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Search: Posts Made By: God Emperor
Forum: Space Empires: IV & V February 5th, 2001, 01:01 AM
Replies: 37
Views: 7,169
Posted By God Emperor
Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'

As an interim fix, I have modded my files to enable point defence at game start, have the AI design its ships so that they have 2 PD per 100 kT and reduced the space requirement for PD for computer...
Forum: Space Empires: IV & V February 3rd, 2001, 02:18 AM
Replies: 4
Views: 1,682
Posted By God Emperor
Re: When are AI TXT files used in the game?

Did you use and rename all of the Earth Alliance txt files? If not, which ones did you use?
Forum: Space Empires: IV & V January 31st, 2001, 02:30 AM
Replies: 33
Views: 7,241
Posted By God Emperor
Re: A Borg Collective style completed

Have same problem as Raynor accessing the warp-nine site. I second his suggestion...
Forum: Space Empires: IV & V January 31st, 2001, 01:11 AM
Replies: 56
Views: 10,908
Posted By God Emperor
Re: Atmosphere

Str8_Gain, I second your comments. It would be nice to see atmospheric conVersion progressing. Same for conditions.....
Forum: Space Empires: IV & V January 31st, 2001, 12:54 AM
Replies: 2
Views: 995
Posted By God Emperor
Re: Another basic empire question

Assuming that your directory name is the same as start of the picture file names, the computer will use them for randomly generated games, but, not for quick start (that is because quickstart is...
Forum: Space Empires: IV & V January 31st, 2001, 12:38 AM
Replies: 17
Views: 4,058
Posted By God Emperor
Re: Space Combat - Observations and Questions (Aaron/Richard take note)

Thanks guys. Tampa_Gamer, I'll check out the mod pack but what threads are you referring too? I have read most but there are a lot posted now....

Also, just to clarify, I was not advocating arming...
Forum: Space Empires: IV & V January 30th, 2001, 03:09 PM
Replies: 17
Views: 4,058
Posted By God Emperor
Space Combat - Observations and Questions (Aaron/Richard take note)

Thought I would try and tweak the combat AI a bit, so I modified some of the races to use missiles (AI_DesignCreation.txt) and changed the AI and default strategy files to Maximum Weapons Range...
Forum: Space Empires: IV & V January 30th, 2001, 02:57 AM
Replies: 23
Views: 4,177
Posted By God Emperor
Re: Too many planets

Elwood,
I been working on sparse systems myself and have played a few games in them (and believe that the AI works a bit better too) but would be interested to see what you have developed. Would you...
Forum: Space Empires: IV & V January 30th, 2001, 02:54 AM
Replies: 23
Views: 4,177
Posted By God Emperor
Re: Too many planets

Have just replied to your other post and then found this one. To answer your question, it is quite easy to reduce the number of planets per system. Just edit your SystemType.txt file that is in the...
Forum: Space Empires: IV & V January 30th, 2001, 02:42 AM
Replies: 1
Views: 1,314
Posted By God Emperor
Re: Typical game

Agree with you that the basic AI is weak, but, there are a couple of things you can do, including not taking advantage of the AI in diplomacy.

Try this for a change. Modify your SystemType file so...
Forum: Space Empires: IV & V January 30th, 2001, 02:30 AM
Replies: 4
Views: 1,280
Posted By God Emperor
Re: Resupply at Bases and Help Modders! - I cant get my Resupply Depot Component to work.

Thanks guys. Think I'll put the resupply component on hold and get back to AI files..
Forum: Space Empires: IV & V January 30th, 2001, 12:16 AM
Replies: 23
Views: 4,177
Posted By God Emperor
Re: Too many planets

Sounds interesting and should work. A bit too involved for me though. Think I'll probably follow BB's suggestion of just linking Gas Giant Technology with a Gravity Tech level....
Forum: Space Empires: IV & V January 29th, 2001, 03:11 PM
Replies: 0
Views: 1,176
Posted By God Emperor
Combat Retreats and the Combat Round Time Limit

Dont know whether this is old news to people but when I was doing some checking of the text files in the Data directory, I found an entry near the end of the Settings file which allows the combat...
Forum: Space Empires: IV & V January 29th, 2001, 01:21 AM
Replies: 15
Views: 2,890
Posted By God Emperor
Re: Interface improvement suggestions for patch

Barnacle Bill - I too agree with your suggestions (particularly 3 and 4).

Must admit though that I've never had enough ships for pts 1 and 2 to be a major problem (I tend to play in small or...
Forum: Space Empires: IV & V January 28th, 2001, 01:28 PM
Replies: 5
Views: 1,565
Posted By God Emperor
Re: AI Files (Borg, Cardassian, Army of Light) + some Component Mods

Hmmmm...A possibility.

Still, I could create a 5 engine 300kT warship and make that available instead...

(I love what you can do to this game!!)

[This message has been edited by God Emperor...
Forum: Space Empires: IV & V January 28th, 2001, 12:09 PM
Replies: 5
Views: 1,565
Posted By God Emperor
AI Files (Borg, Cardassian, Army of Light) + some Component Mods

Have just posted some mods into the Mods archive which may be of interest.

I have taken the liberty of making some amendments to some of the race files that are around, and have also copied some...
Forum: Space Empires: IV & V January 28th, 2001, 11:03 AM
Replies: 4
Views: 1,280
Posted By God Emperor
Resupply at Bases and Help Modders! - I cant get my Resupply Depot Component to work.

Thought it would be nice to have a Resupply Depot component for bases so that they could resupply any ships that passed through their sector.

The attached files include the Component.txt file and...
Forum: Space Empires: IV & V January 23rd, 2001, 12:10 AM
Replies: 3
Views: 1,410
Posted By God Emperor
Re: Fighters too powerful?

The main reason for fighters seeming invincibility is the AI's slowness in researching point defence. In my game, I have altered the tech tree to give level 1 PD at game start, but, have made...
Forum: Space Empires: IV & V January 22nd, 2001, 12:15 AM
Replies: 9
Views: 2,505
Posted By God Emperor
Re: EMP Files - How do you create them?

Many thanks pathfinder.
Now I'll see if I can get some of these ship sets to work as races (eg Army of Light, Army of Darkness)..
Forum: Space Empires: IV & V January 21st, 2001, 03:19 AM
Replies: 3
Views: 2,083
Posted By God Emperor
Re: Little Red Mystery Box

A little reminder that you do not have a space port in that system. Took me a while to figure it out too.....
Forum: Space Empires: IV & V January 21st, 2001, 02:41 AM
Replies: 9
Views: 2,505
Posted By God Emperor
Re: EMP Files - How do you create them?

What are the minimum files required for an AI ship set - eg General, Settings - any others?
Forum: Space Empires: IV & V January 19th, 2001, 08:24 PM
Replies: 9
Views: 2,505
Posted By God Emperor
Re: EMP Files - How do you create them?

Also, what is the consequence of a ship set with an EMP file not having the text files; Anger, Settings, General, Research etc??
Forum: Space Empires: IV & V January 19th, 2001, 08:19 PM
Replies: 9
Views: 2,505
Posted By God Emperor
EMP Files - How do you create them?

Just downloaded a Star Wars ship set called SW-EMP1. How do I create an EMP file that will work with it?

Is it as simple as going into the New Game menu, creating a race, then saving it to file as...
Forum: Space Empires: IV & V January 19th, 2001, 01:30 AM
Replies: 58
Views: 8,986
Posted By God Emperor
Re: Simple, Reasonable Disengage/Retreat Rule

Supply, I tend to agree on, given the overall scale.

Minimum turns - that just reflects issues such as surprise or trapping of an opponent, although the tactical system doesnt reflect these...
Forum: Space Empires: IV & V January 18th, 2001, 11:57 PM
Replies: 58
Views: 8,986
Posted By God Emperor
Re: Simple, Reasonable Disengage/Retreat Rule

I must agree with the earlier comment that the game is a strategic level game with a tactical option to test your ships, similar to MOO2. Combat should not dominate it.

However, does anyone have...
Showing results 401 to 425 of 457

 
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