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Search: Posts Made By: Deathstalker
Forum: Space Empires: IV & V June 13th, 2002, 02:41 AM
Replies: 51
Views: 7,811
Posted By Deathstalker
Re: What is MM working on ?

"I know, why don't we replace all the components in the text file with one generic "Component", and then by means of an incredibly complex CompEnhancments file and hundreds of mounts this component...
Forum: Space Empires: IV & V June 13th, 2002, 02:35 AM
Replies: 7
Views: 1,927
Posted By Deathstalker
Re: Weapons with abilites

"Can weapons have abilities?"

Yep, I think they exist only in peoples modds. I have a 'heavy mining laser' in my modd that can double as a weapon or a resource extraction device.
Forum: Space Empires: IV & V June 11th, 2002, 06:38 PM
Replies: 2
Views: 1,337
Posted By Deathstalker
Questions-Feeling like a Newbie again!

Putting the finishing touches on the Gold Version of the 'D-Mod' and noticed a few things in the original Gold files that have me wondering.

Fighters:May or may not have the ability to warp...
Forum: Space Empires: IV & V June 11th, 2002, 06:05 PM
Replies: 51
Views: 7,811
Posted By Deathstalker
Re: What is MM working on ?

"We're still twisting MM's arm to add things".

Well your at it, how about twisting real hard to get him to add a 'Damage Type' to the CompEnhancement.txt line so we can have 'armor skipping'...
Forum: Space Empires: IV & V June 10th, 2002, 06:39 AM
Replies: 2
Views: 1,374
Posted By Deathstalker
Re: 8 player Sphereworld PBW

bump http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Forum: Space Empires: IV & V June 10th, 2002, 06:37 AM
Replies: 1
Views: 1,144
Posted By Deathstalker
Re: Thrusters for bases and sats

I got them to work for bases, but not sats. The ability was exactly the same but would not work on sats. I just figured this was due to some difference between 'ships' and 'units'. It was 1.49...
Forum: Space Empires: IV & V June 10th, 2002, 01:28 AM
Replies: 1
Views: 1,042
Posted By Deathstalker
Re: Deathstalker\'s QuadMod 1.5 Gold

Corrections:

Fixed masking problems ('chunks' out of organic and nebulae etc).

Added five pre-generated maps,
Added new systems (Organic Havoc and Fun systems)
Re-arranged so basic map...
Forum: Space Empires: IV & V June 9th, 2002, 09:12 PM
Replies: 1
Views: 1,042
Posted By Deathstalker
Deathstalker\'s QuadMod 1.5 Gold

Got bored with some of the systems the map editor is putting out these days so I modded the Quadrenttypes and Systemtypes files for some added fun. Mod is available in the Maps modd folder.
...
Forum: SEIV Scenarios and Mods June 9th, 2002, 09:06 PM
Replies: 12
Views: 18,175
Posted By Deathstalker
Re: Space Empires IV: Maps and Scenarios

Deathstalker QuadMod. Version 1.5 Gold

Beta (still testing but seems to work fine).

Contains NEW systems. (got bored;) )

New: Binary 3 System: Shields useless
Binary 4 System: ...
Forum: Space Empires: IV & V June 8th, 2002, 08:50 PM
Replies: 2
Views: 1,374
Posted By Deathstalker
8 player Sphereworld PBW

In the process of 'slightly' modding a map. Adding a Sphereworld (Rock/Oxy) to a pre-generated map (using my QuadMod) and looking to start a PBW game of 8 players (with possibly some nasty TDM AI's...
Forum: Space Empires: IV & V June 8th, 2002, 06:29 PM
Replies: 11
Views: 2,521
Posted By Deathstalker
Re: OT: Goofiness - Fun with Avatars...

of course, my 'favorite' ones are the 'Puke Smiley' and the 'Claw&Toilet' smiley (along with the Guiness drinking smiley'. How about adding them to the Boards collection of smileys? ...
Forum: Space Empires: IV & V June 8th, 2002, 03:48 AM
Replies: 51
Views: 7,811
Posted By Deathstalker
Re: What is MM working on ?

http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Baron, thanks!

Now...
Forum: Space Empires: IV & V June 8th, 2002, 02:37 AM
Replies: 51
Views: 7,811
Posted By Deathstalker
Re: What is MM working on ?

"8. Added - Mounts now support "any" weapon type, component families, maximum
vehicle size, and tech requirements."

Hmmm.....this should be interesting, will have to revise my Mount Modd again ...
Forum: Space Empires: IV & V June 7th, 2002, 05:00 AM
Replies: 10
Views: 2,678
Posted By Deathstalker
Re: How to fix the no supplies no guns problem

I had it working, but in a different way. Used the combat movement system.

Ex:

Name := Hermes Class Attack Ship
Short Name := Hermes
Description ...
Forum: Space Empires: IV & V June 6th, 2002, 04:57 PM
Replies: 19
Views: 2,838
Posted By Deathstalker
Re: Deathstalker\'s Mount Mod- Gold 1.1 Update

Just a bump for feedback http://forum.shrapnelgames.com/images/icons/icon7.gif

To those who have tried it: What do you like? What don't you like? (ie, what can I improve upon). And does...
Forum: Space Empires: IV & V June 6th, 2002, 06:59 AM
Replies: 51
Views: 7,811
Posted By Deathstalker
Re: What is MM working on ?

"ships that run out of supply unable to shoot, among other things. "

??

I thought that happened right now? Current game I am using Ionic tech and when I shoot out an enemies engines (or he...
Forum: Space Empires: IV & V June 5th, 2002, 03:04 PM
Replies: 6
Views: 1,698
Posted By Deathstalker
Re: SEIV Fanfic Anthology

Taera, just click on Dogscoff's banner, it's there in his web page under 'fiction'.
Forum: Space Empires: IV & V June 5th, 2002, 02:52 AM
Replies: 6
Views: 1,698
Posted By Deathstalker
Re: SEIV Fanfic Anthology

http://forum.shrapnelgames.com/images/icons/icon7.gif no prob Dogscoff. I am being quite honest here, I really do like it. Kinda remainds me of a Michael Connelly/Simon R. Green mix. (Connelly...
Forum: Space Empires: IV & V June 5th, 2002, 02:41 AM
Replies: 5
Views: 1,832
Posted By Deathstalker
Re: How to Have Heroes (Sort of)

I had Mercinary Commanders (which were components) in the 'D-Mod' awhile back, with pictures and a seperate 'Technology' to research for hiring them. The modd (non-gold, in process of conVersion as...
Forum: Space Empires: IV & V June 4th, 2002, 02:53 AM
Replies: 5
Views: 2,362
Posted By Deathstalker
Re: Recommended scenarios?

If you have the Gold CD there are some scenario's created by Geo on there, quite nice ones actually. (esp the one with Grand High Lord Owen http://forum.shrapnelgames.com/images/icons/icon7.gif ) ...
Forum: Space Empires: IV & V June 4th, 2002, 02:50 AM
Replies: 6
Views: 1,698
Posted By Deathstalker
Re: SEIV Fanfic Anthology

Ouch http://forum.shrapnelgames.com/images/icons/icon9.gif , alot of people voting no. There is some really good fan-fiction out there (and yes there is some 'crap' too, but it's all relative to...
Forum: Space Empires: IV & V June 3rd, 2002, 02:34 PM
Replies: 29
Views: 4,558
Posted By Deathstalker
Re: "How dumb is your AI?" Heck, How DUMB R U!

1) Forgetting that using boarding parties drops your shields!

2) Three-way battle with a colonizer, the colonizer 'runs' from them toward me. I close the distance getting ready to board. He...
Forum: Space Empires: IV & V June 3rd, 2002, 05:36 AM
Replies: 6
Views: 1,698
Posted By Deathstalker
SEIV Fanfic Anthology

Star Trek has an Anthology of collected stories written by fans. My poll is simple, would you buy a fanfic collection or even a book series of SE4 stories?? MM/Shrapnel could make some money and...
Forum: Space Empires: IV & V June 2nd, 2002, 05:38 PM
Replies: 34
Views: 5,642
Posted By Deathstalker
Re: OT: How small is your hometown?

"American culture is one of the newest on the planet. How is it that it excels, by magnitudes, in almost every conceivable, measurable aspect over cultures hundreds, if not thousands of years older?"...
Forum: Space Empires: IV & V June 1st, 2002, 06:19 AM
Replies: 57
Views: 8,127
Posted By Deathstalker
Re: Forum Posters Ship Names List idea

Sure! I'm in. Any ship will do.

Had something similar way back with my Red Gauntlets Merc Unit fleet. Used 'descriptive' names that reflected on some of my favorite posters as well as other...
Showing results 276 to 300 of 500

 
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