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Showing results 426 to 450 of 500
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Posts Made By:
Mobhack
Forum:
Campaigns, Scenarios & Maps
January 30th, 2021, 05:20 PM
Replies:
5
newbie question about scale and rivers
Views:
5,593
Posted By
Mobhack
Re: newbie question about scale and rivers
1) 1 hex is 50 metres or yards
2) If it needs a bridge or raft to cross, it should be water. Streams are fordable, proper rivers or canals aren't fordable, so would be water hexes
- you may...
Forum:
Campaigns, Scenarios & Maps
January 21st, 2021, 01:48 AM
Replies:
429
Sticky:
RetLT Scenario issues
Views:
186,937
Posted By
Mobhack
Re: Issues in scn 33 Halfaya Pass
If a designer alters a unit, the basic info will change to reflect his edits - but the unit still points at the original databse entry for the second "more info" data.
That's always been the case...
Forum:
WinSPMBT
January 19th, 2021, 01:59 PM
Replies:
8
FASCAM Issue
Views:
4,329
Posted By
Mobhack
Re: FASCAM Issue
Just tried a quick battle generator, meeter USA vs USSR 1980
FASCAM battery bought, it appeared on turn 2 (must have been out of comms on T1) and was available for the 10 or so turns I poked...
Forum:
WinSPMBT
January 19th, 2021, 01:48 PM
Replies:
8
FASCAM Issue
Views:
4,329
Posted By
Mobhack
Re: FASCAM Issue
They should manage to achieve comms at some point
they wont get any CB fires unless they shoot, either
Forum:
WinSPMBT
January 19th, 2021, 01:06 PM
Replies:
8
FASCAM Issue
Views:
4,329
Posted By
Mobhack
Re: FASCAM Issue
Is it turn 1 yet? - you cannot plot before then unless you are attacking or assaulting. (you can bring up the bombardment screen for plotting of gold spots only, no arty will be listed).
If it is...
Forum:
WinSPMBT
January 19th, 2021, 08:09 AM
Replies:
6
Question:
effectiveness of infantry vs armor in wooded area?
Views:
4,760
Posted By
Mobhack
Re: effectiveness of infantry vs armor in wooded area?
Fire has its own penetration mechanism, which can bypass any thickness of armour. It's why flamethrowers and molotovs got a big hike in points cost when we introduced te cost calculator.
Forum:
TO&Es
January 16th, 2021, 01:11 PM
Replies:
204
Sticky:
Helo News game related.
Views:
155,409
Posted By
Mobhack
Re: Helo News game related.
Australia picks the AH-64E as the replacement for the Tiger ARH
https://www.tanknet.org/index.php?/topic/45360-australia-selects-ah-64e/
...
Forum:
TO&Es
January 15th, 2021, 03:20 PM
Replies:
103
Poland OOB
Views:
71,880
Posted By
Mobhack
Re: Poland OOB
Just 2 engineers in a platoon would not be worth bothering with a separate game engineer class element either, really.
Forum:
WinSPMBT
January 13th, 2021, 09:39 AM
Replies:
8
Probem with PBEM campaign
Views:
4,523
Posted By
Mobhack
Re: Probem with PBEM campaign
This file is a temporary file that only exists for a few seconds, if that, and is instantly deleted.
It has never been seen here lying about, and I have just run a quick pbem test campaign to...
Forum:
WinSPMBT
January 13th, 2021, 05:17 AM
Replies:
8
Probem with PBEM campaign
Views:
4,523
Posted By
Mobhack
Re: Probem with PBEM campaign
we do create a .new file
no idea what that is for - will debug that this week
seems to have been there since SSI days
Forum:
WinSPMBT
January 12th, 2021, 01:58 PM
Replies:
8
Probem with PBEM campaign
Views:
4,523
Posted By
Mobhack
Re: Probem with PBEM campaign
The game does an auto-save to slot 0 of the regular save games, but not in the PBEM saved games folder. Are you getting those 2 mixed up, assuming you are using slot 0 for the PBEM?
IIRC - any...
Forum:
After Action Reports
January 3rd, 2021, 02:30 PM
Replies:
21
Asal Uttar
Views:
18,359
Posted By
Mobhack
Re: Asal Uttar
Remember that in the real battle, the Pakistanis had absolutely no idea they were in a kill sack till they were in it.
Here, you are forewarned and can try something like firing smoke since you...
Forum:
WinSPWW2
December 30th, 2020, 12:21 PM
Replies:
4
Help transferring to new comp
Views:
4,481
Posted By
Mobhack
Re: Help transferring to new comp
It does not need compatibility mode on windows 10, just that it be installed to a folder outside of the program files hierarchy. otherwise windows will bork any update attempt (putting the files in...
Forum:
WinSPWW2
December 30th, 2020, 09:20 AM
Replies:
4
Help transferring to new comp
Views:
4,481
Posted By
Mobhack
Re: Help transferring to new comp
Where was your old game installed?
If it was an old release, for XP then it probably was installed under /program files. That won't work with the modern installs which use a folder outside of...
Forum:
Campaigns, Scenarios & Maps
December 28th, 2020, 04:26 PM
Replies:
429
Sticky:
RetLT Scenario issues
Views:
186,937
Posted By
Mobhack
Re: Sound error in scn 199 Desperate Hours
Scenario problem - moved to scenarios sub-forum.
If these things were modified by the scenario desiger and the original units had LMG in slot 2 then he may not have changed the sound byte (if they...
Forum:
TO&Es
December 26th, 2020, 06:38 PM
Replies:
6
Portugal LMG High Energy Sounds?
Views:
4,259
Posted By
Mobhack
Re: Portugal LMG High Energy Sounds?
TO&E data error, so moved to the correct sub-forum
Forum:
Mods
December 23rd, 2020, 01:10 PM
Replies:
7
SHPEDit Help file not working
Views:
9,959
Posted By
Mobhack
Re: SHPEDit Help file not working
The SHPEdit help file is Fred Chandla's work not ours, so not supported by us, really.
If the help file is not in the windows 10 format then there may be 3rd party tools that read the old windows...
Forum:
WinSPMBT
December 20th, 2020, 12:27 AM
Replies:
4
Wreck Display Where is the toggle?
Views:
4,369
Posted By
Mobhack
Re: Wreck Display Where is the toggle?
\ (or maybe shift+\) Anyway, just bt the left side shift key (\ and |) on the UK keyboard
Forum:
WinSPMBT
December 12th, 2020, 01:31 PM
Replies:
13
Interesting read
Views:
10,289
Posted By
Mobhack
Re: Interesting read
I wonder if the way to delete drones will be other drones.
Saw a demo of some drone flying, the camera was in the nose and you basically flew these sporty little micro drones about using the...
Forum:
Campaigns, Scenarios & Maps
December 3rd, 2020, 05:20 PM
Replies:
20
[WIP] Campaign - Breakout!
Views:
18,888
Posted By
Mobhack
Re: [WIP] Campaign - Breakout!
You cannot make a core unit a reinforcement, but auxiliaries can be given as such.
Forum:
TO&Es
December 2nd, 2020, 12:45 PM
Replies:
7
US Army Platoon Battle Buddy Organization
Views:
4,931
Posted By
Mobhack
Re: US Army Platoon Battle Buddy Organization
Radio is is for both radio and AI selection, read up the radio code in mobhack help.
Also, remember to run your new OOB through the points calculator as well.
Forum:
WinSPMBT
November 30th, 2020, 08:47 AM
Replies:
19
How much "protection does a building offer"
Views:
9,757
Posted By
Mobhack
Re: How much "protection does a building offer"
Density is how the hex blocks LOS - which also depends on things like the visibility of the map (in very high vis, you can see a little deeper into woods and other cover so on a dull overcast day a...
Forum:
Campaigns, Scenarios & Maps
November 30th, 2020, 01:32 AM
Replies:
20
[WIP] Campaign - Breakout!
Views:
18,888
Posted By
Mobhack
Re: [WIP] Campaign - Breakout!
Unit 818 in the USA OOB.
Forum:
TO&Es
November 26th, 2020, 03:05 PM
Replies:
12
Various issues
Views:
5,442
Posted By
Mobhack
Re: Various issues
See my post above
You seem to be tsling about Formation Ids (the text info eg B01) and confusing that with ID tags (flags :den).
Again, see the post I made above.
There does not seem to...
Forum:
WinSPMBT
November 25th, 2020, 12:35 PM
Replies:
19
How much "protection does a building offer"
Views:
9,757
Posted By
Mobhack
Re: How much "protection does a building offer"
And other than some generalities, we wont be disclosing any game algorithms as that is covered by the NDA with SSI.
Plus it is not some siplistic hex shift table ALA squad leader etc, its lots of...
Showing results 426 to 450 of 500
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