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Posts Made By:
Hunpecked
Forum:
Space Empires: IV & V
January 12th, 2005, 02:55 PM
Replies:
379
AI Deathmach 3
Views:
65,380
Posted By
Hunpecked
Re: Human vs Top AIs
At one point the Fazrah actually broke through a field with 20-odd mines, but lost their sweepers and a couple combat ships in the process; the survivors were annihilated in the ensuing battle. ...
Forum:
Space Empires: IV & V
January 11th, 2005, 10:12 PM
Replies:
379
AI Deathmach 3
Views:
65,380
Posted By
Hunpecked
Re: Human vs Top AIs
Master Belisarius writes:
>> Please tell me your game settings...
Large quadrant, Galactic Edge (?), 1 Average Planet (2000M pop) but not all players required to start with the same planet...
Forum:
Space Empires: IV & V
January 11th, 2005, 05:08 PM
Replies:
379
AI Deathmach 3
Views:
65,380
Posted By
Hunpecked
Human vs Top AIs
My thanks to Master Belisarius for running the AI Deathmatches. Based on the Round 1 & 2 reports I started a solitaire game (my third SEIVg in history) including my Terrans and the TDM-ModPack...
Forum:
Space Empires: IV & V
December 6th, 2004, 07:33 PM
Replies:
629
Rise of the Remorhaz Society
Views:
192,284
Posted By
Hunpecked
Re: Rise of the Remorhaz Society
I seem to recall reading recently (FAQ? Forum?) that the AI-controlled empires do not deal effectively with mines. That implies that the enemy will NOT learn. Can anyone confirm?
Forum:
Space Empires: IV & V
November 30th, 2004, 09:21 PM
Replies:
396
From the Begining New Chapter Added (9/12/06)
Views:
59,105
Posted By
Hunpecked
Re: A new Game story (From the begining)
Renegade 13 writes:
A variant on the suicide fleet theme is to send a single obsolete/expendable ship through a warp point ahead of the main fleet to detect a minefield or ambush (as befell...
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