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Showing results 351 to 364 of 364
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Posts Made By:
Quikngruvn
Forum:
Space Empires: IV & V
July 13th, 2001, 06:25 AM
Replies:
50
game idea: junkyard wars
Views:
10,439
Posted By
Quikngruvn
Re: game idea: junkyard wars
Puke, how have you changed the chances for a planets to have ruins? I've changed StellarAbilityTypes.txt so that every planet has a ruin, but most will just give one tech.
Quikngruvn, trying to...
Forum:
Space Empires: IV & V
July 13th, 2001, 05:13 AM
Replies:
5
ACK! v1.41 crashes in WINme
Views:
1,867
Posted By
Quikngruvn
Re: ACK! v1.41 crashes in WINme
It sounds like the same thing that happened to me when I upgraded to 1.41, and I have 98. It was one of two things that fixed the problem: either uninstalling and reinstalling SEIV (with a reboot...
Forum:
Space Empires: IV & V
July 13th, 2001, 05:06 AM
Replies:
30
newtonian motion
Views:
6,383
Posted By
Quikngruvn
Re: newtonian motion
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
...i just figured that the time scale was such that the time and thrust necessary to turn... would be...
Forum:
Space Empires: IV & V
July 13th, 2001, 03:33 AM
Replies:
8
Repair queue... order of ships repaired.
Views:
2,159
Posted By
Quikngruvn
Re: Repair queue... order of ships repaired.
You can also edit RepairPriorities.txt in the Data folder, so you don't have to change the priority in every game you play.
Quikngruvn
------------------
"That which does not kill you will...
Forum:
Space Empires: IV & V
July 13th, 2001, 03:28 AM
Replies:
18
Help - I've fallen and I can't get up!
Views:
4,176
Posted By
Quikngruvn
Re: Help - I\'ve fallen and I can\'t get up!
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
...Every time your attack fleets have their orders cleared, the AI goes through the cycle of...
Forum:
Space Empires: IV & V
July 13th, 2001, 03:00 AM
Replies:
6
How is your score calculated?
Views:
1,915
Posted By
Quikngruvn
Re: How is your score calculated?
If nothing else, your score would not go down after you build and use a colony ship (unless it gets shot down).
Colonize anything besides a tiny unbreathable planet, and your score goes up, which...
Forum:
Space Empires: IV & V
July 12th, 2001, 03:31 PM
Replies:
50
game idea: junkyard wars
Views:
10,439
Posted By
Quikngruvn
Re: game idea: junkyard wars
Ah. That would explain that.... Thanks for the enlightenment, Phoenix-D!
Quikngruvn
------------------
"That which does not kill you will make you stronger." -- Nietzsche
Forum:
Space Empires: IV & V
July 12th, 2001, 03:29 PM
Replies:
30
newtonian motion
Views:
6,383
Posted By
Quikngruvn
Re: newtonian motion
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
Or maybe they're all spinning a giant roulette wheel and using the results to calculate the...
Forum:
Space Empires: IV & V
July 12th, 2001, 05:46 AM
Replies:
50
game idea: junkyard wars
Views:
10,439
Posted By
Quikngruvn
Re: game idea: junkyard wars
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lupusman:
OK, so I'm in the game.
Do we have to modify our files somehow in order to play? Spefically askking...
Forum:
Space Empires: IV & V
July 11th, 2001, 08:36 PM
Replies:
30
newtonian motion
Views:
6,383
Posted By
Quikngruvn
Re: newtonian motion
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
I read it again. i was talking about tactical movement, so i got the answer right, at least half way. ...
Forum:
Space Empires: IV & V
July 11th, 2001, 07:11 AM
Replies:
9
New design name files
Views:
2,620
Posted By
Quikngruvn
New design name files
Since I can't mod worth a flit and have neither the time nor the inclination to try to learn, I've put together a few design name files and posted them under Data etc. Mods. So far I've got:
...
Forum:
Space Empires: IV & V
July 10th, 2001, 07:11 AM
Replies:
50
game idea: junkyard wars
Views:
10,439
Posted By
Quikngruvn
Re: game idea: junkyard wars
I love this idea! It's already making my head spin....
Are the contents of ruins set when the map is generated, or does the game determine the ruins' contents when the planet is colonized? Also,...
Forum:
Space Empires: IV & V
July 10th, 2001, 06:57 AM
Replies:
30
newtonian motion
Views:
6,383
Posted By
Quikngruvn
Re: newtonian motion
A possible solution to the 'map-edge' problem: floating map! If a ship goes off the edge of the map, the map moves (that is, ships keep their relative position but not necessarily absolute position),...
Forum:
Space Empires: IV & V
July 9th, 2001, 07:26 AM
Replies:
3
Movement cost for spinning?
Views:
1,642
Posted By
Quikngruvn
Movement cost for spinning?
I hadn't seen anyone else mention this, but it may just be because I'm blind....
Anywhich, a thought I had about tactical combat would be to assess a movement cost for rotating a ship. Since...
Showing results 351 to 364 of 364
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