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World War II! The 2024 winSPWW2 Upgrade Patch is In!
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The winSPWW2 Patch is Here!
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Showing results 401 to 425 of 500
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Posts Made By:
Mobhack
Forum:
WinSPWW2
March 30th, 2021, 01:21 AM
Replies:
35
Question:
PBEM Fail Problem
Views:
25,104
Posted By
Mobhack
Re: PBEM Fail Problem
The game sometimes does that, there is no way to stop it.
Use the "fix formation leader" function to reset the leader. That is what the function is for, sfter all. I cannot recall if it is...
Forum:
WinSPWW2
March 26th, 2021, 07:07 PM
Replies:
5
Losing full screen
Views:
7,445
Posted By
Mobhack
Re: Losing full screen
Full-screen mode is not supported, it is only there as legacy code from the old MS-DOS days. Modern Windows post XP thinks the 256 colour palette belongs to it for effects, especiually windows 7...
Forum:
WinSPMBT
March 12th, 2021, 07:16 PM
Replies:
13
Info:
BIG Problems
Views:
8,071
Posted By
Mobhack
Re: BIG Problems
I think its only the full version of Windows 10 where you can defer updtaes, not the Home version?.
Anyway mine is full, and today insisted on shovelling in the latest batch. That was 4-5 hours of...
Forum:
WinSPMBT
March 1st, 2021, 01:19 AM
Replies:
9
Question:
A0 HQ/Force Morale/Off-map Comm
Views:
4,908
Posted By
Mobhack
Re: A0 HQ/Force Morale/Off-map Comm
That is because the second HQ is just another unit, nothing msgic about it since it is not the A0.
The second HQ may act cautious like the A0 from its unit class, but it has no side benefits - it...
Forum:
WinSPMBT
February 28th, 2021, 08:39 AM
Replies:
9
Question:
A0 HQ/Force Morale/Off-map Comm
Views:
4,908
Posted By
Mobhack
Re: A0 HQ/Force Morale/Off-map Comm
There shall be one HQ unit, and it will be the A0 in any force. Anything else is undetermined in the AI code.
As Don said while I was posting - the A0 is the HQ for the AI regardless of unit type....
Forum:
WinSPMBT
February 27th, 2021, 08:55 AM
Replies:
5
A minor question which always bothered me
Views:
4,179
Posted By
Mobhack
Re: A minor question which always bothered me
The game does not care about "men" really other than a unit that gets to 0 crew is dead. It workis in damage points, which with soft elements usually ties up with the number of crew damaged.
If a...
Forum:
WinSPMBT
February 27th, 2021, 06:42 AM
Replies:
5
A minor question which always bothered me
Views:
4,179
Posted By
Mobhack
Re: A minor question which always bothered me
If an element disperses, its a destroyed unit. If a unit causes them to disperse (say by area fire into thier hex, they retreat and decide to disperse) a kill is credited to the unit that triggered...
Forum:
WinSPMBT
February 27th, 2021, 06:40 AM
Replies:
9
Question:
A0 HQ/Force Morale/Off-map Comm
Views:
4,908
Posted By
Mobhack
Re: A0 HQ/Force Morale/Off-map Comm
Lost HQ contributes to poorer morale, but the main fact is that the HQ element counts as several units lost (not 1) when calculating the percentage of units lost for the force broken calcultion.
...
Forum:
WinSPMBT
February 25th, 2021, 11:55 AM
Replies:
13
HQ unit for AI run side
Views:
7,562
Posted By
Mobhack
Re: HQ unit for AI run side
Yes as the offmap units will be less avaiable due to comms problems.
As to how the AI uses the A0 - as a regular unit which slowly follows the herd of lemmings. It might be a bit more likely to...
Forum:
WinSPMBT
February 25th, 2021, 06:26 AM
Replies:
13
HQ unit for AI run side
Views:
7,562
Posted By
Mobhack
Re: HQ unit for AI run side
No - the A0 is special as outlined above
- It counts way more than 1 element for the "force broken" calculation when in retreat or worse status
- It is the rear comms link to off map units, which...
Forum:
WinSPWW2
February 22nd, 2021, 06:30 PM
Replies:
9
Interface improvement for area fire
Views:
5,776
Posted By
Mobhack
Re: Interface improvement for area fire
The game has no knowledge of who fired Z-fire or X fire. Adding such flags would be exactly the same as the following (new core data).
Adding a new x,y just for Z fire is a fundamental core data...
Forum:
WinSPWW2
February 22nd, 2021, 03:30 PM
Replies:
9
Interface improvement for area fire
Views:
5,776
Posted By
Mobhack
Re: Interface improvement for area fire
from the version 12 release notes:
So no, the indirect fire hex for the unit is deliberately nullified per Z or X fire shot in order that it cannot be used for the above.
Forum:
Campaigns, Scenarios & Maps
February 19th, 2021, 08:05 AM
Replies:
429
Sticky:
RetLT Scenario issues
Views:
186,937
Posted By
Mobhack
Re: Issues with scn 19 Goch-Calcar Road
There is no reason that an assault mission has to have mines or forts in it.
It does mean that the defender is dug in, unlike an advance v delay.
Forum:
WinSPMBT
February 15th, 2021, 01:00 PM
Replies:
8
A couple of generated campaign questions
Views:
4,850
Posted By
Mobhack
Re: A couple of generated campaign questions
Or method b)
Make a formation for your own use with a truck as unit 1 (the game determines formation type by what is in slot 1)
Put planes in after it, or platoons of planes.
You can now buy...
Forum:
WinSPMBT
February 14th, 2021, 06:42 PM
Replies:
8
A couple of generated campaign questions
Views:
4,850
Posted By
Mobhack
Re: A couple of generated campaign questions
Aircraft belong to the air farce, not the army. We tell you this somewhere in the campaingn help.
There is basically no way to have a campaign where the core would be paras dropping out of...
Forum:
WinSPMBT
February 14th, 2021, 03:58 PM
Replies:
8
A couple of generated campaign questions
Views:
4,850
Posted By
Mobhack
Re: A couple of generated campaign questions
I just tried 20 or so generations, with planes set to XXX and using low air countries like sudan as P1 and others like USA and Russia, and they had 1 air strike (which is all you need to buy helos,...
Forum:
WinSPMBT
February 14th, 2021, 03:09 PM
Replies:
8
A couple of generated campaign questions
Views:
4,850
Posted By
Mobhack
Re: A couple of generated campaign questions
1) no - its just a few clicks to change the start/end dates
2) If you want guaranteed air for your initial purchase, set air to 1 in preferences before generating the campaign so the ai units will...
Forum:
TO&Es
February 11th, 2021, 07:36 PM
Replies:
2
East German OOB Question OOB36
Views:
2,879
Posted By
Mobhack
Re: Eats German OOB Question OOB36
No idea, yyou would have to ask the original designer, if he is still around
look at teh experience ans morale mods - the class II is even worse than the reserve, so it is probably some sort of...
Forum:
WinSPMBT
February 9th, 2021, 04:33 PM
Replies:
3
Should air assets have counter-battery options
Views:
4,209
Posted By
Mobhack
Re: Should air assets have counter-battery options
Plus, off map units have no local air defence assets. You would have to have some way to put SAms, AAA etc in support of the off map units. How would these units interact with planes attacking the...
Forum:
Campaigns, Scenarios & Maps
February 7th, 2021, 02:29 PM
Replies:
21
Scenario:
Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
Views:
19,116
Posted By
Mobhack
Re: Alternate History Scenarios (FEB 2021 - FUSAGIR in Russia)
There is no difference in hitting between using the left mouse or the T key.
Just that with the left mouse key, you may select something other than the intended target if there are others in the...
Forum:
WinSPWW2
February 4th, 2021, 10:03 PM
Replies:
11
Making Counterbattery Fire Happen.
Views:
11,231
Posted By
Mobhack
Re: Making Counterbattery Fire Happen.
No changes to CB routines.
CB is not guaranteed, even if you have wonderful experience.
Forum:
TO&Es
February 4th, 2021, 03:50 PM
Replies:
1
Top armor on Helos
Views:
2,494
Posted By
Mobhack
Re: Top armor on Helos
helos are planes, and planes use armour differently from land vehicles, see the mobhak help for the limited fields used.
Short answer : No, not used.
Forum:
TO&Es
February 3rd, 2021, 02:32 PM
Replies:
311
Sticky:
The FASTBOAT Patch page.
Views:
229,634
Posted By
Mobhack
Re: The FASTBOAT Patch page.
further to my last
https://www.blueguns.com/
Forum:
TO&Es
February 3rd, 2021, 02:23 PM
Replies:
311
Sticky:
The FASTBOAT Patch page.
Views:
229,634
Posted By
Mobhack
Re: The FASTBOAT Patch page.
I saw some blue weapons in pictures of an article on training troops in boarding operations in the gulf.
The article specifically stated the blue weapons were special CQB training dummies.
Forum:
Campaigns, Scenarios & Maps
January 30th, 2021, 09:44 PM
Replies:
429
Sticky:
RetLT Scenario issues
Views:
186,937
Posted By
Mobhack
Re: Sound error in scn 199 Desperate Hours
search for winrar, its a free utility to deal with rar files. Or 7zip, which deals with most (including zip, 7z, rar, tar gzip etc).
Showing results 401 to 425 of 500
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