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Showing results 376 to 400 of 500
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Posts Made By:
Mobhack
Forum:
WinSPWW2
May 21st, 2021, 08:13 AM
Replies:
15
Experience and morale
Views:
10,599
Posted By
Mobhack
Re: Experience and morale
Kiwikkiwik
By all means post your ideas here. It does not mean that we will take any action on them just because you insist that we do.
For the final time, we provide you with the tools to...
Forum:
WinSPWW2
May 16th, 2021, 04:45 AM
Replies:
15
Experience and morale
Views:
10,599
Posted By
Mobhack
Re: Experience and morale
Kwikky - please show me where exactly I am calling you "insulting names" or making "personal attacks"?
We have told you not to post marathon novel length posts. Several times. That is neither an...
Forum:
Campaigns, Scenarios & Maps
May 8th, 2021, 10:32 AM
Replies:
429
Sticky:
RetLT Scenario issues
Views:
186,937
Posted By
Mobhack
Re: Issues in scn 73 Return to Guam
Or make some really steep slopes impassabel so vehicles cannot traverse them and grunts are really slowed by them?
Forum:
Campaigns, Scenarios & Maps
May 7th, 2021, 07:06 AM
Replies:
429
Sticky:
RetLT Scenario issues
Views:
186,937
Posted By
Mobhack
Re: Issues in scn 73 Return to Guam
The original DOS code allwed you to buy crews IIRC. No use for anything. (It may be that you can change the type in the change unit code in the scenario editor, probably still can). But still notu...
Forum:
WinSPWW2
May 2nd, 2021, 09:50 PM
Replies:
6
MobHack SPWW2 Error Message
Views:
5,133
Posted By
Mobhack
Re: MobHack SPWW2 Error Message
That is the standard Borland exception message for a crash. Tells you absolutely nothing whatsoever other than that it has gone titsup.
a single random crash all on its own is just bad luck.
...
Forum:
WinSPWW2
May 2nd, 2021, 09:02 AM
Replies:
15
Experience and morale
Views:
10,599
Posted By
Mobhack
Re: Experience and morale
And Quickywiky, you have been told before that "War and Peace" novel length posts are not welcome on the forums.
Make one point/query, in one concise post and we will more likely read and respond...
Forum:
WinSPWW2
May 2nd, 2021, 05:42 AM
Replies:
15
Experience and morale
Views:
10,599
Posted By
Mobhack
Re: Experience and morale
Imp
WW2 Japanese don't gt a national morale bonus - they just tend not to surrender. They are also less likely to rout. Now, that can lead to thier units standing stll while 'stunned' and thus...
Forum:
WinSPMBT
May 2nd, 2021, 05:22 AM
Replies:
7
Left Mouse Button issue
Views:
4,228
Posted By
Mobhack
Re: Left Mouse Button issue
This seems to be what he is complaining about.
Now, if you turn your units in place the AI can take an opfire shot. Beause turning is movement, and turining also is spotting.
From the 2017...
Forum:
WinSPMBT
April 30th, 2021, 03:38 PM
Replies:
37
Apache helicopter countermeasure
Views:
22,730
Posted By
Mobhack
Re: Apache helicopter countermeasure
You could use that "dangerous" tool by yourself not providing it to customers.
I got the understanding that you hate operation of OOB bases so automation is much more useful.[/QUOTE]
We deleted...
Forum:
WinSPWW2
April 29th, 2021, 06:07 PM
Replies:
6
Question:
Fire (Flame) damage
Views:
4,719
Posted By
Mobhack
Re: Fire (Flame) damage
There is a maximum fire level per hex. Adding more does not bake the pizza any faster.
Napalm bombs and vehicle FT get to the max very quickly, infantry flame less, and rocket RPG less still.
...
Forum:
WinSPMBT
April 27th, 2021, 08:21 AM
Replies:
37
Apache helicopter countermeasure
Views:
22,730
Posted By
Mobhack
Re: Apache helicopter countermeasure
It may well be that the armour factor on flying thingies rejects too much damage. It may be code or it might be that OOB designers were too "enthusiastic":) with the protection values assigned - SSI...
Forum:
WinSPWW2
April 27th, 2021, 07:58 AM
Replies:
6
Question:
Fire (Flame) damage
Views:
4,719
Posted By
Mobhack
Re: Fire (Flame) damage
It happens much less in our games as we have turned down the damage from being in a fire hex, much less than the old SSI games where it was quite frnkly suicidal to stand around in a fire hex.
...
Forum:
TO&Es
April 26th, 2021, 02:41 PM
Replies:
35
M4 Carbine Range question
Views:
15,378
Posted By
Mobhack
Re: M4 Carbine Range question
And the standard issue weapon for rifle teams in the USA OOB is the M16A4 / M4 ACOG - weapon #9, you know, the one with 9 hexes range, extra acc etc.
The other M4s are used by weapon teams etc and...
Forum:
TO&Es
April 24th, 2021, 12:52 PM
Replies:
35
M4 Carbine Range question
Views:
15,378
Posted By
Mobhack
Re: M4 Carbine Range question
The game uses battlefield effective ranges, not laying out comfortably on a range firing at paper targets in your own time sort of ranges.
I found that my normal "range" accuracy with the SLR...
Forum:
Campaigns, Scenarios & Maps
April 24th, 2021, 12:03 PM
Replies:
429
Sticky:
RetLT Scenario issues
Views:
186,937
Posted By
Mobhack
Re: issues in scn Scenario #63 Iwo Jima: First ashore
Yep, I could change it so a "this unit has ben modified by a scenario desiger" message instead of bringing up the (potentially waay out of spec) full-info encyslopaedia screen, but there is just the...
Forum:
Campaigns, Scenarios & Maps
April 23rd, 2021, 10:38 PM
Replies:
429
Sticky:
RetLT Scenario issues
Views:
186,937
Posted By
Mobhack
Re: issues in scn Scenario #63 Iwo Jima: First ashore
If something has been modified by the scenario designer - the encyclopaedia screen reference does not change to match, so only the basic information is worth looking at. He could (say) turn a mortar...
Forum:
Mods
April 20th, 2021, 11:46 PM
Replies:
5
MOBHack question
Views:
7,597
Posted By
Mobhack
Re: MOBHack question
Well - there's something I havent used in over a decade or more - in fact I had completely forgotten that there was such a function!
Which shows how much use it gets.
Each name is of course a...
Forum:
WinSPWW2
April 20th, 2021, 10:07 PM
Replies:
14
winSPWW2 version 9.0 - 14.0 Consolidation patch (2021)
Views:
15,265
Posted By
Mobhack
Re: winSPWW2 version 9.0 - 14.0 Consolidation patch (2021)
see the exact same question in the SPMBT thread:
http://forum.shrapnelgames.com/showthread.php?t=52669
TL;DR - for scenario desiners only, most end users wont see it.
Forum:
Campaigns, Scenarios & Maps
April 17th, 2021, 07:56 PM
Replies:
3
help with setup
Views:
8,226
Posted By
Mobhack
Re: help with setup
Thread moved to proper forum
Forum:
WinSPMBT
April 13th, 2021, 11:19 AM
Replies:
54
winSPMBT version 10.0 - 15.0 Consolidation patch (2021)
Views:
40,655
Posted By
Mobhack
Re: winSPMBT version 10.0 - 15.0 Consolidation patch (2021)
I have just done a full malwarebytes scan on the development PC - with no nasties found. And there are several versions of the game on this computer, so if one of the EXEs was dicey, I would have...
Forum:
WinSPMBT
April 10th, 2021, 04:38 PM
Replies:
4
Re-Implementing SHPHack
Views:
2,952
Posted By
Mobhack
Re: Re-Implementing SHPHack
see the attatched document extracted from the VFX library documentation
cheers
Andy
Forum:
WinSPMBT
April 8th, 2021, 03:36 PM
Replies:
10
Need feedback testing
Views:
6,652
Posted By
Mobhack
Re: Need feedback testing
I deliberately added a switch to let users turn the introductory splash screen off/on because they get old very fast. If I boot up Civ IV then there are like 3 different splash movies, each requiring...
Forum:
WinSPWW2
April 5th, 2021, 07:08 AM
Replies:
9
Question:
Bombardment-delay mechanics
Views:
6,727
Posted By
Mobhack
Re: Bombardment-delay mechanics
Its really very simple
If the delay is fractional (<1) then the rounds will be falling at the end of the enemy turn/start of your turn to come. The higher the fraction, the less shells will be...
Forum:
WinSPWW2
April 2nd, 2021, 06:30 AM
Replies:
18
Vanishing buildings
Views:
10,073
Posted By
Mobhack
Re: Vanishing buildings
Multi-hex buildings vanising if the key hex is destroyed has always been an SP "thing". I put in code long ago to make the other hexes of the multi-hex building register as a building (in the...
Forum:
WinSPMBT
April 1st, 2021, 05:59 AM
Replies:
19
How much "protection does a building offer"
Views:
9,757
Posted By
Mobhack
Re: How much "protection does a building offer"
For some reason unknown - an S building in desert terrain is changed to use "A. Building" - perhaps adobe? (When using the new desert buildings tiles)
Stone buildings are stronger, so provide more...
Showing results 376 to 400 of 500
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