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Showing results 426 to 450 of 500
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Posts Made By:
Captain Kwok
Forum:
Intel Forum Bar & Grill
October 24th, 2007, 12:17 AM
Replies:
11
Graphics vs ideas; the tide has turned
Views:
6,753
Posted By
Captain Kwok
Re: Graphics vs ideas; the tide has turned
You have to somewhat expect to pay more for a niche title, since it's really a specialized product with a limited audience. However, consider the cost per amount of time that you're playing the...
Forum:
Space Empires: IV & V
October 23rd, 2007, 10:47 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
342,472
Posted By
Captain Kwok
Re: Balance Mod v1.09 PBW Patch
Greetings!
I've posted a patch for v1.09 of the Balance Mod that will allow it to be used with the v1.58 patch for SE:V. It's primarily intended for v1.09 PBW games, but it does have an AI update...
Forum:
Space Empires: IV & V
October 22nd, 2007, 07:38 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
342,472
Posted By
Captain Kwok
Re: Balance Mod v1.10
I'm finishing up that v1.11 patch for tomorrow. Once that is released then I'll put together that v1.09 PBW patch.
Forum:
Intel Forum Bar & Grill
October 22nd, 2007, 01:47 PM
Replies:
11
Graphics vs ideas; the tide has turned
Views:
6,753
Posted By
Captain Kwok
Re: Graphics vs ideas; the tide has turned
I don't think the developers here intentionally choose to have low quality graphics, but rather have no alternative due to the costs that come with better quality graphics. That usually requires...
Forum:
Space Empires: IV & V
October 18th, 2007, 11:51 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
342,472
Posted By
Captain Kwok
Re: Balance Mod v1.10
There's no easy way I know of providing the old levels. It'd be up to MM to add in this feature.
---
The Balance Mod never did have the expanded facility space with the advanced storage trait....
Forum:
Space Empires: IV & V
October 17th, 2007, 03:20 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
342,472
Posted By
Captain Kwok
Re: 1.10
The problem is that you can't read the orders of a ship, so there's no way to retrieve the id of the planet the ship is heading to.
Forum:
Space Empires: IV & V
October 17th, 2007, 12:26 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
342,472
Posted By
Captain Kwok
Re: If/When we can expect a BM1.09 - SEV1.58 versi
I'd like to have a small v1.09 patch around the end of the weekend.
Forum:
Space Empires: IV & V
October 17th, 2007, 10:08 AM
Replies:
111
What is the Name our Moon?
Views:
14,823
Posted By
Captain Kwok
Re: What is the Name our Moon?
Our moon's name is the Moon - at least in English. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum:
Space Empires: IV & V
October 16th, 2007, 10:26 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
342,472
Posted By
Captain Kwok
Re: 1.10
There's no way to tell how many inner versus outer slots remain on a design, so sometimes LS or CQ are placed on the outer slots to
The colonizers will get new orders. It might take a turn or two...
Forum:
Space Empires: IV & V
October 15th, 2007, 10:57 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
342,472
Posted By
Captain Kwok
Re: Compression
How about we stick to discussion about the mod and how many bugs it has in v1.10?
Forum:
Space Empires: IV & V
October 14th, 2007, 10:47 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
342,472
Posted By
Captain Kwok
Re: Balance Mod v1.10 Available!
Greetings...
There was a small problem with one of the default AI files and so you should re-download the mod to fix:
http://www.captainkwok.net/balancemod.php
---
I'll check out the...
Forum:
Space Empires: IV & V
October 14th, 2007, 04:14 AM
Replies:
2
Idea For Better Interface
Views:
1,688
Posted By
Captain Kwok
Re: Idea For Better Interface
In the construction queues list screen, there are upgrade all buttons for facilities and designs.
Forum:
Space Empires: IV & V
October 14th, 2007, 04:06 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
342,472
Posted By
Captain Kwok
Balance Mod v1.10 Available!
Greetings!
The next version of the Balance Mod is finally available. There's been a ton of fixes/revisions to both the data files and AI. Note that v1.10 is not save game compatible with previous...
Forum:
SEIV
October 14th, 2007, 03:38 AM
Replies:
3
Odd Error "Stream Read Error"
Views:
2,870
Posted By
Captain Kwok
Re: Odd Error \"Stream Read Error\"
This is the old incorrect .bmp file header error. Resave the .bmp file with another image program like Ifranview or if using Photoshop, select OS2 rather than windows.
Forum:
Space Empires: IV & V
October 14th, 2007, 03:32 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
342,472
Posted By
Captain Kwok
Re: A few observations
The v1.10 scripts wouldn't be easily compatible with v1.09 of the mod because they have been modified for the revised fighter sizes and many of the changes to components and the research tree.
Forum:
Space Empires: IV & V
October 13th, 2007, 08:03 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
342,472
Posted By
Captain Kwok
Re: A few observations
I didn't say that. I said I could do it for next weekend.
Forum:
Space Empires: IV & V
October 13th, 2007, 11:03 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
342,472
Posted By
Captain Kwok
Re: A few observations
It's not really any problems with the v1.58 patch, but more with some AI designs missing weapons or being far too friendly. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum:
Space Empires: IV & V
October 13th, 2007, 03:29 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
342,472
Posted By
Captain Kwok
Re: A few observations
Ugh, there's a few minor AI issues to resolve before I can post v1.10. It'll probably push until Saturday night.
---
I will do something for v1.09, but probably not until the next weekend.
Forum:
Space Empires: IV & V
October 12th, 2007, 09:53 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
342,472
Posted By
Captain Kwok
Re: A few observations
I should be able to post the update tonight.
Forum:
Space Empires: IV & V
October 8th, 2007, 10:17 PM
Replies:
12
SE:V v1.58 History
Views:
4,156
Posted By
Captain Kwok
Re: SE:V v1.58 History
A Phong trader reported that the anticipated cargo should arrive by the end of the week.
Forum:
Space Empires: IV & V
October 8th, 2007, 06:31 PM
Replies:
12
SE:V v1.58 History
Views:
4,156
Posted By
Captain Kwok
SE:V v1.58 History
The latest from the beta...
Version 1.58:
1. Fixed - The "Can Be Placed In Ship Sections" for components was not being checked in the Create Design window.
2. Changed - Increased Quantum...
Forum:
Space Empires: IV & V
October 5th, 2007, 03:12 PM
Replies:
15
SE:V v1.57 History
Views:
4,641
Posted By
Captain Kwok
Re: SE:V v1.57 History
Actually, I would say the latest patches have been much more significant in the fixes department, the pre-v1.50 versions were generally thin. There have been much needed fixes for simultaneous...
Forum:
Space Empires: IV & V
October 4th, 2007, 09:26 PM
Replies:
15
SE:V v1.57 History
Views:
4,641
Posted By
Captain Kwok
SE:V v1.57 History
The latest from the beta:
Version 1.57:
1. Fixed - On the Create Design window, the Warnings list would sometimes highlight the row on mouse over.
2. Changed - On the Create Design window,...
Forum:
Space Empires: IV & V
October 2nd, 2007, 02:31 PM
Replies:
17
SE:V v1.56 History
Views:
4,927
Posted By
Captain Kwok
Re: SE:V v1.56 History
That's actually a reference to a fix for v1.55, which broke the AI. http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum:
Space Empires: IV & V
October 2nd, 2007, 02:30 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
342,472
Posted By
Captain Kwok
Re: A few observations
None of the ship sizes overlap in the Balance Mod as they do in stock. The larger size of the ship does come into play for acceleration and turning, so a 250kT Frigate will be a bit more nimbler...
Showing results 426 to 450 of 500
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