IMPORTANT NOTE:
The following example is based on a TOPO MAP with COPYRIGHT, so I can't present you the topo map that I used to make this SP map.*****

Hi,

this is how to make an accurate topo...
Forum: Campaigns, Scenarios & Maps October 22nd, 2005, 03:39 AM
Replies: 5
Views: 2,156
Posted By Pyros
Cross Link Scenarios: Adjustable difficulty

Cross Link Scenarios: Adjustable difficulty

Adjustable difficulty related with the player’s WIN ratio

Concept: The more the player wins marginal victories the harder the game will be.
...
Forum: Campaigns, Scenarios & Maps October 21st, 2005, 11:04 AM
Replies: 1
Views: 1,696
Posted By Pyros
Branching a Campaign on Link scenario1

Hi,

Here is a way to give a special flavor to your campaigns by using a special technique of branching the campaign by the use of campaign scenario No1.

In this scenario you will chose your...
Forum: Campaigns, Scenarios & Maps October 21st, 2005, 10:08 AM
Replies: 7
Views: 2,075
Posted By Pyros
Vietnam Campaign - slot24 -Early BETA of CHAPTER 1

small description:

Here is some info for chapter No1: Plei Me

The player at the start will play a one-turn scenario (divisional base) in which he will make a choice between the types of support...
Forum: Campaigns, Scenarios & Maps October 21st, 2005, 04:03 AM
Replies: 8
Views: 1,989
Posted By Pyros
Re: To all persons involved in the campaign project.

I have just been informed that there is a leak from someone inside the project group.

Because of this incident, all activities on the project are on hold until further notice.

Pyros
Forum: Vietnam Campaign Project October 20th, 2005, 06:23 AM
Replies: 31
Views: 31,103
Posted By Pyros
Heavy artillery used during \"Broken Arrow\"

http://www.lzxray.com/day3.htm

Synopsis:

X-Ray. Day 2, 15 Nov 1965

Before dawn, Moore orders his company commanders to meet him prior to an attack to rescue the still cut-off platoon. Before...
Forum: Vietnam Campaign Project October 19th, 2005, 06:38 PM
Replies: 2
Views: 11,868
Posted By Pyros
14/11 - 15/11 (morning) maps

maps of events: 14/11 to 15/11 morning

http://www.shrapnelcommunity.com/threads/uploads/388732-mapday1.JPG
Forum: Vietnam Campaign Project October 19th, 2005, 04:30 PM
Replies: 2
Views: 11,868
Posted By Pyros
14 November

14 Nov 65

0?H 2 A/229th Avn UH-1D's and 2 UH-1B's make a recon flight from Plei Me to Duc Co and identify 3 possible LZs.

0?H 5 CH-47A's start moving 6 105mm guns to LZ Falcon. Battery A /...
Forum: Vietnam Campaign Project October 19th, 2005, 04:29 PM
Replies: 2
Views: 11,868
Posted By Pyros
Detailed Timeline, Locations and Logistics

Here I will gather everything you post (in other threads) on the timeline and positioning, numbers:
Forum: Vietnam Campaign Project October 19th, 2005, 02:26 PM
Replies: 11
Views: 20,071
Posted By Pyros
Location and numbers of M60s

Taking his M-60 machineguns off the perimeter and putting them in the dead pile when the crew was wounded or killed

I'll bet the C company commander would have liked to have had a few of the...
Forum: Vietnam Campaign Project October 19th, 2005, 02:20 PM
Replies: 11
Views: 20,071
Posted By Pyros
Forum: Vietnam Campaign Project October 19th, 2005, 01:35 PM
Replies: 31
Views: 31,103
Posted By Pyros
Re: Units used in the LZ_X-ray battle

David,

In the After action report of the LZ X-ray battle it says that each rifle Company took just one mortar with max ammo:



...
Forum: Vietnam Campaign Project October 19th, 2005, 01:17 PM
Replies: 11
Views: 20,071
Posted By Pyros
Time table of events concerning UH-1Ds

Pleiku Province, II Corps, South Vietnam

Location, LZ X-Ray

Description:
0?H 2 A/229th Avn UH-1D's and 2 UH-1B's make a recon flight from Plei Me to Duc Co and identify 3 possible LZs.
...
Showing results 251 to 275 of 500

 
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