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Search: Posts Made By: MarkSheppard
Forum: WinSPMBT April 14th, 2021, 08:29 PM
Replies: 9
Views: 5,930
Posted By MarkSheppard
Re: Transposition tools for old scenario - Outils de transposition pour ancien scéna

This is the thread where I do a lot of SP1/2 hacking translating.

http://forum.shrapnelgames.com/showthread.php?t=50700
Forum: Campaigns, Scenarios & Maps April 14th, 2021, 05:17 PM
Replies: 223
Views: 85,084
Posted By MarkSheppard
Re: Ukraine 2021(?)

To give you an idea of the equippage of the Donetsk People's Republic (DPR), here's a few shots from a concert given for 1 AC (DPR) troops a few days ago:
...
Forum: Campaigns, Scenarios & Maps April 14th, 2021, 05:08 PM
Replies: 223
Views: 85,084
Posted By MarkSheppard
Disk Ukraine 2021(?)

So, in case you've missed it all, there's a HUGE military buildup going on in the Ukraine and on Russia's borders near Ukraine.

According to a Ukrainian journalist, a naval order has been issued...
Forum: WinSPMBT April 14th, 2021, 05:03 PM
Replies: 9
Views: 5,930
Posted By MarkSheppard
Re: Transposition tools for old scenario - Outils de transposition pour ancien scéna

I started writing some tools to help ease conversion a while ago, but I never finished.
Forum: WinSPMBT April 11th, 2021, 09:53 AM
Replies: 4
Views: 2,951
Posted By MarkSheppard
Re: Re-Implementing SHPHack

It took me a few moments to figure out what that was.

All this time, I thought SSI basically developed the SHP standard "in house".

I guess by the early 1990s, things had become complicated...
Forum: WinSPMBT April 10th, 2021, 03:41 PM
Replies: 4
Views: 2,951
Posted By MarkSheppard
Disk Re-Implementing SHPEd

I've been reimplementing SHP Ed functions in HTML5/Javascript as a way to modernize it and teach myself more programming skills.

However, I'm hitting a blank wall when it comes to the SHP...
Forum: WinSPMBT April 9th, 2021, 09:09 AM
Replies: 54
Views: 40,635
Posted By MarkSheppard
Re: winSPMBT version 10.0 - 15.0 Consolidation patch (2021)

Making sprites isn't THAT hard.

About an hour's work of spriting can get you a brand new unit into the game; something not possible with a full 3D game (at least a week of solid 40+ hours to get a...
Forum: TO&Es April 4th, 2021, 09:09 AM
Replies: 5
Views: 3,090
Posted By MarkSheppard
Re: Fun with Numbers

So I did some simple math:

From:

https://www.longrangeshooting.org/articles/moa-and-mils-explained

1 Mil at 500 yards is equal to a 18 inch (0.4572m) circle.

Finding a drawing of a Panzer...
Forum: TO&Es April 2nd, 2021, 09:48 PM
Replies: 5
Views: 3,090
Posted By MarkSheppard
Poll Re: Fun with Numbers

From the report DRG linked in the original post (see attached):
Forum: TO&Es April 2nd, 2021, 09:45 PM
Replies: 5
Views: 3,090
Posted By MarkSheppard
Poll Re: Fun with Numbers

From the First Partial Report linked prior (see attached)
Forum: TO&Es April 2nd, 2021, 09:42 PM
Replies: 5
Views: 3,090
Posted By MarkSheppard
Re: Fun with Numbers

DRG....

Have some more:

-------------

https://collections.nlm.nih.gov/?utf8=%E2%9C%93&search_field=all_fields&q=%22Armored+Medical+Research+Laboratory%22

-------------
Forum: Mods March 21st, 2021, 10:12 AM
Replies: 37
Views: 53,468
Posted By MarkSheppard
Re: WORLD WAR (1942-1964) Mod

Some more thoughts...

I'd rather use SPWW2 because that gives us all the OOBs, Icons and stuff already preloaded for WW2, saving development time vs porting SPWW2 stuff to MBT.

But this would...
Forum: Mods March 18th, 2021, 09:53 AM
Replies: 8
Views: 13,068
Posted By MarkSheppard
Re: Gilders set from WWII

Promotional bump to the top; five years later, because this is a great set for modders or alt-history people; because if you just cut and paste an engine from another aircraft icon, presto; you have...
Forum: TO&Es March 14th, 2021, 09:23 PM
Replies: 25
Views: 18,979
Posted By MarkSheppard
Re: USMC OOB13 (v.7) - flame tanks and misc.

A completely bizarre USMC project which saw limited combat service:
...
Forum: Campaigns, Scenarios & Maps February 23rd, 2021, 09:48 PM
Replies: 184
Sticky: MAPS!
Views: 154,275
Posted By MarkSheppard
Re: MAPS!

Small feature request:

Is it possible to have KEEP CONTOURS also respect water hexes? As it is, if you strip a map, then use " to place water at level 0, then try to use KEEP CONTOURS, it...
Forum: Campaigns, Scenarios & Maps February 23rd, 2021, 05:52 PM
Replies: 13
Sticky: Re: MAPS!
Views: 30,061
Posted By MarkSheppard
Disk Re: MAPS!

Keflavik, Iceland area during the World War II era.

Layout is based on an aerial photograph from the US National Archives available here:

https://catalog.archives.gov/id/68159888

Created...
Forum: Campaigns, Scenarios & Maps February 22nd, 2021, 10:43 PM
Replies: 184
Sticky: MAPS!
Views: 154,275
Posted By MarkSheppard
Re: MAPS!

Tips for map designing in heavily rural/remote areas:

Set

Urbanisation to 0
and
Road Code to 0

In Map Gen
Forum: WinSPWW2 February 15th, 2021, 11:11 PM
Replies: 4
Views: 5,062
Posted By MarkSheppard
Re: Modeling the dynamics of projectile vs armor plate.

You can easily change it yourself to fit what you think is "best".

WW2_APCalc.exe (for paid users) lets you "shoot" the weapons in the OBATs and returns the typical and "best, 1 in a million shot"...
Forum: Campaigns, Scenarios & Maps February 15th, 2021, 01:23 PM
Replies: 184
Sticky: MAPS!
Views: 154,275
Posted By MarkSheppard
Re: MAPS!

I'm a complete moron.

"

CD owners Only. You can now flood fill areas of zero elevation with deep water using the " key in the map editors. This was primarily added to be used with the Venhola...
Forum: Campaigns, Scenarios & Maps February 15th, 2021, 09:46 AM
Replies: 184
Sticky: MAPS!
Views: 154,275
Posted By MarkSheppard
Re: MAPS!

I'm not sure whether this feature can be implemented; but in places with a shoreline, such as Betio Island, Tarawa when using Venhola, we get this:

https://i.imgur.com/78bNapc.png

Is it...
Forum: TO&Es February 14th, 2021, 08:23 PM
Replies: 25
Views: 18,979
Posted By MarkSheppard
Re: USMC OOB13 (v.7) - flame tanks and misc.

Any chance of the USMC Glider Program appearing?

The USN ordered two different 10-12 man gliders (LRA) and (LRQ) and played around with large 24 man gliders (LRG).
...
Forum: Campaigns, Scenarios & Maps February 14th, 2021, 05:06 PM
Replies: 21
Views: 19,106
Posted By MarkSheppard
Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)

Thanks for the commentary -- originally this was to be a 1:1 fight between equally numerically matched forces, but I deleted several of the German sub formations after my own playtesting; when I...
Forum: Campaigns, Scenarios & Maps February 12th, 2021, 05:09 PM
Replies: 21
Views: 19,106
Posted By MarkSheppard
Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)

SPWW2 follows the historical pattern of WW2, and current behavior is that if you try to set up a September 1940 UK v German scenario, initially it appears to work; but when you try to generate a...
Forum: TO&Es February 9th, 2021, 07:55 PM
Replies: 1
Views: 2,931
Posted By MarkSheppard
Re: German Panzerprogramms (Tank Production Nerd Stuff)

Regarding Panzerprogramm 41...

I started digging online and located it, first in the German Federal Archives, and then a NARA Microfilm copy of it from when we had the German Records after WWII...
Forum: TO&Es February 9th, 2021, 06:39 PM
Replies: 1
Views: 2,931
Posted By MarkSheppard
German Panzerprogramms (Tank Production Nerd Stuff)

I split this off, since this is an excessively nerdy post. It concentrates heavily on production plans, which are kind of "aspirational" and only mentioned in passing by major sources; i.e. "Adolf...
Showing results 401 to 425 of 500

 
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