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Showing results 276 to 295 of 295
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Posts Made By:
valo2000
Forum:
After Action Reports
July 8th, 2007, 05:53 PM
Replies:
31
valos german adventure
Views:
14,439
Posted By
valo2000
Re: valos german adventure
9 finger jifko has been relocated to one of the cavalry squads and he learned to pull the trigger with his middlefinger.
the HMG Squad is now led by a men from Siebenbürgen.
Finally my polish...
Forum:
After Action Reports
July 8th, 2007, 10:38 AM
Replies:
31
valos german adventure
Views:
14,439
Posted By
valo2000
Re: valos german adventure
After the loss of the bridgehead it was decided another comannder should take brozki and i was sent to rearguard actions for the rest of the polish campaign. During thisoperations i managed to lay my...
Forum:
After Action Reports
July 8th, 2007, 06:11 AM
Replies:
40
Long Campaign - Japanese
Views:
16,162
Posted By
valo2000
Re: Battle 8 turn 13 to 55
"Nosing forward out of the tree line, the remaining three tanks were greeted by two loud cracks as two more fell to a concealed 37mm ATG sold to the Chinese by mercenary hakugin devils"
Thoose...
Forum:
After Action Reports
July 8th, 2007, 06:01 AM
Replies:
31
valos german adventure
Views:
14,439
Posted By
valo2000
Re: valos german adventure
My next job was to delay an expected polish conterattack on a bridgehead a recon platoon established near the town of Broszki. As can be seen on the map (hopefully) i deployed my units in the...
Forum:
After Action Reports
July 7th, 2007, 09:02 AM
Replies:
31
valos german adventure
Views:
14,439
Posted By
valo2000
Re: valos german adventure
the next battle was a meeting engagement between a cavalry recon troop commanded by me and a reeinforced polish infantry company.
My core will be a recon troop for this period of the war and so i...
Forum:
After Action Reports
July 7th, 2007, 05:20 AM
Replies:
31
valos german adventure
Views:
14,439
Posted By
valo2000
Re: valos german adventure
my counterattack met the second polish wave and had to retreat. one mark2 was immobilized in front of probably 60 poles and the crew tried to get away because there was no way holding their position....
Forum:
After Action Reports
July 6th, 2007, 05:27 PM
Replies:
31
valos german adventure
Views:
14,439
Posted By
valo2000
Re: valos german adventure
i will buy a new unit every other scenario or every second scenario. And i will try to go with a relatively realistic core setup.
My delay battle is so far going relatively good the polish attack...
Forum:
After Action Reports
July 6th, 2007, 03:44 PM
Replies:
31
valos german adventure
Views:
14,439
Posted By
valo2000
valos german adventure
So here starts my minimalistic campaign. the first battle was an assault against poland. my core consisted of the HQ and an aty VB.
I was given temporary command of a gorup of infantry with mmg...
Forum:
WinSPWW2
July 5th, 2007, 06:48 PM
Replies:
5
Off board counter battery fire
Views:
2,125
Posted By
valo2000
Re: Off board counter battery fire
the 25 ponders have a range of 212 if i remeber correctly so they ourange all medium arty pieces of yours. Against the brits it is better to rely on onbord aty and buy only big offbordcannons for...
Forum:
After Action Reports
July 4th, 2007, 08:29 AM
Replies:
4
what to put in the core
Views:
5,009
Posted By
valo2000
what to put in the core
what units should stay out of the core?
does it make any sense to buy ammo transporters and unarmed transports for the core? or do they perform as good experienced as unexperienced?
i have a...
Forum:
After Action Reports
June 29th, 2007, 12:47 PM
Replies:
40
Long Campaign - Japanese
Views:
16,162
Posted By
valo2000
Re: Battle 8 to turn 13
why are your FOs so wide in front? You can use them from far behind and readjust the fire with the units that are in front.
Forum:
After Action Reports
June 27th, 2007, 03:29 PM
Replies:
40
Long Campaign - Japanese
Views:
16,162
Posted By
valo2000
Re: Long Campaign - Japanese
iam playing a germna long campaign know and i face some serious trouble against the french tank force. But i used much bigger maps then you, at least 100x100.
what i did were guerillia tactics.i...
Forum:
After Action Reports
June 18th, 2007, 06:59 PM
Replies:
40
Alt History Campaign, 44-46 (sw) SS KG Griffon
Views:
16,961
Posted By
valo2000
Re: Alt History Campaign, 44-46 (sw) SS KG Griffo
yeah and whats the imperial empire?
Forum:
WinSPWW2
June 8th, 2007, 08:09 AM
Replies:
22
A place to say thanks
Views:
5,495
Posted By
valo2000
Re: A place to say thanks
thanks ;P
Forum:
WinSPWW2
June 8th, 2007, 08:08 AM
Replies:
10
Replace Flag/Victory Graphic for SS
Views:
4,367
Posted By
valo2000
Re: Replace Flag/Victory Graphic for SS
actually there is no need fo a special marine corps oob. the only reason for it might be that the ai might buy them if he is in europe and that would be quite unhistorical. So maybe we need a DAK oob.
Forum:
WinSPWW2
May 29th, 2007, 12:00 PM
Replies:
7
AI has it gotten any smarter??
Views:
2,521
Posted By
valo2000
Re: AI has it gotten any smarter??
the ai seems to use a lot of flanking also.
when he attacks along a road and gets ambushed it moves of the road and advances on the side of it. but that may only because the wrecks on the road cost...
Forum:
WinSPWW2
May 20th, 2007, 05:16 AM
Replies:
10
HQ
Views:
4,122
Posted By
valo2000
Re: HQ
i was thinking of turning it into an infantry squad to give it more hitpoints but the Hq has the benefit of beiing size 0 and there is no size 0 unit with that many men. Maybe i will just leave them...
Forum:
WinSPWW2
May 19th, 2007, 09:22 AM
Replies:
10
HQ
Views:
4,122
Posted By
valo2000
Re: HQ
but upgrading it into something more combatworthy woukld help its survival or not?
Forum:
WinSPWW2
May 19th, 2007, 07:35 AM
Replies:
10
HQ
Views:
4,122
Posted By
valo2000
HQ
what do you do with it? do you upgrade into a rifle section or into a jeep to make it more mobile?
Forum:
WinSPWW2
May 11th, 2007, 01:48 PM
Replies:
2
counteraty
Views:
2,294
Posted By
valo2000
counteraty
what units do i use for counterbatteryfire as the german player? Somehow my aty doesnt fire pack.
Showing results 276 to 295 of 295
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