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Showing results 301 to 325 of 357
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Posts Made By:
Tomgs
Forum:
Space Empires: IV & V
November 26th, 2000, 11:19 AM
Replies:
12
Sweeping Mines
Views:
3,520
Posted By
Tomgs
Re: Sweeping Mines
I use mutiple sweepers all the time if they are together in a fleet all the sweepers work at once to clear the mines.
Forum:
Space Empires: IV & V
November 26th, 2000, 11:11 AM
Replies:
5
No AI retrofit?
Views:
1,577
Posted By
Tomgs
Re: No AI retrofit?
Another reason to refit the ships is that they seem to get bonuses if they are sucessful in enough battles. I have had ships with big bonuses because they became "legendary". These ships are great to...
Forum:
Space Empires: IV & V
November 26th, 2000, 11:05 AM
Replies:
3
emergency build bug
Views:
1,672
Posted By
Tomgs
Re: emergency build bug
I haven't tried the scrapping the base idea but it sounds like it has a serious flaw isn't the time it takes to build it and the minerals it takes to do that a major drawback? I can see that maybe...
Forum:
Space Empires: IV & V
November 26th, 2000, 10:59 AM
Replies:
4
Using New Race Graphics?
Views:
1,823
Posted By
Tomgs
Re: Using New Race Graphics?
I didn't try to do this in the demo Version but I have heard the only thing you can do with new graphics in the demo is to replace existing graphics maybe even using the same names. I recomend being...
Forum:
Space Empires: IV & V
November 26th, 2000, 10:47 AM
Replies:
3
Bug (?): Acquisition during research
Views:
1,704
Posted By
Tomgs
Re: Bug (?): Acquisition during research
Yes it happens that way when you are researching a field and it is given to you either through finding it on a special world or by intell operations or another race gives it to you. The research...
Forum:
Space Empires: IV & V
November 25th, 2000, 12:11 PM
Replies:
4
Anarchy!
Views:
2,146
Posted By
Tomgs
Re: Anarchy!
But the puppet political party intell operation works well. You would think it would be harder to take over a world than to just sow a bit of unrest. I have never had the puppet political parties...
Forum:
Space Empires: IV & V
November 25th, 2000, 12:53 AM
Replies:
4
Intel/Counter Intel
Views:
2,044
Posted By
Tomgs
Re: Intel/Counter Intel
Counter Intell only stops intell actions against you you don't get anything from the "research". If no other races were using Intell against you when the operation finishes it will say that it fails....
Forum:
Space Empires: IV & V
November 25th, 2000, 12:44 AM
Replies:
4
Great game, but a couple of newbie questions
Views:
1,670
Posted By
Tomgs
Re: Great game, but a couple of newbie questions
No fair you got your answer posted while I was typing mine http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.
[This message has been edited by Tomgs (edited 24 November 2000).]
Forum:
Space Empires: IV & V
November 25th, 2000, 12:43 AM
Replies:
4
Great game, but a couple of newbie questions
Views:
1,670
Posted By
Tomgs
Re: Great game, but a couple of newbie questions
1. Well I never did start a military base I will have to try that now. If you use the ministers the title matters because they use that to tell them what facilities to build on that planet. Otherwise...
Forum:
Space Empires: IV & V
November 25th, 2000, 12:36 AM
Replies:
2
Broken Link in Manual
Views:
1,552
Posted By
Tomgs
Re: Broken Link in Manual
It seems to be a broken link for me also.
Forum:
Space Empires: IV & V
November 24th, 2000, 10:43 AM
Replies:
4
Using New Race Graphics?
Views:
1,823
Posted By
Tomgs
Re: Using New Race Graphics?
Well there are a couple things to do after the pictures are unzipped you have to put them in the SEIV\pictures\races folder in a folder named after the race inside for instance the United Flora race...
Forum:
Space Empires: IV & V
November 24th, 2000, 03:47 AM
Replies:
13
This Was Much Too Easy!
Views:
4,361
Posted By
Tomgs
Re: This Was Much Too Easy!
The AI is definately better in the full Version than in the demo and the changes in the patch give them better options for defence such as the fighter change and curing the unsheilded bug for units....
Forum:
Space Empires: IV & V
November 23rd, 2000, 11:51 AM
Replies:
17
The Patch!
Views:
3,931
Posted By
Tomgs
Re: The Patch!
Sir Darwin I also had the problem with the saved games. I used an existing race that I saved when I had all the colonization techs so that I would have ships already designed. But when I used that...
Forum:
Space Empires: IV & V
November 23rd, 2000, 11:15 AM
Replies:
13
This Was Much Too Easy!
Views:
4,361
Posted By
Tomgs
Re: This Was Much Too Easy!
With the new patch also the fighters are much better. Some AI's use them to guard worlds also. I lost a few ships trying to blockade a homeworld not expecting the beam weapons to have 1% chance to...
Forum:
Space Empires: IV & V
November 23rd, 2000, 11:03 AM
Replies:
5
Computer Player Difficulty Setting
Views:
2,181
Posted By
Tomgs
Re: Computer Player Difficulty Setting
Then if the difficulty isn't enough try the bonus setting also. I tried the low bonus setting before the patch and the computer seemed to research things a bit faster.
Forum:
Space Empires: IV & V
November 22nd, 2000, 05:47 AM
Replies:
14
Moding Questions
Views:
3,722
Posted By
Tomgs
Re: Moding Questions
Its not quite for each hull because there are differences between population transports and troop transports. For troop transports satellite and mine bays count as storage bins, but for population...
Forum:
Space Empires: IV & V
November 21st, 2000, 10:09 AM
Replies:
5
The Peasants are revolting
Views:
2,065
Posted By
Tomgs
Re: The Peasants are revolting
Well for bloodthirsty races that takes a bit longer because you only get -2 and -1 for having ships in the sector and system. The quickest way to make the Bloodthirsty races happy is to declare war....
Forum:
Space Empires: IV & V
November 21st, 2000, 03:13 AM
Replies:
10
AI Players and (lack of) Research
Views:
2,845
Posted By
Tomgs
Re: AI Players and (lack of) Research
I have started giving the AI a bonus and it does help, you can really tell a difference even with a small bonus. The AI seems to research point defences to stop the early "missle rush" strategy and...
Forum:
Space Empires: IV & V
November 21st, 2000, 02:39 AM
Replies:
15
Starting Planet Type question.
Views:
2,573
Posted By
Tomgs
Re: Starting Planet Type question.
A nice thing would be to have an option to have the starting type and atmosphere of your race random as it was in SEIII. Being able to pick the type and atmosphere adds to roleplaying so it should...
Forum:
Space Empires: IV & V
November 21st, 2000, 02:19 AM
Replies:
3
Block Watch Program
Views:
1,677
Posted By
Tomgs
Re: Block Watch Program
The satellites can be put on the warp points into the system. Then you will at least know if a ship has entered the system. If it is a colony ship you know they are at least looking for a place to...
Forum:
Space Empires: IV & V
November 20th, 2000, 08:51 AM
Replies:
2
Resupply & Repair at Allied Facilities...
Views:
1,513
Posted By
Tomgs
Re: Resupply & Repair at Allied Facilities...
Right click on the crown picture in the upper left menus and go into Empire options. Check the option to see Spaceyards, Resupply Depots, and Space Ports. I think if you can use them that they will...
Forum:
Space Empires: IV & V
November 20th, 2000, 07:43 AM
Replies:
15
Starting Planet Type question.
Views:
2,573
Posted By
Tomgs
Re: Starting Planet Type question.
The only reasons I have found for Rock or Ice planet colonization is that you can pick "none" as your atmosphere type. For some reason Gas Giants can't be without an atmosphere ...
Forum:
Space Empires: IV & V
November 19th, 2000, 11:08 AM
Replies:
10
Music?????
Views:
2,728
Posted By
Tomgs
Re: Music?????
I have Real Jukebox as my default and the music plays fine for me. I also had my volume very low so at first I didn't know the music worked.
Forum:
Space Empires: IV & V
November 18th, 2000, 11:07 AM
Replies:
5
Shipyard on strike?
Views:
1,977
Posted By
Tomgs
Re: Shipyard on strike?
If there were no population then the display would say never not .2. The only way I know of to have that happen (unless its a bug) is to select the hold button in the construction queue menu. Maybe...
Forum:
Space Empires: IV & V
November 18th, 2000, 01:45 AM
Replies:
4
Visible AI Minefields?
Views:
1,967
Posted By
Tomgs
Re: Visible AI Minefields?
Do you see the actual mines or a sector outlined with an "M" printed in it? The sector gets marked like that automatically if one of your ships or possibly (though I haven't seen this) by one of your...
Showing results 301 to 325 of 357
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