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Showing results 276 to 300 of 500
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Posts Made By:
minipol
Forum:
Space Empires: IV & V
June 16th, 2003, 11:56 PM
Replies:
42
(OT) How many times have you moved?
Views:
6,173
Posted By
minipol
Re: (OT) How many times have you moved?
<font size="2" face="Verdana, Helvetica, sans-serif">And she never got lost somewhere? Cool. I'm watching reruns of "Airport" on TV and it's amazing that luggage arrives at the correct place if you...
Forum:
Space Empires: IV & V
June 16th, 2003, 11:55 PM
Replies:
42
(OT) How many times have you moved?
Views:
6,173
Posted By
minipol
Re: (OT) How many times have you moved?
<font size="2" face="Verdana, Helvetica, sans-serif">You wouldn't say so judging by that LOOOOOOOONG list http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
June 16th, 2003, 11:50 PM
Replies:
27
Atmospheric conditioners or ringworlds?
Views:
3,772
Posted By
minipol
Re: Atmospheric conditioners or ringworlds?
<font size="2" face="Verdana, Helvetica, sans-serif">True but if you have a large empire and you're not at war with anyone, they are a valid option. If you do have other breathers lying around, then...
Forum:
Space Empires: IV & V
June 16th, 2003, 11:48 PM
Replies:
27
Atmospheric conditioners or ringworlds?
Views:
3,772
Posted By
minipol
Re: Atmospheric conditioners or ringworlds?
<font size="2" face="Verdana, Helvetica, sans-serif">I think you are right. i'm currenly in the process of converting my 22 systems with the help of athmospheric converters and building ringworlds at...
Forum:
Space Empires: IV & V
June 16th, 2003, 11:41 PM
Replies:
14
Any good weapon/tech mods?
Views:
2,523
Posted By
minipol
Re: Any good weapon/tech mods?
Fyron, why are you posting here while you can work on the Adamant mod to incorporate these ideas? http://forum.shrapnelgames.com/images/icons/tongue.gif
Forum:
Space Empires: IV & V
June 16th, 2003, 11:38 PM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
78,746
Posted By
minipol
Re: *** Star Trek Mod Discussion ***
yeah, definitely keep us posted Kwok!
Forum:
Space Empires: IV & V
June 16th, 2003, 12:58 PM
Replies:
42
(OT) How many times have you moved?
Views:
6,173
Posted By
minipol
Re: (OT) How many times have you moved?
I admire people who have the patience and the skills to build there own home. I would get too impatient to do this.
Painting small surfaces gets me upset already. As a result, this weekend my wife...
Forum:
Space Empires: IV & V
June 16th, 2003, 12:53 PM
Replies:
14
How the heck does one..
Views:
2,033
Posted By
minipol
Re: How the heck does one..
Winace (dunno about Winrar) has a feature in that it allows you to make the archive self extracting. Then the recipient doesn't need to have Winace installed in order to deal with the archive. He...
Forum:
Space Empires: IV & V
June 16th, 2003, 12:49 PM
Replies:
1,631
OT: The House of 1001+ Avatars
Views:
150,550
Posted By
minipol
Re: OT: The House of 1001+ Avatars
This looks like Jabba The Hut
http://forum.shrapnelgames.com/newuploads/1055760050.gif
[ June 16, 2003, 11:50: Message edited by: minipol ]
Forum:
Space Empires: IV & V
June 16th, 2003, 08:42 AM
Replies:
3
Planet Names missing
Views:
2,263
Posted By
minipol
Re: Planet Names missing
Of if you are using the FQM mod, make sure you copy the systemnames.txt over to the current datadirectory. It contains more than enough systemnames.
Forum:
Space Empires: IV & V
June 16th, 2003, 08:40 AM
Replies:
42
(OT) How many times have you moved?
Views:
6,173
Posted By
minipol
Re: (OT) How many times have you moved?
wow, some insane numbers here!!! http://forum.shrapnelgames.com/images/icons/shock.gif
Here in Belgium most people don't move that much probably because Belgium is small (+-190 miles across).
Forum:
Space Empires: IV & V
June 16th, 2003, 12:46 AM
Replies:
42
(OT) How many times have you moved?
Views:
6,173
Posted By
minipol
(OT) How many times have you moved?
And moving in a sense of changing homes, not getting up from a game of SEIV to get a beer http://forum.shrapnelgames.com/images/icons/tongue.gif
I will be moving again some 50K's (31 miles)...
Forum:
Space Empires: IV & V
June 16th, 2003, 12:31 AM
Replies:
11
OT: Game You Bought
Views:
3,288
Posted By
minipol
Re: OT: Game You Bought
dbt1949, you really *REALLY* like smillies don't you http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
June 16th, 2003, 12:25 AM
Replies:
10
More stats?
Views:
2,263
Posted By
minipol
Re: More stats?
<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, but that would mean Aaron would have to make a kind of query language. And that he probably would have to put his data in a db structure of...
Forum:
Space Empires: IV & V
June 16th, 2003, 12:24 AM
Replies:
10
More stats?
Views:
2,263
Posted By
minipol
Re: More stats?
<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, but i would like more stats and better organized in it's own screen. Also, casualties (civilian & military) is fun. Fun might not be the...
Forum:
Space Empires: IV & V
June 16th, 2003, 12:21 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
78,746
Posted By
minipol
Re: *** Star Trek Mod Discussion ***
And now that i think of it. It's probably the head that's going kaboom. Which means your top disc (normally a hd consists of several disks) is going to have some scratches. Which means lost data in...
Forum:
Space Empires: IV & V
June 15th, 2003, 11:10 PM
Replies:
10
More stats?
Views:
2,263
Posted By
minipol
More stats?
Am i the only one that misses more stats? I mean, i would like overviews of how many troops i have from type blabla, how many fighters i have and so on. Also, how many ships of a certain type have...
Forum:
Space Empires: IV & V
June 15th, 2003, 11:08 PM
Replies:
8
nebulae creator vs nuclear torpedo
Views:
2,379
Posted By
minipol
Re: nebulae creator vs nuclear torpedo
I think in my game i will go for the black hole thingies. I can afford them and it cuts down on the micromanagement as i don't have to worry about putting spy sats in the other systems.
My current...
Forum:
Space Empires: IV & V
June 15th, 2003, 11:06 PM
Replies:
14
How the heck does one..
Views:
2,033
Posted By
minipol
Re: How the heck does one..
My preference is WinAce. Kickass compression. Winrar is also very good.
Forum:
Space Empires: IV & V
June 15th, 2003, 11:03 PM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
78,746
Posted By
minipol
Re: *** Star Trek Mod Discussion ***
Yeah, definitly get an estimate.
Anyway, nobody else has part of the data files?
Forum:
Space Empires: IV & V
June 15th, 2003, 10:59 PM
Replies:
11
OT: Game You Bought
Views:
3,288
Posted By
minipol
Re: OT: Game You Bought
I'm looking forward to Lord Of The Realms III (Sierra), Trench and The Road From Sumter to Appomattox IV
(both these are from Adanac (http://www.adanaccommandstudies.com/) )
That's about it.
Forum:
Space Empires: IV & V
June 15th, 2003, 10:55 PM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
78,746
Posted By
minipol
Re: *** Star Trek Mod Discussion ***
All i can say is: NOOOOOOOOOOOOOOOOOOOOOOOOO!!!! http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/shock.gif ...
Forum:
Space Empires: IV & V
June 15th, 2003, 08:26 PM
Replies:
8
nebulae creator vs nuclear torpedo
Views:
2,379
Posted By
minipol
Re: nebulae creator vs nuclear torpedo
so you have 2 options: use a black hole creator (Inverted Quantum Beam ) and forget about the system or use a nebulae creator (Nucleonic Thresher Torpedo) and place spy sats in there so you can...
Forum:
Space Empires: IV & V
June 15th, 2003, 08:21 PM
Replies:
11
Just Something To Look At
Views:
2,283
Posted By
minipol
Re: Just Something To Look At
no, now he's going to make shipsets AND animated stuff. http://forum.shrapnelgames.com/images/icons/shock.gif
Forum:
Space Empires: IV & V
June 15th, 2003, 10:36 AM
Replies:
8
nebulae creator vs nuclear torpedo
Views:
2,379
Posted By
minipol
Re: nebulae creator vs nuclear torpedo
Cool, i will start making me a fleet of those nebulae thingies. Should be fun http://forum.shrapnelgames.com/images/icons/icon7.gif
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