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World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
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The winSPWW2 Patch is Here!
Way to go Camo Workshop!
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Showing results 401 to 425 of 500
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Posts Made By:
RecruitMonty
Forum:
WinSPWW2
July 11th, 2008, 08:50 AM
Replies:
3
Hulls, turrents and shp files...
Views:
2,020
Posted By
RecruitMonty
Re: Hulls, turrents and shp files...
No chance of the turret showing up there I am afraid. Find some space elsewhere or, alternatively, create a new icon file. There are templates (empty Icon files) provided and then tag them on to the...
Forum:
WinSPWW2
July 7th, 2008, 07:02 AM
Replies:
3
Hulls, turrents and shp files...
Views:
2,020
Posted By
RecruitMonty
Re: Hulls, turrents and shp files...
Sounds like you might have added the turret and hull into one of the single icon .Shp files. Which .Shp file are you using?
Forum:
TO&Es
June 21st, 2008, 03:42 PM
Replies:
3
Poll:
Cold War 2020 Mod
Views:
1,680
Posted By
RecruitMonty
Re: Cold War 2020 Mod
Sorry to hear you ran in to difficulties.
Forum:
WinSPMBT
June 9th, 2008, 02:46 PM
Replies:
22
Icon0099.shp
Views:
4,571
Posted By
RecruitMonty
Re: Icon0099.shp
Good idea with that ,,Mod Advisory" btw. Good thing I followed those exact guidelines... oh wait, still doesn't help us with the limited space problem.
Forum:
WinSPMBT
June 7th, 2008, 11:25 AM
Replies:
22
Icon0099.shp
Views:
4,571
Posted By
RecruitMonty
Re: Icon0099.shp
We'll never know, will we.
Forum:
TO&Es
June 6th, 2008, 07:02 PM
Replies:
6
All the New Icons
Views:
3,051
Posted By
RecruitMonty
Re: All the New Icons
Its been a long time coming, but I would also like to express my gratitude. Nice work, both of you.
Forum:
WinSPMBT
June 6th, 2008, 06:50 PM
Replies:
22
Icon0099.shp
Views:
4,571
Posted By
RecruitMonty
Re: Icon0099.shp
Although, as is often the case it seems to be being treated as such.
Forum:
TO&Es
June 3rd, 2008, 05:56 AM
Replies:
36
Future Combat Systems ---- USA
Views:
6,130
Posted By
RecruitMonty
Re: Future Combat Systems ---- USA
Too expensive, too techy, too light. All you would need is one infantry man with a decent enough RPG and some guts and those vehicles are history, heat seaking smart shells or not.
Right now units...
Forum:
WinSPMBT
June 3rd, 2008, 05:26 AM
Replies:
22
Icon0099.shp
Views:
4,571
Posted By
RecruitMonty
Re: Icon0099.shp
I heartily agree, the problem is the developers seem to view our efforts as thoroughly trivial and seemingly think they are not worth supporting, hence they refuse to produce dedicated extra space...
Forum:
WinSPMBT
June 1st, 2008, 05:43 PM
Replies:
22
Icon0099.shp
Views:
4,571
Posted By
RecruitMonty
Re: Icon0099.shp
That wouldn't help though would it. For testing sure. Good Idea it saves having to have more than one copy of the game. Great, but...
It might help if you are only modding in one or two .shp files...
Forum:
WinSPMBT
June 1st, 2008, 04:46 PM
Replies:
22
Icon0099.shp
Views:
4,571
Posted By
RecruitMonty
Re: Icon0099.shp
Well, as far as I can tell, that wouldn't even be necessary as Don stated that all they would have to do is programme in some new slots (like they did in the past).
Put it this way, the only...
Forum:
WinSPMBT
June 1st, 2008, 03:06 PM
Replies:
22
Icon0099.shp
Views:
4,571
Posted By
RecruitMonty
Re: Icon0099.shp
Why provide the end user with the empty slots then? You would have to update the master icon list everytime you added new stuff anyway wouldn't you? Why also provide blank .shp files to the end user...
Forum:
WinSPMBT
June 1st, 2008, 03:03 PM
Replies:
22
Icon0099.shp
Views:
4,571
Posted By
RecruitMonty
Re: Icon0099.shp
So what is the point of moding the game then? Why bother? Why do any of us bother? Wouldn't it be a good idea to make the game mod friendlier then? Or at least to keep that in mind?
After all from...
Forum:
TO&Es
June 1st, 2008, 12:40 PM
Replies:
36
Future Combat Systems ---- USA
Views:
6,130
Posted By
RecruitMonty
Re: Future Combat Systems ---- USA
So they are planning on scrapping the Abrams for that thing!? HAH! Nice! Man I miss the Russians.
Forum:
WinSPMBT
June 1st, 2008, 12:34 PM
Replies:
22
Icon0099.shp
Views:
4,571
Posted By
RecruitMonty
Re: Icon0099.shp
No one ever said, or even suggested, you needed to keep track of the third party mods. Obviously its our, the modders, job to do so. They are our mods after all. My point is it wouldn't hurt to have...
Forum:
WinSPMBT
June 1st, 2008, 11:31 AM
Replies:
22
Icon0099.shp
Views:
4,571
Posted By
RecruitMonty
Re: Icon0099.shp
What about the modding community? I know I don't speak for myself when I say that the remaining .SHP files open to exploitation can quickly be used up. Just by creating different camo patterns for...
Forum:
WinSPMBT
May 31st, 2008, 12:07 PM
Replies:
22
Icon0099.shp
Views:
4,571
Posted By
RecruitMonty
Re: Icon0099.shp
Do you have any suggestions as to empty slots?
Forum:
WinSPMBT
May 31st, 2008, 08:23 AM
Replies:
22
Icon0099.shp
Views:
4,571
Posted By
RecruitMonty
Icon0099.shp
Dear Don, Mobhack and the rest of the SPCAMO Team,
I was admiring the work done on the Chinese Heavies u.s.w when a frightening thought krept into my mind. I already have an Icon0099.shp folder,...
Forum:
Mods
May 8th, 2008, 11:18 AM
Replies:
95
WinSPMBT
Views:
35,907
Posted By
RecruitMonty
Re: WinSPMBT \"Das Reich\" (OOB MOD.)
With the arrival of the new patch, I will have to update my version of the game. I have saved all the files etc so this should not slow development down too much. As usual I spoke too soon....
Forum:
TO&Es
April 28th, 2008, 07:34 AM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
126,769
Posted By
RecruitMonty
Re: Ideas how to improve WinSP MBT/WW2 !
Ah, now I understand. For African countries and other 3rd World affairs, in MBT, if they actually have Paratroops (not sure they have enough cash for that) that might very well make sense.
Forum:
TO&Es
April 27th, 2008, 12:40 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
126,769
Posted By
RecruitMonty
Re: Ideas how to improve WinSP MBT/WW2 !
,,To limit use no partroop infantry and others units in parachute landings.
For example, having increased death rate at landing."
Why do we want to make Paratroops ungainly and thoroughly...
Forum:
TO&Es
April 21st, 2008, 03:37 PM
Replies:
19
Pz Ia Icons
Views:
9,527
Posted By
RecruitMonty
Re: Pz Ia Icons
Yes an SHP swaping Utility would be very good indeed. I have filled countless SHP files up by now and I must admit it can be a nuisance. Especially as I want my mod to be enjoyed by all of you...
Forum:
TO&Es
April 11th, 2008, 05:32 AM
Replies:
8
Calculating armour values.
Views:
1,763
Posted By
RecruitMonty
Re: Calculating armour values.
420mm Effective Hull Front
150mm Effective Hull Sides
150mm Effective Hull Rear
300mm Effective Turret Front
200mm Effective Turret Sides
200mm Effective Turret Rear ...
Forum:
TO&Es
April 10th, 2008, 06:41 AM
Replies:
8
Calculating armour values.
Views:
1,763
Posted By
RecruitMonty
Re: Calculating armour values.
Ok, I am back again. I can't help but feel I screwed up on some recent calculations so let me type up the formula I have been using and hopefully one of you guys will be able to tell me where I went...
Forum:
TO&Es
April 6th, 2008, 10:48 AM
Replies:
6
Pz38 nA mit Turm PzKfW IV
Views:
7,625
Posted By
RecruitMonty
Re: Pz38 nA mit Turm PzKfW IV
Well?
Showing results 401 to 425 of 500
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