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Search: Posts Made By: RecruitMonty
Forum: WinSPWW2 July 11th, 2008, 08:50 AM
Replies: 3
Views: 2,020
Posted By RecruitMonty
Re: Hulls, turrents and shp files...

No chance of the turret showing up there I am afraid. Find some space elsewhere or, alternatively, create a new icon file. There are templates (empty Icon files) provided and then tag them on to the...
Forum: WinSPWW2 July 7th, 2008, 07:02 AM
Replies: 3
Views: 2,020
Posted By RecruitMonty
Re: Hulls, turrents and shp files...

Sounds like you might have added the turret and hull into one of the single icon .Shp files. Which .Shp file are you using?
Forum: TO&Es June 21st, 2008, 03:42 PM
Replies: 3
Views: 1,680
Posted By RecruitMonty
Re: Cold War 2020 Mod

Sorry to hear you ran in to difficulties.
Forum: WinSPMBT June 9th, 2008, 02:46 PM
Replies: 22
Views: 4,571
Posted By RecruitMonty
Re: Icon0099.shp

Good idea with that ,,Mod Advisory" btw. Good thing I followed those exact guidelines... oh wait, still doesn't help us with the limited space problem.
Forum: WinSPMBT June 7th, 2008, 11:25 AM
Replies: 22
Views: 4,571
Posted By RecruitMonty
Re: Icon0099.shp

We'll never know, will we.
Forum: TO&Es June 6th, 2008, 07:02 PM
Replies: 6
Views: 3,051
Posted By RecruitMonty
Re: All the New Icons

Its been a long time coming, but I would also like to express my gratitude. Nice work, both of you.
Forum: WinSPMBT June 6th, 2008, 06:50 PM
Replies: 22
Views: 4,571
Posted By RecruitMonty
Re: Icon0099.shp

Although, as is often the case it seems to be being treated as such.
Forum: TO&Es June 3rd, 2008, 05:56 AM
Replies: 36
Views: 6,130
Posted By RecruitMonty
Re: Future Combat Systems ---- USA

Too expensive, too techy, too light. All you would need is one infantry man with a decent enough RPG and some guts and those vehicles are history, heat seaking smart shells or not.

Right now units...
Forum: WinSPMBT June 3rd, 2008, 05:26 AM
Replies: 22
Views: 4,571
Posted By RecruitMonty
Re: Icon0099.shp

I heartily agree, the problem is the developers seem to view our efforts as thoroughly trivial and seemingly think they are not worth supporting, hence they refuse to produce dedicated extra space...
Forum: WinSPMBT June 1st, 2008, 05:43 PM
Replies: 22
Views: 4,571
Posted By RecruitMonty
Re: Icon0099.shp

That wouldn't help though would it. For testing sure. Good Idea it saves having to have more than one copy of the game. Great, but...

It might help if you are only modding in one or two .shp files...
Forum: WinSPMBT June 1st, 2008, 04:46 PM
Replies: 22
Views: 4,571
Posted By RecruitMonty
Re: Icon0099.shp

Well, as far as I can tell, that wouldn't even be necessary as Don stated that all they would have to do is programme in some new slots (like they did in the past).

Put it this way, the only...
Forum: WinSPMBT June 1st, 2008, 03:06 PM
Replies: 22
Views: 4,571
Posted By RecruitMonty
Re: Icon0099.shp

Why provide the end user with the empty slots then? You would have to update the master icon list everytime you added new stuff anyway wouldn't you? Why also provide blank .shp files to the end user...
Forum: WinSPMBT June 1st, 2008, 03:03 PM
Replies: 22
Views: 4,571
Posted By RecruitMonty
Re: Icon0099.shp

So what is the point of moding the game then? Why bother? Why do any of us bother? Wouldn't it be a good idea to make the game mod friendlier then? Or at least to keep that in mind?

After all from...
Forum: TO&Es June 1st, 2008, 12:40 PM
Replies: 36
Views: 6,130
Posted By RecruitMonty
Re: Future Combat Systems ---- USA

So they are planning on scrapping the Abrams for that thing!? HAH! Nice! Man I miss the Russians.
Forum: WinSPMBT June 1st, 2008, 12:34 PM
Replies: 22
Views: 4,571
Posted By RecruitMonty
Re: Icon0099.shp

No one ever said, or even suggested, you needed to keep track of the third party mods. Obviously its our, the modders, job to do so. They are our mods after all. My point is it wouldn't hurt to have...
Forum: WinSPMBT June 1st, 2008, 11:31 AM
Replies: 22
Views: 4,571
Posted By RecruitMonty
Re: Icon0099.shp

What about the modding community? I know I don't speak for myself when I say that the remaining .SHP files open to exploitation can quickly be used up. Just by creating different camo patterns for...
Forum: WinSPMBT May 31st, 2008, 12:07 PM
Replies: 22
Views: 4,571
Posted By RecruitMonty
Re: Icon0099.shp

Do you have any suggestions as to empty slots?
Forum: WinSPMBT May 31st, 2008, 08:23 AM
Replies: 22
Views: 4,571
Posted By RecruitMonty
Icon0099.shp

Dear Don, Mobhack and the rest of the SPCAMO Team,

I was admiring the work done on the Chinese Heavies u.s.w when a frightening thought krept into my mind. I already have an Icon0099.shp folder,...
Forum: Mods May 8th, 2008, 11:18 AM
Replies: 95
Views: 35,907
Posted By RecruitMonty
Re: WinSPMBT \"Das Reich\" (OOB MOD.)

With the arrival of the new patch, I will have to update my version of the game. I have saved all the files etc so this should not slow development down too much. As usual I spoke too soon....
Forum: TO&Es April 28th, 2008, 07:34 AM
Replies: 359
Views: 126,769
Posted By RecruitMonty
Re: Ideas how to improve WinSP MBT/WW2 !

Ah, now I understand. For African countries and other 3rd World affairs, in MBT, if they actually have Paratroops (not sure they have enough cash for that) that might very well make sense.
Forum: TO&Es April 27th, 2008, 12:40 PM
Replies: 359
Views: 126,769
Posted By RecruitMonty
Re: Ideas how to improve WinSP MBT/WW2 !

,,To limit use no partroop infantry and others units in parachute landings.
For example, having increased death rate at landing."

Why do we want to make Paratroops ungainly and thoroughly...
Forum: TO&Es April 21st, 2008, 03:37 PM
Replies: 19
Views: 9,527
Posted By RecruitMonty
Re: Pz Ia Icons

Yes an SHP swaping Utility would be very good indeed. I have filled countless SHP files up by now and I must admit it can be a nuisance. Especially as I want my mod to be enjoyed by all of you...
Forum: TO&Es April 11th, 2008, 05:32 AM
Replies: 8
Views: 1,763
Posted By RecruitMonty
Re: Calculating armour values.

420mm Effective Hull Front
150mm Effective Hull Sides
150mm Effective Hull Rear
300mm Effective Turret Front
200mm Effective Turret Sides
200mm Effective Turret Rear ...
Forum: TO&Es April 10th, 2008, 06:41 AM
Replies: 8
Views: 1,763
Posted By RecruitMonty
Re: Calculating armour values.

Ok, I am back again. I can't help but feel I screwed up on some recent calculations so let me type up the formula I have been using and hopefully one of you guys will be able to tell me where I went...
Forum: TO&Es April 6th, 2008, 10:48 AM
Replies: 6
Views: 7,625
Posted By RecruitMonty
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