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Search: Posts Made By: raynor
Forum: Space Empires: IV & V May 30th, 2001, 08:04 PM
Replies: 20
Views: 6,469
Posted By raynor
Re: Minefield Limit Loophole

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I have not used fighters since the first week I got the game because they die too easily.<HR></BLOCKQUOTE>

Fighters die entirely...
Forum: Space Empires: IV & V May 29th, 2001, 02:07 AM
Replies: 22
Views: 5,964
Posted By raynor
Re: Straight vs. Diagonal

I'm glad someone else finally mentioned the skewed movement system in the game. Though, I would keep it very simple and make every diagonal move cost exactly the same as moving along the horizontal...
Forum: Space Empires: IV & V May 25th, 2001, 08:29 AM
Replies: 15
Views: 3,824
Posted By raynor
Re: OT, virus alert

This is a hoax. The file is a Windows utility. Check out this info on the Symantec website:
http://www.symantec.com/avcenter/venc/data/sulfnbk.exe.warning.html
Forum: Space Empires: IV & V May 25th, 2001, 08:25 AM
Replies: 18
Views: 3,769
Posted By raynor
Re: SETI - Off Topic

I checked out the website you mentioned and read some of the key beliefs of those folks. The most interesting was this one:

They believe that we have been studying alien technology for such a long...
Forum: Space Empires: IV & V May 24th, 2001, 11:48 PM
Replies: 52
Views: 11,055
Posted By raynor
Re: What polarity can we reverse today?

...And you say you haven't watched much SeaQuest DSV? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Your description fits that shows boy-wonder much, much better than it fits ST:TNG's...
Forum: Space Empires: IV & V May 23rd, 2001, 12:53 PM
Replies: 30
Views: 5,603
Posted By raynor
Re: file/mod comparing

Dunno if this info will be helpful...

The generic file difference program I often use is called WinMerge. The souce/binary are available here:
http://winmerge.sourceforge.net/
Forum: Space Empires: IV & V May 19th, 2001, 01:13 AM
Replies: 52
Views: 11,055
Posted By raynor
Re: What polarity can we reverse today?

Who is your favorite arch-villain from the four ST series? Trellane (sp?) certainly had flair. Holo Moriarty was good. But my favorite is still omnipotent Q. Do you remember the episode when Q causes...
Forum: Space Empires: IV & V May 17th, 2001, 03:01 AM
Replies: 19
Views: 4,472
Posted By raynor
Re: Basic Statagy

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by LCC:
As a baseline for my strategy I post the score/ resources/ research/ intelligence at five turn intervals...
Forum: Space Empires: IV & V May 17th, 2001, 02:38 AM
Replies: 52
Views: 11,055
Posted By raynor
Re: What polarity can we reverse today?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>They do show reinforcements coming in at the right moment more than a few times on B5. Good thing is it looks cool.

["If you...
Forum: Space Empires: IV & V May 16th, 2001, 05:19 AM
Replies: 52
Views: 11,055
Posted By raynor
Re: What polarity can we reverse today?

Does anyone have a copy of the rules for Star Trek : TNG : The drinking game?

I remember some of the rules:

Drink whenever anyone interrupts Data.
Drink when Captain Picard straightens his...
Forum: Space Empires: IV & V May 16th, 2001, 04:01 AM
Replies: 19
Views: 4,472
Posted By raynor
Re: Basic Statagy

Basic strategy: You should always be building a colony ship and have a colony ship onits way to colonize a system.

At the beginning of the game, you can easily use colony ships as scouts. Compared...
Forum: Space Empires: IV & V May 15th, 2001, 12:09 AM
Replies: 3
Views: 1,721
Posted By raynor
Re: OT - what can I do about PHS?

Isn't the Holy Grail to work as an independent consultant charging rates so high that no one can afford to keep you on the payroll for more than the length of one job that a company needs done...
Forum: Space Empires: IV & V May 15th, 2001, 12:05 AM
Replies: 13
Views: 3,001
Posted By raynor
Re: The modders are famous! Go check out....

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Dogscoff, I can't seem to find any SE4 stuff there, could you give me a hint on what to...
Forum: Space Empires: IV & V May 14th, 2001, 07:42 PM
Replies: 9
Views: 2,412
Posted By raynor
Re: computer difficulty and bonus

I don't think the AI gets extra resources as part of the bonus level. Rather, I think they get a faster production rate. An easy way to test this is to start a high bonus and high tech game. Take...
Forum: Space Empires: IV & V May 13th, 2001, 06:48 AM
Replies: 63
Views: 11,510
Posted By raynor
Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)

The TDM ModPack is a carefully play-balanced Mod that seeks to improve the AI without making any changes to the tech tree. In order for a Mod to be compatible, it must not rely on any changes to...
Forum: Space Empires: IV & V May 13th, 2001, 06:44 AM
Replies: 9
Views: 3,682
Posted By raynor
Re: OT: Doglas Adams is dead!!!

I think the BBC Version of the Hitchhiker's Guide was extremely well done. It is not often they do such an excellent job of capturing what's in the book.
Forum: Space Empires: IV & V May 12th, 2001, 05:22 PM
Replies: 19
Views: 4,747
Posted By raynor
Re: Does anyone else try to play with a \"high\" AI bonus

I think the most important thing to keep in mind about the AI is that it doesn't have the capability to seek out and destroy your forces and systems wherever they may be--as is present in a game, for...
Forum: Space Empires: IV & V May 12th, 2001, 05:02 PM
Replies: 3
Views: 1,518
Posted By raynor
Re: Diffrence in Statagy

The most significant difference between the two paths to victory is how you build your ships. Because the game assigns the same score to an empty hull as one decked out with your top weapons, you...
Forum: Space Empires: IV & V May 10th, 2001, 08:21 PM
Replies: 3
Views: 1,968
Posted By raynor
Re: Newbie Mine Question

In addition to researching the mine warhead, you also need to research Construction and then Mines. This will give you the ability to construct mines on which you can put the mine warhead component....
Forum: Space Empires: IV & V May 10th, 2001, 05:45 AM
Replies: 5
Views: 1,638
Posted By raynor
Re: AI and number of units in game

In the Last game I played, the Xi'Chung ran into a ship limit of 200 and then couldn't build any more ships. At the time, more than half its fleet was just light cruisers while the rest was cruisers,...
Forum: Space Empires: IV & V May 9th, 2001, 11:28 PM
Replies: 4
Views: 2,152
Posted By raynor
Re: Not sure this is kosher but......

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capt_spoogy:
The galatic civilizations screen shots remind me a lot of Space Empires IV - perhaps there is more...
Forum: Space Empires: IV & V May 9th, 2001, 07:21 AM
Replies: 17
Views: 3,281
Posted By raynor
Re: Counter Intelligence

Thanks for the reminder. It seems like it was only just yesterday we were waiting for patch 4 to come out so we could re-test the Counter-Intelligence weirdness and email Malfador. Maybe this weekend...
Forum: Space Empires: IV & V May 9th, 2001, 07:12 AM
Replies: 15
Views: 4,531
Posted By raynor
Re: Tech Tree browser - simple - weapons only

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Very nice little program.. even if you don't want the tech costs, it has a nifty little side effect- it generates text files with a...
Forum: Space Empires: IV & V May 9th, 2001, 07:03 AM
Replies: 12
Views: 3,482
Posted By raynor
Re: Off Topic: Favorite songs/movies/shows

My favorite Sci-Fi series of all time is Babylon 5. Up until now, the Sci-Fi channel has been my very best friend because they are showing both B5 and ST:TOS. But...

TNN (formerly The Nashville...
Forum: Space Empires: IV & V May 9th, 2001, 06:43 AM
Replies: 4
Views: 2,152
Posted By raynor
Re: Not sure this is kosher but......

While reading the review of that game, I stumbled upon this link to a new Version of OS/2 game Galactic Civilizations. Wow. That brings back memories...
...
Showing results 251 to 275 of 500

 
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