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Posts Made By:
henk brouwer
Forum:
Space Empires: IV & V
February 8th, 2001, 11:17 AM
Replies:
22
Interview With Aaron Hall
Views:
2,737
Posted By
henk brouwer
Re: Interview With Aaron Hall
Hmmn strange screenshot on the interview page(the space empires IV screenshot in the comparisons)
The player starts his game on a sphereworld??
Forum:
Space Empires: IV & V
February 6th, 2001, 11:20 AM
Replies:
11
Does the AI use mothballing?
Views:
2,932
Posted By
henk brouwer
Re: Does the AI use mothballing?
There should be some kind of drawback to mothballing ships. At this point it's a far too easy way to keep huge fleets on standby without paying maintenance.
Maybe mothballed ships should receive...
Forum:
Space Empires: IV & V
February 4th, 2001, 11:24 AM
Replies:
43
The neutral challenge
Views:
5,750
Posted By
henk brouwer
Re: The neutral challenge
A nice variation to the neutral challenge:
I started a normal game, high difficulty, medium bonus for AI, but it turned out to be far too easy. then I noticed that one of the colonies of one of...
Forum:
Space Empires: IV & V
February 1st, 2001, 01:03 AM
Replies:
24
Shipsets from UniversalShipYards....
Views:
4,799
Posted By
henk brouwer
Re: Shipsets from UniversalShipYards....
I can answer some questions about my own race, the united flora, but I don't know about the other shipsets.
I haven't rewritten the AI for this race, it uses the Ukra-Tal files, because these are...
Forum:
Space Empires: IV & V
January 29th, 2001, 04:52 PM
Replies:
15
Interface improvement suggestions for patch
Views:
2,889
Posted By
henk brouwer
Re: Interface improvement suggestions for patch
There should be some kind of drawback to mothballing, it's to easy to mass huge backup fleets now.
Ships that are mothballed for too long should receive some random damage, (no maintenance so it...
Forum:
Space Empires: IV & V
January 28th, 2001, 08:10 PM
Replies:
7
Question on DesignName file
Views:
1,685
Posted By
henk brouwer
Re: Question on DesignName file
How to make your own designnames file in 3 minutes:
I found a website that generates random alien names, you can even choose what the length and structure of the generated names will be.
The...
Forum:
Space Empires: IV & V
January 26th, 2001, 10:47 AM
Replies:
4
Question about changing races
Views:
1,330
Posted By
henk brouwer
Re: Question about changing races
I discovered a small bug, didn't do much testing but I'm quite sure, when a race is randomly added it doesn't pick the designnames text file that is listed in the
Racename_AI_general.txt but it will...
Forum:
Space Empires: IV & V
January 24th, 2001, 09:57 AM
Replies:
11
What's your favourite race?
Views:
3,550
Posted By
henk brouwer
Re: What\'s your favourite race?
That's strange..
I prefer the non humanoid races, especially the cryslonite. I like to think evolution to be creative enough to design other intelligent races besides the humanoid creatures....
Forum:
Space Empires: IV & V
January 22nd, 2001, 08:39 AM
Replies:
17
Making SE4 ShipSets with Moray
Views:
3,983
Posted By
henk brouwer
Re: Making SE4 ShipSets with Moray
"do you design your own textures or do you usually start with one from the Moray Library and mess with it or do you perhaps use third party texture sets? If it's the Last option, where's a good place...
Forum:
Space Empires: IV & V
January 22nd, 2001, 12:40 AM
Replies:
17
Making SE4 ShipSets with Moray
Views:
3,983
Posted By
henk brouwer
Re: Making SE4 ShipSets with Moray
I use bezier patches a lot, in fact my united flora shipset (universal shipyards) is made almost completely out of bezierpatches.
One of the most important things is the texture you use. Even the...
Forum:
Space Empires: IV & V
January 20th, 2001, 04:51 PM
Replies:
21
More Neutrals
Views:
4,692
Posted By
henk brouwer
Re: More Neutrals
No problem,
About the first question in this thread:
"If more neutrals are created in the RaceNeutral directory would the game use them? I'd love to see more neutrals..."
You can ad as many...
Forum:
Space Empires: IV & V
January 20th, 2001, 08:42 AM
Replies:
21
More Neutrals
Views:
4,692
Posted By
henk brouwer
Re: More Neutrals
[QUOTE]Originally posted by pathfinder:
[B]You can get 3 of them at the following link: http://www.se4hub.com/universalshipyards/
There is a zip with 3-4 neutral race in it. They are done by...
Forum:
Space Empires: IV & V
January 12th, 2001, 09:54 AM
Replies:
2
How do you create a .bmp from movray/povray?
Views:
1,348
Posted By
henk brouwer
Re: How do you create a .bmp from movray/povray?
In Moray go to the render menu, choose rendering options, you can find all nessecairy options there, the files will be saved in the directory for POV files, together with a lot of other crap.
...
Forum:
Space Empires: IV & V
December 31st, 2000, 01:44 AM
Replies:
21
Another pair of bugs from the beta-testers (us players)
Views:
5,659
Posted By
henk brouwer
Re: Another pair of bugs from the beta-testers (us players)
I once had this game with a neutral computer player in it. somewhere early in the game the star in his system exploded, needless to say the neutral race was wiped out by this event..
Forum:
Space Empires: IV & V
November 28th, 2000, 06:59 PM
Replies:
1
multiplayer SE4 ????
Views:
1,610
Posted By
henk brouwer
Re: multiplayer SE4 ????
Try this:
http://www.vendetta.net/borg/
Forum:
Space Empires: IV & V
November 25th, 2000, 01:30 PM
Replies:
3
emergency build bug
Views:
1,667
Posted By
henk brouwer
emergency build bug
There's a bug with the emergency build option for space stations and ships, when building for some time on emergency build you should spend an equal time after that building on slow. when however you...
Forum:
Space Empires: IV & V
November 25th, 2000, 10:54 AM
Replies:
4
Anarchy!
Views:
2,141
Posted By
henk brouwer
Re: Anarchy!
Maybe the enemy had religious tech? that allows you to build buildings that protect your systems from sabotage without use of intel.
Forum:
Space Empires: IV & V
November 24th, 2000, 03:48 PM
Replies:
7
SE4 Shipyard Websites
Views:
2,653
Posted By
henk brouwer
Re: SE4 Shipyard Websites
most people use moray and povray
actually there's a forum completely about se4 art and shipsets: http://www.geocities.com/oraplanet/index.html
Forum:
Space Empires: IV & V
November 21st, 2000, 01:12 AM
Replies:
10
AI Players and (lack of) Research
Views:
2,842
Posted By
henk brouwer
Re: AI Players and (lack of) Research
I had a game were I started with rock/CO2 and begun in the same system as the Eeee (gas/CO2). we started with low tech 3 planets, on turn 5 the Eee had constructed their first cruiser(!!!) only...
Showing results 351 to 369 of 369
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