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Search: Posts Made By: Hunpecked
Forum: Space Empires: IV & V January 12th, 2005, 02:55 PM
Replies: 379
Views: 65,380
Posted By Hunpecked
Re: Human vs Top AIs

At one point the Fazrah actually broke through a field with 20-odd mines, but lost their sweepers and a couple combat ships in the process; the survivors were annihilated in the ensuing battle. ...
Forum: Space Empires: IV & V January 11th, 2005, 10:12 PM
Replies: 379
Views: 65,380
Posted By Hunpecked
Re: Human vs Top AIs

Master Belisarius writes:

>> Please tell me your game settings...

Large quadrant, Galactic Edge (?), 1 Average Planet (2000M pop) but not all players required to start with the same planet...
Forum: Space Empires: IV & V January 11th, 2005, 05:08 PM
Replies: 379
Views: 65,380
Posted By Hunpecked
Human vs Top AIs

My thanks to Master Belisarius for running the AI Deathmatches. Based on the Round 1 & 2 reports I started a solitaire game (my third SEIVg in history) including my Terrans and the TDM-ModPack...
Forum: Space Empires: IV & V December 6th, 2004, 07:33 PM
Replies: 629
Views: 192,284
Posted By Hunpecked
Re: Rise of the Remorhaz Society

I seem to recall reading recently (FAQ? Forum?) that the AI-controlled empires do not deal effectively with mines. That implies that the enemy will NOT learn. Can anyone confirm?
Forum: Space Empires: IV & V November 30th, 2004, 09:21 PM
Replies: 396
Views: 59,105
Posted By Hunpecked
Re: A new Game story (From the begining)

Renegade 13 writes:



A variant on the suicide fleet theme is to send a single obsolete/expendable ship through a warp point ahead of the main fleet to detect a minefield or ambush (as befell...
Showing results 276 to 280 of 280

 
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