The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 18 of 20
«
First
<
8
16
17
18
19
20
>
Showing results 426 to 450 of 500
Search took
0.02
seconds; generated 23 minute(s) ago.
Search:
Posts Made By:
iCaMpWiThAWP
Forum:
TO&Es
January 16th, 2009, 08:07 PM
Replies:
12
Turretetd bunker in USSR OOB.
Views:
4,454
Posted By
iCaMpWiThAWP
Re: Turretetd bunker in USSR OOB.
Or any other OOB for that matter, for example UN has lot of empty weapons and unit slots and is thus open to such abuse :angel[/QUOTE]
but wouldnt this make them buy buried t72s and such things?
Forum:
WinSPMBT
January 16th, 2009, 04:09 PM
Replies:
39
Helicopter Evasion
Views:
10,517
Posted By
iCaMpWiThAWP
Re: Helicopter Evasion
Yeah, its actually pretty frustrating when your helicopters rech the dz flying high to avoid RPGs and small arms fire and someone fires a 7.62 at you knowing that it wont do any damage, but will make...
Forum:
WinSPMBT
January 16th, 2009, 11:51 AM
Replies:
39
Helicopter Evasion
Views:
10,517
Posted By
iCaMpWiThAWP
Re: Helicopter Evasion
If your not careful a decent MBT can blast them. I find that T-80's are great at that, as the ATGM is very likely to kill the helicopter.[/QUOTE]
I once got a platoon of helicopters destroyed by...
Forum:
TO&Es
January 15th, 2009, 06:00 PM
Replies:
12
Turretetd bunker in USSR OOB.
Views:
4,454
Posted By
iCaMpWiThAWP
Re: Turretetd bunker in USSR OOB.
"turreted bunker"? that looks like a tank turret in a concrete base, or a dug-in tank
Forum:
After Action Reports
January 14th, 2009, 05:38 PM
Replies:
9
AAR:
Operation Pillowcase, Attack Gibraltar
Views:
7,248
Posted By
iCaMpWiThAWP
Re: Operation Pillowcase, Attack Gibraltar
Lets Wait for the map, and the rest of the AAR
Forum:
Opponents Wanted
January 14th, 2009, 03:14 PM
Replies:
2
Kokoda-Trail from July to October 1942
Views:
5,801
Posted By
iCaMpWiThAWP
Re: Kokoda-Trail from July to October 1942
if we can get/build the maps i take your challenge
Forum:
After Action Reports
January 13th, 2009, 01:03 PM
Replies:
9
AAR:
Operation Pillowcase, Attack Gibraltar
Views:
7,248
Posted By
iCaMpWiThAWP
Re: Operation Pillowcase, Attack Gibraltar
I would have picked some naval guns:D
Forum:
Campaigns, Scenarios & Maps
January 13th, 2009, 12:38 PM
Replies:
33
Operation CAST LEAD
Views:
14,559
Posted By
iCaMpWiThAWP
Re: Operation CAST LEAD
Why would we need screenshots?
Forum:
TO&Es
January 13th, 2009, 12:34 PM
Replies:
15
3in 20cwt AA and 3.7in AA not found?
Views:
7,169
Posted By
iCaMpWiThAWP
Re: 3in 20cwt AA and 3.7in AA not found?
IIRC in the netherlands oob theres a 3.7 inch inf gun for DF and IF
Forum:
TO&Es
January 12th, 2009, 06:34 PM
Replies:
17
XM312 & XM307 Officially Dead
Views:
5,822
Posted By
iCaMpWiThAWP
Re: XM312 & XM307 Officially Dead
Late 2007? and none heard about that?OMG
Forum:
WinSPWW2
January 12th, 2009, 04:18 PM
Replies:
12
Subordinate To Commander Ratio
Views:
4,679
Posted By
iCaMpWiThAWP
Re: Subordinate To Commander Ratio
Giant Sections and platoons simulate disorganised armies, but grabbing too much small sections and platoons make them call for the A0 faster, making it hard to rally everyone
Forum:
TO&Es
January 12th, 2009, 03:53 PM
Replies:
15
Little used but great weapons?
Views:
7,706
Posted By
iCaMpWiThAWP
Re: Little used but great weapons?
Pueppchen is one of them, just try it :D
bofors 40mm is a headache for enemy tanks early on the war
Forum:
WinSPWW2
January 12th, 2009, 01:47 PM
Replies:
16
Machine Gun Indirect fires?
Views:
6,229
Posted By
iCaMpWiThAWP
Re: Machine Gun Indirect fires?
Probably some unit classed as arty had a machinegun, but Z firing is nearly the same thing
Forum:
TO&Es
January 12th, 2009, 10:39 AM
Replies:
3
Offboard contact?
Views:
2,901
Posted By
iCaMpWiThAWP
Re: Offboard contact?
I remember directing a naval gun to destroy an immobile tiger that was destroying my barges, one of my LCGs shot him with a 17lb gun and destroyed it, my M3 HTs were around the area 2 turns later,...
Forum:
WinSPWW2
January 12th, 2009, 10:25 AM
Replies:
10
Recovery vehicles? (Or where's my Scammel?)
Views:
6,159
Posted By
iCaMpWiThAWP
Re: Recovery vehicles? (Or where's my Scammel?)
The tank transport unit can tow anything, but in mbt only, i know about the dedicated recovery vehicles, and they usually arent in the frontline
Forum:
Campaigns, Scenarios & Maps
January 11th, 2009, 08:22 PM
Replies:
8
Original new scenario- take a look!
Views:
3,952
Posted By
iCaMpWiThAWP
Re: Original new scenario- take a look!
I like those, are you making some more?:D
i remember making naval combat, carrier ops, and arty war scenarios and playing over and over again, but this is COOL!!
Forum:
WinSPWW2
January 11th, 2009, 08:10 PM
Replies:
10
Recovery vehicles? (Or where's my Scammel?)
Views:
6,159
Posted By
iCaMpWiThAWP
Re: Recovery vehicles? (Or where's my Scammel?)
Recovery/repair is REALLY out of the game's scope, or do you think its easy to repair a track under fire with nearly no tools?have you ever tryied to to an M1 ABRAMS out of tons of mud?you need time...
Forum:
TO&Es
January 11th, 2009, 02:16 PM
Replies:
12
French Paras in 1940?
Views:
5,602
Posted By
iCaMpWiThAWP
Re: French Paras in 1940?
There is some more here in one of David Lehmanns detailed articles:
http://www.axishistory.com/index.php?id=5999
Apprently they saw plenty of (ground-) action during the "Phoney War" but not...
Forum:
WinSPWW2
January 10th, 2009, 08:43 PM
Replies:
2
Bug:
Can't set batloc to 0
Views:
1,589
Posted By
iCaMpWiThAWP
Can't set batloc to 0
i was trying to play a battle placed somewhere in northern europe(batloc 0) whe i try to set the location to 0, nothing happens, but all numbers ranging from 1 to 249 work, is there a problem with...
Forum:
TO&Es
January 10th, 2009, 08:24 PM
Replies:
12
French Paras in 1940?
Views:
5,602
Posted By
iCaMpWiThAWP
Re: French Paras in 1940?
but what if? :D
Still not worth creating a Potez 650 with load capacity to drop them around with, and an [A] formation just for what if battles
Forum:
Campaigns, Scenarios & Maps
January 10th, 2009, 05:07 PM
Replies:
11
Long campaign questions
Views:
6,077
Posted By
iCaMpWiThAWP
Re: Long campaign questions
Ok,i got it,it's out of the game's scope
Forum:
TO&Es
January 10th, 2009, 01:17 PM
Replies:
12
French Paras in 1940?
Views:
5,602
Posted By
iCaMpWiThAWP
French Paras in 1940?
There's a formation in the french oob(06) called Cie Inf d l'Air(129) they are PARATROOPERS, but in the 1937/1940 period there's no transport aircraft avaiable, weird isnt it? my question is where...
Forum:
Campaigns, Scenarios & Maps
January 10th, 2009, 01:13 PM
Replies:
11
Long campaign questions
Views:
6,077
Posted By
iCaMpWiThAWP
Re: Long campaign questions
Yeah, but sealion or Olympic can't be propperly played since we cant have beach landings in meeting engagements, i cant remember if para/glider insertion is possible in these battles(if they were to...
Forum:
Campaigns, Scenarios & Maps
January 9th, 2009, 02:33 PM
Replies:
11
Long campaign questions
Views:
6,077
Posted By
iCaMpWiThAWP
Long campaign questions
I got some questions about the WW2 long campaign, is it limited to watching history again, or can i change it?
Can i hit the japanese mainland? what about sealion? is it possible to play things like...
Forum:
WinSPWW2
January 7th, 2009, 10:46 PM
Replies:
10
"non penetrating hit" ?
Views:
6,066
Posted By
iCaMpWiThAWP
Re: "non penetrating hit" ?
thanks andy, you made france a bit easyer for me
Showing results 426 to 450 of 500
Page 18 of 20
«
First
<
8
16
17
18
19
20
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
03:28 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.