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Showing results 426 to 445 of 445
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Posts Made By:
Verjigorm
Forum:
Dominions 2: The Ascension Wars
January 21st, 2005, 05:01 PM
Replies:
2
Rain of Toads -- is it instant?
Views:
1,284
Posted By
Verjigorm
Re: Rain of Toads -- is it instant?
Rain of toads causes small army disease--not nearly as much as Leprosy, but it has the added bonus of affecting the province it is cast at. It will increase the misfortune scale (similar to Baleful...
Forum:
Dominions 2: The Ascension Wars
January 18th, 2005, 01:16 AM
Replies:
68
Ideas to stop mass castle building for DOM_3
Views:
12,778
Posted By
Verjigorm
Re: Ideas to stop mass castle building for DOM_3
I don't think that castling needs to be diminished. Watch towers and Mausoleums can only slow you down and prevent you from horroring, ghosting, or imping your way through someone's land (which IMO...
Forum:
Dominions 2: The Ascension Wars
January 18th, 2005, 12:47 AM
Replies:
30
Anyone use a Fortified City?
Views:
7,024
Posted By
Verjigorm
Re: Anyone use a Fortified City?
I use castles for Ulm. Ulm's primary units can be recruited at any fortress as can their mages. The castle allows for greater overall production than the FC...you can build castles faster and...
Forum:
Dominions 2: The Ascension Wars
January 16th, 2005, 12:56 PM
Replies:
30
Anyone use a Fortified City?
Views:
7,024
Posted By
Verjigorm
Re: Anyone use a Fortified City?
I have used them with Man-std (bad results with LotT, good KoA production) and Marignon-std (Good results when I had a good starting prov) and Arcoscephale-GE (to help counteract forced sloth in an...
Forum:
Dominions 2: The Ascension Wars
January 12th, 2005, 09:00 PM
Replies:
901
Sticky:
The Dominions 3: "Wishlist"
Views:
228,973
Posted By
Verjigorm
Re: The Dominions 3: \"Wishlist\"
I would like to see more specific Global counterspells like Fate of Oedipus to put less emphasis on the Dispel spell for getting rid of enemy enchantments. Perhaps certain globals could conflict...
Forum:
Dominions 2: The Ascension Wars
January 12th, 2005, 08:49 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
258,898
Posted By
Verjigorm
Re: Dominions II Bug Thread
My brother and I were just playing a 1 on 1. I played as BF Ulm and he played as Abysia. His army of devils was stationed next to my fortress (a castle) and he attacked the castle. I attacked his...
Forum:
Dominions 2: The Ascension Wars
January 3rd, 2005, 10:47 PM
Replies:
8
AI most equal to human player
Views:
2,307
Posted By
Verjigorm
Re: AI most equal to human player
What I do a lot of times is to create pretenders for the nations I want to play against and then set them to AI on turn 1--It keeps them from selecting crappy scales and the like.
I once had an...
Forum:
Multiplayer & AARs
January 3rd, 2005, 01:06 PM
Replies:
123
MP Game For whom the bell tolls ---- Started
Views:
24,776
Posted By
Verjigorm
Re: MP Game - For whom the bell tolls. - Open
This game no longer has an owner....when I was looking at it, it gave me the option to bury it. I did not, but I assume from the most recent (Last month) conversation that you are all done with it?
Forum:
Dominions 2: The Ascension Wars
January 1st, 2005, 04:13 PM
Replies:
7
Global bug?
Views:
1,550
Posted By
Verjigorm
Re: Global bug?
In order to know for sure we'd have to know if there were 5-6 active globals on the F6 screen. If there were 5 active globals, his would have become the 6th and then yours would've failed to...
Forum:
Dominions 2: The Ascension Wars
December 31st, 2004, 04:12 AM
Replies:
7
Global bug?
Views:
1,550
Posted By
Verjigorm
Re: Global bug?
Spells cast on the same turn occur in a random order. The spell was probably cast at the same time as yours and occured first with greater power/lucky roll. If there were 6 globals already in play,...
Forum:
Dominions 2: The Ascension Wars
December 30th, 2004, 07:53 PM
Replies:
6
Arcosephale
Views:
1,367
Posted By
Verjigorm
Re: Arcosephale
The mages aren't useless. The heart companions and elephants are ok units, but what you really need is magical units.
Mystics are the most versatile elemental mages in the game--they can pop with...
Forum:
Dominions 2: The Ascension Wars
December 28th, 2004, 04:23 PM
Replies:
6
Unstable Stygian Paths
Views:
2,101
Posted By
Verjigorm
Re: Unstable Stygian Paths
I had the same problem. Many of the units I sent ended up back home, some ended up in the target provice, some died, and the transporter (my pretender) also died. I haven't used the spell since.
Forum:
Dominions 2: The Ascension Wars
December 28th, 2004, 01:26 AM
Replies:
6
Beating Hording Strategies without Hording
Views:
1,382
Posted By
Verjigorm
Beating Hording Strategies without Hording
I'm relatively new to Dom2 and I've noticed that a lot of MP games employ house limits on number of clams, fever fetishes, and soul contracts. My brother and I have found clam hording and soul...
Forum:
Dominions 2: The Ascension Wars
December 26th, 2004, 01:26 AM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
258,898
Posted By
Verjigorm
Re: Dom II bugs
With the -s switch on, the game continues to run unabated after being exited. Would you like another -dd listing?
Forum:
Dominions 2: The Ascension Wars
December 22nd, 2004, 01:01 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
258,898
Posted By
Verjigorm
Re: Murder
Gote, Nergash, and Saladaar (to a lesser extent) are merceneries who could be upgraded to cast the spell. If you killed him via crushing his candles, it might be possible that the wizard who cast...
Forum:
Dominions 2: The Ascension Wars
December 19th, 2004, 08:19 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
258,898
Posted By
Verjigorm
Re: Dominions II Bug Thread
Here's the log file:
-------------------------
----- DOMINIONS ---------
-------------------------
Version Version 2.15 (215)dbglevel 2 pc_endian
datapath='.'
savepath='.'...
Forum:
Dominions 2: The Ascension Wars
December 19th, 2004, 01:51 PM
Replies:
1,131
Sticky:
Dominions II Bug Thread
Views:
258,898
Posted By
Verjigorm
Re: Dominions II Bug Thread
I've been having a problem with the Dom2 process not ending once the window has been closed--I know the text-only mode doesn't end (for obvious reasons), but the standard execution is not ending, and...
Forum:
Scenarios, Maps & Mods
December 19th, 2004, 12:26 PM
Replies:
10
Modding command questions
Views:
4,176
Posted By
Verjigorm
Re: Modding command questions
Thanks a lot http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Scenarios, Maps & Mods
December 18th, 2004, 10:46 PM
Replies:
10
Modding command questions
Views:
4,176
Posted By
Verjigorm
Re: Modding command questions
As an addition to your questions, I would like to ask for the following information (perhaps Kristoffer O or someone equally knowledgable would be able to assist).
1: Could we have a complete...
Forum:
Scenarios, Maps & Mods
December 18th, 2004, 10:20 PM
Replies:
10
Modding command questions
Views:
4,176
Posted By
Verjigorm
Re: Modding command questions
What is the number for the 4th hand slot?
This is what the modding manual says, but it doesn't say why....
Value Item Slots
1 Nothing
2 1 hand
6 2 hands
14 3 hands
256 1 head
768 2 heads...
Showing results 426 to 445 of 445
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