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Showing results 351 to 369 of 369
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Posts Made By:
cbreedon
Forum:
Campaigns, Scenarios & Maps
December 4th, 2005, 10:45 PM
Replies:
1
Map location codes for Britain
Views:
1,429
Posted By
cbreedon
Map location codes for Britain
Is there a map location code for the UK?
Forum:
TO&Es
December 4th, 2005, 10:12 PM
Replies:
53
Corrected UK OOB
Views:
13,119
Posted By
cbreedon
Re: More UK OOB Errata
I was reading about the SA80 and saw this paragraph:
"One new Under slung Grenade Launcher (UGL), designed to be
mounted beneath the barrel of the IW, will be issued to each fire
team, replacing...
Forum:
WinSPMBT
November 27th, 2005, 04:29 PM
Replies:
2
What determines carry capability
Views:
2,107
Posted By
cbreedon
Re: What determines carry capability
Correction made.
Thanks
Forum:
WinSPMBT
November 26th, 2005, 09:39 PM
Replies:
2
What determines carry capability
Views:
2,107
Posted By
cbreedon
What determines carry capability
I am playing 2005 S Africa and have a HMG Platoon/M. It has an HMG and MMG with a Casspir. The Casspir has carry of 112, but both guns won't fit. I don't see in the guns' specs where their weight or...
Forum:
WinSPMBT
November 23rd, 2005, 05:37 PM
Replies:
4
Units Costs
Views:
1,532
Posted By
cbreedon
Re: Units Costs
I am playing a meeting engagement. The legionnaires do have moral and experience of 15 and the Libyan regulars don't. I think the French vision was 10?
But the 2 or 3 to 1 that I am facing is...
Forum:
WinSPMBT
November 22nd, 2005, 11:48 PM
Replies:
4
Units Costs
Views:
1,532
Posted By
cbreedon
Units Costs
I have been playing battles with France and Libya in 2005. Each battle I picked a couple of French Legionnaire platoons and noticed that I was vastly outnumbered each game. Sometime the Libyans had...
Forum:
WinSPMBT
October 8th, 2005, 04:27 PM
Replies:
1
possible bug in v2
Views:
1,356
Posted By
cbreedon
possible bug in v2
I am playing scenario 129 to settle the score and when i destroy a Syrian Ammo dump the game crashes. It has happened 2 out of 3 times so far.
Forum:
WinSPMBT
September 23rd, 2005, 01:34 AM
Replies:
1
Games sounds
Views:
1,881
Posted By
cbreedon
Games sounds
How are sounds assigned? ie where in Mobhack can I change sounds for various weapons?
Forum:
Campaigns, Scenarios & Maps
September 17th, 2005, 08:46 PM
Replies:
7
Extracting Scenarios from Campaigns
Views:
2,462
Posted By
cbreedon
Re: Extracting Scenarios from Campaigns
thanks Andy
I used the first method. I worked great.
I did try the hex editor for the heck of it though...messed the game up with that one....Oh well..
Forum:
Campaigns, Scenarios & Maps
September 17th, 2005, 04:09 PM
Replies:
7
Extracting Scenarios from Campaigns
Views:
2,462
Posted By
cbreedon
Re: Extracting Scenarios from Campaigns
tried that.... it crashes the game when you get to the page that would have that scenario on it... It must be in some other format...
Forum:
Campaigns, Scenarios & Maps
September 17th, 2005, 02:30 PM
Replies:
7
Extracting Scenarios from Campaigns
Views:
2,462
Posted By
cbreedon
Re: Extracting Scenarios from Campaigns
that's basically what I have done, but I am having issues the with cmt files. Is there a specific program that you need to creat these?
Forum:
Campaigns, Scenarios & Maps
September 17th, 2005, 01:51 PM
Replies:
7
Extracting Scenarios from Campaigns
Views:
2,462
Posted By
cbreedon
Extracting Scenarios from Campaigns
Is there a way to take a campaign and extract the scenarios within the campaign to make a stand alone scenario?
Forum:
WinSPMBT
August 7th, 2005, 01:29 PM
Replies:
21
Steel Panthers' 10th Anniversary
Views:
5,440
Posted By
cbreedon
Re: Steel Panthers\' 10th Anniversary
wow 10 years
I have been playing it the whole time. I downloaded the demo or maybe it was on another CD...I played the Russia vs Ukraine scenario for weeks then bought the game and have played it...
Forum:
WinSPMBT
June 26th, 2005, 03:04 PM
Replies:
10
Which SHP file
Views:
3,137
Posted By
cbreedon
Re: Which SHP file
This isn't a complete list though....e.g. no icon0095-97.shp on list
Forum:
WinSPMBT
June 26th, 2005, 02:25 PM
Replies:
11
lag in detonations and destroyed vehicles
Views:
4,211
Posted By
cbreedon
Re: lag in detonations and destroyed vehicles
No I am still using ME and I have the problem as well
Forum:
WinSPMBT
June 26th, 2005, 01:12 AM
Replies:
11
lag in detonations and destroyed vehicles
Views:
4,211
Posted By
cbreedon
Re: lag in detonations and destroyed vehicles
I have noticed the same issue with tank rounds. You hit a vehicle get visual of the round hitting, then you have to wait for the clunk or the explosion audio.....probably a second or 2.
Forum:
WinSPMBT
June 25th, 2005, 10:05 PM
Replies:
10
Which SHP file
Views:
3,137
Posted By
cbreedon
Re: Which SHP file
Are these the same flags that are on the battle screen?
Forum:
WinSPMBT
June 25th, 2005, 09:14 PM
Replies:
17
Is this possible.
Views:
6,175
Posted By
cbreedon
Re: Is this possible.
it was a nice bug....... I have been building a hypothetical E German OB for past 1990 and played it quite often. Oh well....
Forum:
WinSPMBT
June 25th, 2005, 06:00 PM
Replies:
17
Is this possible.
Views:
6,175
Posted By
cbreedon
Re: Is this possible.
Any chance of getting the work around back? In the Dos version you could pick E Germany, for example, on the battle screen with a date before 1990, then once you have picked them you could change...
Showing results 351 to 369 of 369
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