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Search: Posts Made By: Quikngruvn
Forum: Space Empires: IV & V July 13th, 2001, 06:25 AM
Replies: 50
Views: 10,439
Posted By Quikngruvn
Re: game idea: junkyard wars

Puke, how have you changed the chances for a planets to have ruins? I've changed StellarAbilityTypes.txt so that every planet has a ruin, but most will just give one tech.

Quikngruvn, trying to...
Forum: Space Empires: IV & V July 13th, 2001, 05:13 AM
Replies: 5
Views: 1,867
Posted By Quikngruvn
Re: ACK! v1.41 crashes in WINme

It sounds like the same thing that happened to me when I upgraded to 1.41, and I have 98. It was one of two things that fixed the problem: either uninstalling and reinstalling SEIV (with a reboot...
Forum: Space Empires: IV & V July 13th, 2001, 05:06 AM
Replies: 30
Views: 6,383
Posted By Quikngruvn
Re: newtonian motion

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
...i just figured that the time scale was such that the time and thrust necessary to turn... would be...
Forum: Space Empires: IV & V July 13th, 2001, 03:33 AM
Replies: 8
Views: 2,159
Posted By Quikngruvn
Re: Repair queue... order of ships repaired.

You can also edit RepairPriorities.txt in the Data folder, so you don't have to change the priority in every game you play.

Quikngruvn

------------------
"That which does not kill you will...
Forum: Space Empires: IV & V July 13th, 2001, 03:28 AM
Replies: 18
Views: 4,176
Posted By Quikngruvn
Re: Help - I\'ve fallen and I can\'t get up!

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
...Every time your attack fleets have their orders cleared, the AI goes through the cycle of...
Forum: Space Empires: IV & V July 13th, 2001, 03:00 AM
Replies: 6
Views: 1,915
Posted By Quikngruvn
Re: How is your score calculated?

If nothing else, your score would not go down after you build and use a colony ship (unless it gets shot down).

Colonize anything besides a tiny unbreathable planet, and your score goes up, which...
Forum: Space Empires: IV & V July 12th, 2001, 03:31 PM
Replies: 50
Views: 10,439
Posted By Quikngruvn
Re: game idea: junkyard wars

Ah. That would explain that.... Thanks for the enlightenment, Phoenix-D!

Quikngruvn

------------------
"That which does not kill you will make you stronger." -- Nietzsche
Forum: Space Empires: IV & V July 12th, 2001, 03:29 PM
Replies: 30
Views: 6,383
Posted By Quikngruvn
Re: newtonian motion

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
Or maybe they're all spinning a giant roulette wheel and using the results to calculate the...
Forum: Space Empires: IV & V July 12th, 2001, 05:46 AM
Replies: 50
Views: 10,439
Posted By Quikngruvn
Re: game idea: junkyard wars

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lupusman:
OK, so I'm in the game.
Do we have to modify our files somehow in order to play? Spefically askking...
Forum: Space Empires: IV & V July 11th, 2001, 08:36 PM
Replies: 30
Views: 6,383
Posted By Quikngruvn
Re: newtonian motion

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
I read it again. i was talking about tactical movement, so i got the answer right, at least half way. ...
Forum: Space Empires: IV & V July 11th, 2001, 07:11 AM
Replies: 9
Views: 2,620
Posted By Quikngruvn
New design name files

Since I can't mod worth a flit and have neither the time nor the inclination to try to learn, I've put together a few design name files and posted them under Data etc. Mods. So far I've got:
...
Forum: Space Empires: IV & V July 10th, 2001, 07:11 AM
Replies: 50
Views: 10,439
Posted By Quikngruvn
Re: game idea: junkyard wars

I love this idea! It's already making my head spin....

Are the contents of ruins set when the map is generated, or does the game determine the ruins' contents when the planet is colonized? Also,...
Forum: Space Empires: IV & V July 10th, 2001, 06:57 AM
Replies: 30
Views: 6,383
Posted By Quikngruvn
Re: newtonian motion

A possible solution to the 'map-edge' problem: floating map! If a ship goes off the edge of the map, the map moves (that is, ships keep their relative position but not necessarily absolute position),...
Forum: Space Empires: IV & V July 9th, 2001, 07:26 AM
Replies: 3
Views: 1,642
Posted By Quikngruvn
Movement cost for spinning?

I hadn't seen anyone else mention this, but it may just be because I'm blind....

Anywhich, a thought I had about tactical combat would be to assess a movement cost for rotating a ship. Since...
Showing results 351 to 364 of 364

 
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